Commit Graph

24 Commits

Author SHA1 Message Date
Shane Handley
c6f64564a8 Remove emission of an audio event from stats sys
This was accidentally left in by me during some testing of server
emission of SFX events to all clients. There was no effect on gameplay since we dont
emit a sound for this event yet, but it should not be here.

The audio event is correctly handled elsewhere by each client.
2020-01-11 13:08:33 +09:00
Imbris
8f7323f41b Stop syncing health change timer updates 2019-12-20 22:48:14 -05:00
Imbris
609e0f23bf Stop global syncing of entity creation 2019-12-20 22:37:12 -05:00
S Handley
ea2e0d17de SFX system
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Monty Marz
fdfab6a807 refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
timokoesters
4e87f125a2
fix: fix level and health distribution 2019-10-08 18:12:08 +02:00
timokoesters
2fc4a8d9aa fix(exp): crash when gaining many levels at once 2019-10-05 17:37:10 +02:00
Piotr Korgól
09429b45d1 Make /adminify admin-only and /waypoint free 2019-10-05 17:37:10 +02:00
timokoesters
e3c02f8ac1
Allow projectiles to react to triggers 2019-10-04 21:02:40 +02:00
yashaslokesh
be71aea20b Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
2019-08-27 22:33:14 +00:00
timokoesters
eb34e5bb27
fmt 2019-08-26 13:12:43 +02:00
Songtronix
814e858720
Split Events in ServerEvent and LocalEvent 2019-08-26 13:12:41 +02:00
timokoesters
5d5ccd7b99
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
timokoesters
7365dbe9e6 Give xp depending on max hp and lvl of entity killed 2019-08-03 21:30:01 +02:00
timokoesters
f5da167ce5
Fix warnings and clippy recommendations in common 2019-07-02 15:48:25 +02:00
timokoesters
370e7db1ee
Fix death 2019-06-30 22:29:00 +02:00
timokoesters
14400f6380
Remove Actor and use Body instead 2019-06-30 18:57:24 +02:00
timokoesters
b947d78dac
Improve organization of controls 2019-06-16 19:57:03 +02:00
Cody
14ac5babd4 Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes. 2019-06-06 14:48:41 +00:00
timokoesters
2008400169 Implement killer name in chat
Former-commit-id: 5aa87529179a684d5675c33e4001806aa2040802
2019-05-27 21:47:19 +02:00
timokoesters
a6439984be Add connect, disconnect and kill messages
Former-commit-id: c25f6fb0b594e5d61a965447359536ca17173aa7
2019-05-27 19:45:43 +02:00
timokoesters
0344f3eba8 Implement hit time delay
Former-commit-id: 6c1990645fd07e23de5eb97b6fc22f34ce09a6b7
2019-05-25 23:21:39 +02:00
timokoesters
a0918d11b6 Fix red effect
Former-commit-id: 1fd90a40aaaccb98aeb34715ee7cad5c0b3b3de7
2019-05-25 23:21:38 +02:00
timokoesters
b3e4ca0a5d Implement killing
Change animation history to animation
Add attack input event
Implement killing with ecs systems for damage and death
Sync attack properly
Sync deaths


Former-commit-id: 72b5be7d65d9d3fcbef50d4836a6f06ec218d69e
2019-05-25 23:21:37 +02:00