Commit Graph

7862 Commits

Author SHA1 Message Date
afef73e90d Enable energy recharge while gliding 2021-04-25 15:18:40 +02:00
c0f43aafb1 Make glider orientation stick to look dir even without input 2021-04-25 14:56:04 +02:00
bf7f9b28fa Remove spanwise flow component in calculation of angle of attack 2021-04-25 14:42:09 +02:00
91a8b19863 Improve glider handling 2021-04-25 14:28:49 +02:00
0f6f7a9096 Add documentation to Glider data constructor 2021-04-25 07:51:17 +02:00
94b1d37fb7 Fix loss of glider control when falling perfectly vertically 2021-04-25 07:51:17 +02:00
0810d8920f Remove energy cost from deploying glider 2021-04-25 07:51:17 +02:00
cef4a074c2 Update changelog 2021-04-25 07:51:16 +02:00
93ce593c62 Increase glider aspect ratio and remove inline tweaks 2021-04-25 07:50:27 +02:00
df8b18903b Add descriptive panic for aspect ratios that are too high; remove accidental file 2021-04-25 07:50:27 +02:00
053fb9662f Retain pitch on no input 2021-04-25 07:50:27 +02:00
a6dc8853da Set fluid medium to air if none 2021-04-25 07:50:27 +02:00
23995b2ef1 Preserve current fluid medium 2021-04-25 07:50:26 +02:00
7186569259 Reduce abstraction for lift calculation; remove RigidWings struct 2021-04-25 07:50:17 +02:00
96168b5654 No gliding bodies, only gliding glider 2021-04-25 07:48:32 +02:00
906bf798e7 Implement lift and adapt things to work with it 2021-04-25 07:46:41 +02:00
79cb7a5826 Merge branch 'snowram/bird-large' into 'master'
Large bird skeleton

See merge request veloren/veloren!2121
2021-04-25 03:34:12 +00:00
c16ec43938 Body specific beam offsets 2021-04-25 04:07:12 +02:00
8f54a0bf31 More phoenix AI work
More phoenix AI work
2021-04-25 04:07:12 +02:00
0cf7e7114f Phoenix AI pass 2021-04-25 04:07:11 +02:00
8cf8e51962 Phoenix npc + AI (WIP) 2021-04-25 04:07:11 +02:00
ab26efa970 Improves bird_large anims 2021-04-25 04:07:09 +02:00
bd84677906 Day period dependant wildlife spawns 2021-04-25 02:14:51 +02:00
fd177c9669 Breathe and stun anims 2021-04-25 02:14:50 +02:00
eb98360183 Cockatrice bird_large conversion 2021-04-25 02:14:50 +02:00
0f6b902924 Idle, run, vel/ori aware fly anims 2021-04-25 02:14:49 +02:00
bc95484863 Swaps bird_small skeleton to a new bird_large 2021-04-25 02:14:49 +02:00
e4324a3481 Merge branch 'ygor/skillbar-account-for-skillset' into 'master'
Make skillbar buttons account for energy cost reduction

See merge request veloren/veloren!2185
2021-04-24 19:32:19 +00:00
aa6145c9b5 Merge branch 'ada/english-fallback' into 'master'
Add option to load English string as fallback if string missing

See merge request veloren/veloren!1791
2021-04-24 14:39:35 +00:00
01c30868eb Add option to load English string as fallback if string missing 2021-04-24 14:39:35 +00:00
c6205875ee Merge branch 'xvar/server-version-check' into 'master'
Added client/server version mismatch warnings

See merge request veloren/veloren!2184
2021-04-24 09:05:45 +00:00
2e08c2f76f Added client/server version mismatch message when a network error is encountered during client init.
Added warning banner on character select when successfully connected to a server with a mismatched version.
2021-04-24 09:08:30 +01:00
ff445d3306 Merge branch 'holychowders/fix_grammatical_error' into 'master'
Fix grammatical error in NPC message

See merge request veloren/veloren!2191
2021-04-24 06:12:42 +00:00
516f2fec4a Fix grammatical error in NPC message 2021-04-23 22:43:37 -07:00
4f71c621f4 Make skillbar buttons account for energy cost reduction
Previously, the buttons would compare the current energy to the base
cost of the ability, so they would sometimes be grayed out while the
ability was usable. Now they ajust the ability with the character
skillset before getting the energy cost for the purposes of setting
the skillbar icon color.
2021-04-24 03:45:58 +02:00
fef68ad2a1 Merge branch 'ygor/fix-staff-shockwave-infinite-range' into 'master'
Fix fire shockwave infinite vertical range

Closes #1038

See merge request veloren/veloren!2189
2021-04-24 01:38:14 +00:00
71b8426592 Add basic distance check to shockwave hit test
Before checking if the entity hitbox intersects the shockwave shell, we
do a basic check that the entity is close enough to be hit, considering
its radius.

This fixes the unlimited vertical range problem, since the distance is
measured in 3D.
2021-04-24 03:09:45 +02:00
4d0aa9c3ad Merge branch 'juliancoffee/update-uk_UA' into 'master'
update uk_UA localization

See merge request veloren/veloren!2186
2021-04-23 21:30:46 +00:00
4e7aba5b3f update uk_UA localization 2021-04-23 21:30:46 +00:00
0f5d289ecb Merge branch 'xMAC94x/quickfix_for_airshipper' into 'master'
xMac94x/quickfix for airshipper

See merge request veloren/veloren!2188
2021-04-23 18:52:21 +00:00
a610db5cfc have a seperate stage for scheduled builds 2021-04-23 17:48:02 +02:00
1489fccbe3 Merge branch 'juliancoffee/fix_localization_tests' into 'master'
Fix off-by-one error in localization tests

See merge request veloren/veloren!2187
2021-04-23 11:42:00 +00:00
dc8d306890 Fix off-by-one error in localization tests
BlameHunk lines start counting from 1, not 0. Comparing with `line + 1`
fix this.
2021-04-23 14:11:44 +03:00
8828691935 Merge branch 'update_pt_BR_20210422' into 'master'
update pt_br 20210422

See merge request veloren/veloren!2182
2021-04-23 01:00:41 +00:00
6188bb9e96 update pt_br 20210422 2021-04-23 01:00:41 +00:00
c2a8153325 Merge branch 'ygor/fix-arrow-outcome-loop' into 'master'
Skip physics pass for arrows stuck on surfaces

Closes #1094

See merge request veloren/veloren!2183
2021-04-22 22:30:36 +00:00
e59f1e8d28 Skip physics pass for arrows stuck on surfaces
This keeps the arrow velocity from changing, which is what was causing
the ProjectileHit outcome to be pushed multiple times for the same
arrow, since the outcome checks if the arrow velocity is above a given
threshold.
2021-04-22 23:03:04 +02:00
6613374053 Merge branch 'revert-3506f754' into 'master'
Decouple Test-Ci with Release-Ci

See merge request veloren/veloren!2041
2021-04-22 20:23:59 +00:00
ea16fa10ab use different docker tags for master and nightly runs,
This allow us to decouple our test-ci from the release-ci and is necessary for multiple release channels in the future.
E.g. we can run a master build without it directly beeing pushed to watchtower and airshipper (config setting requiered on airshipper)
Adjust Tags for server-cli
2021-04-22 21:38:29 +02:00
e14f8b9745 Merge branch 'aweinstock/deflate-terrain' into 'master'
Compress terrain chunks with deflate. Includes a benchmark showing that this...

See merge request veloren/veloren!2166
2021-04-22 17:12:53 +00:00