Commit Graph

121 Commits

Author SHA1 Message Date
Monty Marz
a763a865fe Musical Instruments part 2 2022-11-10 20:59:53 +00:00
Sam
0fe073fcdc Addressed feedback from testing 2022-10-27 20:07:10 -04:00
Sam
1782408676 Address UX issues of contextual abilities. 2022-10-27 20:07:08 -04:00
Sam
a8212d6f41 Dive melee now scales its attack off of the entity's vertical speed.
Parries now cause the attacker to effectively have a recover that is either twice as long or 0.5s longer, whichever is more.
Counters now deal twice as much damage to the target if the target is in the buildup portion of an ability.
2022-10-27 20:06:55 -04:00
Sam
356c26cc66 UI for sword skill tree. 2022-10-27 20:06:54 -04:00
Sam
871d480639 Combo related skill icons 2022-10-27 20:06:50 -04:00
Sam
da21e1cb02 Removed air slash stance and abilities 2022-10-27 20:06:40 -04:00
Sam
500e0ae3d0 Heavy abilities 2022-10-27 20:06:34 -04:00
Sam
fd05795b4c Titles and descriptions for each ability. 2022-10-27 20:06:31 -04:00
flo
e43608ce80 add guitar & instrument sample edits 2022-09-10 17:23:38 +00:00
juliancoffee
34c5e95d8a Add Energy regen buff
* Fix broken i18n keys for health and energy increases
* Better handle buff descriptions
Calculate infobox lines for item stats to set correct infobox frame
dimensions
2022-09-06 15:50:04 +03:00
flo
6c89cd8fbf put Organ under Toolkind Instrument 2022-08-30 16:55:02 +00:00
Marcel
60f05f45a7 Merge branch 'juliancoffee/better-i18n-keys' into 'master'
Remake price-tips internationalization

See merge request veloren/veloren!3571
2022-08-29 12:18:36 +00:00
flo
9339971032 Music Instruments 2022-08-28 18:48:18 +00:00
juliancoffee
76cd36b179 Remake price-tips internationalization 2022-08-26 17:56:32 +03:00
flo
e882e62c08 seachapel 2022-08-24 21:50:53 +00:00
parzivale
9e22ae01a0 finished first pass removing i18n.get 2022-08-23 11:17:21 +02:00
juliancoffee
e15c375cb5 Use fluent attributes for abilities
* Better translation logic and ergonomics
* Cut two format!-s
2022-08-19 18:35:44 +03:00
juliancoffee
445b748e1a Improve ability i18n algorithm 2022-08-07 16:21:58 +03:00
juliancoffee
f2df1adf27 Improve documentation 2022-08-07 16:21:58 +03:00
juliancoffee
d000cc90a1 Migrate code to new i18n API 2022-08-06 21:56:01 +03:00
Sam
29dd9eac9b Remvoed CR from UI. Changed all stats in tools and armor to be same size. Cleaned up item stats UI code. 2022-07-28 19:19:20 -04:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
Christof Petig
2b2ac20403 use ItemDefintionId across trade_pricing 2022-07-13 20:15:27 +02:00
Avi Weinstock
27d2cdeb79 WIP modular weapon pricing. 2022-07-13 20:15:27 +02:00
juliancoffee
8c837da561 Add i18n keys to abilities
* New hud/ability.ron file for ability localizations
* i18n keys are created by adding .name and .desc to ability id. Because
  of how i18n worked (returning key if string wasn't found), it was
  impossible to do because it leads to UB in case string is missed.
  To solve this we've added get_opt method that returns None
* New Localization::get_or method for convinient fallback key usage
2022-06-25 18:17:37 +03:00
Sam
5e57eabd11 Code changes and msm 2022-05-30 20:25:31 -04:00
Sam
534c7dc8b9 Simplified item key (no assets) 2022-05-18 16:28:06 -04:00
Sam
afd2c8730f Addressed most review comments (no assets). 2022-05-16 15:11:32 -04:00
Sam
085b18c07a Formatting tweaks to tooltips 2022-05-16 15:11:25 -04:00
Bryant Deters
075fee5190 modular component tooltips 2022-05-16 15:11:25 -04:00
Sam
94c19735ca Fixed broken stuff during rebase. 2022-05-16 15:11:16 -04:00
Sam
259db56ca6 Addressed more comments in MR review. 2022-05-16 15:11:14 -04:00
Sam
a9e9a70687 Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. NO ASSETS 2022-05-16 15:11:11 -04:00
Sam
08b7bb781f Changed Item to have ItemBase instead of ItemDef. NO ASSETS. 2022-05-16 15:11:10 -04:00
Sam
405b9b2448 Modular weapons now have programmatically generated names. 2022-05-16 15:10:53 -04:00
Sam
6620c1dd1f Added HandsKind to automatically resolve handedness of modular weapons. 2022-05-16 15:10:51 -04:00
Christof Petig
f347b9de11 Diversify price calculation for items by using multiple categories per item. 2022-03-03 02:32:34 +00:00
Sam
0031aa6f5f Chieftain AI and attacks 2022-02-10 14:58:35 -05:00
Snowram
ae71f2e4f0 Adds poisoned debuff (energy change over time) 2022-01-19 19:01:13 +01:00
Sam
7ae8ed09f6 Addressed MR comments. 2022-01-15 21:50:27 -05:00
Monty Marz
6d0913bb5e visuals 2022-01-15 21:46:57 -05:00
Sam
d1c5d3e020 If dual wielding two of the same weapon kind, use the same ability entry to display abilities from either hand. 2022-01-15 21:46:56 -05:00
jshipsey
7f928d0bc0 woodengolem, chieftain, icedrake, blowgun 2022-01-13 23:20:52 -05:00
Monty Marz
d72d926341 change merchant backpack visuals and add mining skill icons 2022-01-08 01:57:52 +01:00
ubruntu
59cb9ea7c2 Hide empty stats on item tooltips 2021-12-20 15:07:38 +00:00
James Melkonian
5f6d1c3438 Convert Armor Stats to Options 2021-12-12 00:25:35 +00:00
Ben Wallis
b4c7af1ad1 Added formatting to round tooltip values for consumables to 1 decimal place 2021-11-13 20:25:09 +00:00
Sam
b901b97191 Changed fallback ability icon. 2021-11-11 23:41:01 -05:00
Sam
040d70c750 Final fixes. 2021-11-11 23:11:17 -05:00