juliancoffee
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7228543fbf
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Mark legacy item asset content
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2024-01-14 21:25:15 +02:00 |
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Chase Rozon
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7dcee3eb23
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Multiple Balance Tweaks & Miscellaneous Changes
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2022-05-19 22:46:31 +00:00 |
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Sam
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aeca67443b
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Simplified item key (assets)
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2022-05-18 16:28:10 -04:00 |
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Sam
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eecc1b42c3
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Fixed regex mistake in changing name of item assets.
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2022-05-16 15:11:13 -04:00 |
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Sam
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b048179c0a
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Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
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2022-05-16 15:11:11 -04:00 |
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Sam
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d380a2dbaf
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Quality is now propogated through modular items from the quality of the components.
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2022-05-16 15:10:55 -04:00 |
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Sam
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405b9b2448
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Modular weapons now have programmatically generated names.
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2022-05-16 15:10:53 -04:00 |
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Sam
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4e89bc7485
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Added test functions to assist in fixing unit tests that broke from changed functionality.
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2022-05-16 15:10:52 -04:00 |
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Monty
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a1b4e0bdaf
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remove old craftsman hammer, add migration
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2021-04-20 03:34:11 +02:00 |
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Monty
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a4d56e7843
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more sprite stuff and crafting UI update
fix item images
fix CR display
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2021-04-20 02:46:06 +02:00 |
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Monty Marz
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06bbb7f0ff
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Crafting Tabs and more item tags
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2021-04-04 13:02:27 +00:00 |
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Avi Weinstock
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03d28f7d93
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Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
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2021-02-16 01:05:54 +00:00 |
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Monty Marz
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2b800a2b63
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make clippy happy
Delete glider.ron
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2020-10-07 02:23:20 +00:00 |
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Ben Wallis
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712f2e9c97
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* Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
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2020-09-17 23:02:14 +00:00 |
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BottledByte
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ab1c43be84
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Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
Also fixed two wrong asset references and did some .ron formatting
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2020-08-05 01:21:42 +02:00 |
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Joshua Barretto
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8d6b442193
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Crafting
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2020-07-14 20:11:39 +00:00 |
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