Joshua Barretto
|
6ace5adda6
|
Reduced point light ambiance hack
|
2022-05-15 16:33:03 +01:00 |
|
Joshua Barretto
|
cc295b483a
|
Better snow cover
|
2022-05-15 15:34:36 +01:00 |
|
Joshua Barretto
|
b42ee3fce2
|
Avoid expense when LoD voxels are disabled
|
2022-05-11 15:20:19 +01:00 |
|
Joshua Barretto
|
01e1cb34b0
|
Fixed minor LoD issues
|
2022-05-11 15:00:44 +01:00 |
|
Joshua Barretto
|
5e1f16fb7a
|
Better tree colours
|
2022-05-11 00:15:05 +01:00 |
|
Joshua Barretto
|
d4fd9d2d0e
|
Added LoD houses
|
2022-05-10 19:19:46 +01:00 |
|
Joshua Barretto
|
7382aab13a
|
Upped default LoD distance
|
2022-05-10 17:12:12 +01:00 |
|
Joshua Barretto
|
add9e5f9fe
|
Better snow cover
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
c199d17deb
|
Better snow cover
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
63c8ea58b9
|
Unbork normals
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
2d7aa1aaa3
|
Added no terrain pop experimental shader
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
596ae73117
|
Added NoLodVoxels option
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
39e8b5d468
|
Hacky normals
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
c3f30b2188
|
Offset for side/top texture
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
3693a439ac
|
Better reflections
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
e4e50cb50e
|
Better pulldown
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
a9b2018383
|
Better snow cover
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
2df01385d2
|
Voxelise trees
|
2022-05-10 12:38:37 +01:00 |
|
Joshua Barretto
|
1db7cc7fde
|
LoD trees in snow are white
|
2022-05-10 12:38:36 +01:00 |
|
Joshua Barretto
|
cf346d05c1
|
Different kinds of tree
|
2022-05-10 12:38:36 +01:00 |
|
Joshua Barretto
|
7cce892cff
|
Varying normals
|
2022-05-10 12:38:36 +01:00 |
|
Joshua Barretto
|
ac0e7a7724
|
Use dedicated fragment shader
|
2022-05-10 12:38:36 +01:00 |
|
Joshua Barretto
|
b3126ca687
|
Initial implementation of LoD trees
|
2022-05-10 12:38:36 +01:00 |
|
Joshua Barretto
|
30e73735de
|
Added SpawnMode to allow for ice and water column spawning of wildlife
|
2022-05-08 12:37:29 +01:00 |
|
Youssef Fahmy
|
aec866e5ec
|
Balance tweaks
|
2022-04-23 14:54:01 +00:00 |
|
Sam
|
89bf529a5e
|
Addressed review comments
|
2022-03-03 01:12:40 -05:00 |
|
Sam
|
f5e0cb0045
|
Addressed review comments
|
2022-03-03 01:11:18 -05:00 |
|
Sam
|
5a60562eee
|
Addressed review comments
|
2022-03-03 01:11:16 -05:00 |
|
Monty Marz
|
855733bdcb
|
tiny tweak
|
2022-03-03 01:11:09 -05:00 |
|
Sam
|
0542e46e7d
|
Lighting works now hackily
|
2022-03-03 01:11:01 -05:00 |
|
Monty Marz
|
82def16969
|
visuals
|
2022-03-03 01:11:00 -05:00 |
|
Sam
|
c6dc96b795
|
Settings button to turn off weapon trails.
|
2022-03-03 01:10:59 -05:00 |
|
Sam
|
f4abe4f275
|
More tweaks
|
2022-03-03 01:10:58 -05:00 |
|
Sam
|
b558331b32
|
Finishing touches
|
2022-03-03 01:10:55 -05:00 |
|
Sam
|
5018a9f476
|
Game now runs, still doesn't work
|
2022-03-03 01:10:53 -05:00 |
|
Sam
|
0794f980fe
|
Mostly snaked through another rendering pipeline
|
2022-03-03 01:10:47 -05:00 |
|
Imbris
|
08f67a335f
|
Add experimental shader option that lowers glow strength for lights near the camera
|
2022-02-26 00:26:42 -05:00 |
|
Sam
|
f30e879cf5
|
Clippy fixes
|
2022-02-14 17:23:15 -05:00 |
|
Sam
|
bf7e84c6ae
|
Initial particle work
|
2022-02-10 14:58:37 -05:00 |
|
Sam
|
f1801560fa
|
Deadwood ai
|
2022-02-10 14:58:31 -05:00 |
|
Joshua Barretto
|
e98f9aab63
|
Slight ambience at night
|
2022-02-09 22:47:58 +00:00 |
|
Joshua Barretto
|
17d5a9e222
|
Bare minimum water shaders
|
2022-02-09 14:41:44 +00:00 |
|
Joshua Barretto
|
0facac68b4
|
Bad fake lighting in caves
|
2022-02-09 13:28:07 +00:00 |
|
Joshua Barretto
|
8888190eb4
|
Added BareMinimum shader effect
|
2022-02-09 12:56:21 +00:00 |
|
Imbris
|
18f6077321
|
Merge branch 'imbris/srgb-dither' into 'master'
Dither in nonlinear srgb space and dithering related experimental shader options
See merge request veloren/veloren!3160
|
2022-02-01 21:24:50 +00:00 |
|
Sam
|
097d6cf07c
|
Extend green
|
2022-01-30 18:50:18 -05:00 |
|
Sam
|
0c44a7d1ab
|
More tweaking
|
2022-01-30 18:37:11 -05:00 |
|
Sam
|
bfa9c1ce3a
|
Fixed lifesteal particles
|
2022-01-30 18:11:41 -05:00 |
|
Imbris
|
89edd18787
|
Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options
|
2022-01-28 22:55:59 -05:00 |
|
Joshua Barretto
|
d8c4284a32
|
Merge branch 'zesterer/worldgen' into 'master'
Improvements to site2
See merge request veloren/veloren!3159
|
2022-01-28 17:14:07 +00:00 |
|