Commit Graph

1473 Commits

Author SHA1 Message Date
Joshua Barretto
b08a501aef Cleaned up ready for merge 2022-07-16 11:09:35 +01:00
Joshua Barretto
26202c294f Better biome distribution 2022-07-15 17:53:24 +01:00
Joshua Barretto
5b8bdb9c9c Cave entity spawns 2022-07-15 14:15:42 +01:00
Joshua Barretto
4ca1c9ddf4 Gems and ores 2022-07-15 08:43:35 +01:00
Joshua Barretto
1a3b1e48da Better cave shape variety 2022-07-15 08:43:35 +01:00
Joshua Barretto
f4e50d18df Better ice 2022-07-15 08:43:35 +01:00
Joshua Barretto
a9c9a9d0d2 Ice caves 2022-07-15 08:43:35 +01:00
Joshua Barretto
e97d58011e Made trees and cave entrances play better 2022-07-15 08:43:35 +01:00
Joshua Barretto
629c4dbdb7 Prevented cave/water intersection 2022-07-15 08:43:35 +01:00
Joshua Barretto
f3cfff424d Distinct mushroom and leafy biomes 2022-07-15 08:43:34 +01:00
Joshua Barretto
7353c6f02b Better mushroom placement 2022-07-15 08:43:34 +01:00
Joshua Barretto
a39901d24c Better cave entrance locations 2022-07-15 08:43:34 +01:00
Joshua Barretto
9ad32b37e7 More efficient texture fetches 2022-07-15 08:43:34 +01:00
Joshua Barretto
07fc53f9bc No walls outside caves 2022-07-15 08:43:34 +01:00
Joshua Barretto
2694f5f917 Fixed lava 2022-07-15 08:43:34 +01:00
Joshua Barretto
07ba4dcc33 Fixed particles for non-body entities, AO for non-volumetric illumination 2022-07-15 08:43:34 +01:00
Joshua Barretto
b5662163f0 Better lighting and verticality in caves 2022-07-15 08:43:33 +01:00
Joshua Barretto
7463acc641 Moonbells in caves 2022-07-15 08:42:56 +01:00
Joshua Barretto
af10a3e6da No biomes near cave entrance 2022-07-15 08:42:56 +01:00
Joshua Barretto
b40095d867 Better mushroom cave biome 2022-07-15 08:42:56 +01:00
Joshua Barretto
1f979e4133 More biomes 2022-07-15 08:42:56 +01:00
Joshua Barretto
418839ee20 Biome improvements 2022-07-15 08:42:56 +01:00
Joshua Barretto
c6564e2c59 Better cave biomes 2022-07-15 08:42:56 +01:00
Joshua Barretto
2cce44fc36 Began work on caves2 2022-07-15 08:42:56 +01:00
Christof Petig
7a1218cf2f make a recipe of all modular weapons 2022-07-13 20:15:28 +02:00
Christof Petig
2b2ac20403 use ItemDefintionId across trade_pricing 2022-07-13 20:15:27 +02:00
Marcel Märtens
e4909650e1 update hashbrown, specs, and tracy 2022-07-06 15:41:59 +02:00
IsseW
273c5ed2f0 Temporary noise solution 2022-07-04 18:07:00 +02:00
Marcel
fddc97bc77 Merge branch 'tweaks' into 'master'
tweaks entity stats

See merge request veloren/veloren!3437
2022-06-29 19:29:38 +00:00
Brandon Dyer
d1c80f0b25 #1455 | Sprites now only spawn on designated block types 2022-06-20 19:24:51 +00:00
runrobdog
25eed55ca9 stat tweaks to theropod, arthropods and basilisk 2022-06-19 01:35:18 +02:00
Samuel Keiffer
179bf7216e Merge branch 'tormod/remove-size' into 'master'
Remove site size from site suitability function.

See merge request veloren/veloren!3427
2022-06-10 18:12:59 +00:00
Christof Petig
1c5cb8abcd follow the more elegant proposal by clippy 2022-06-07 23:37:51 +02:00
Christof Petig
fca4372205 avoid economy of scale in economy_tree 2022-06-07 21:46:41 +02:00
Christof Petig
5a965d21c7 replace vector copying with an iterator 2022-06-07 21:38:17 +02:00
Christof Petig
db85d2a146 fix clippy 2022-06-07 18:30:05 +02:00
Christof Petig
6d3ea3172c separate orders by professions and everyone
cleanup and fix
strictly this population growth logic is wrong, but identical to the existing one
standardize on production, remove more dead code
fix example + rustfmt
separate csv logic from tick (intention is to move it into economy)
remove the format call from economy (inactive debugging code)
remove more formatting
rustfmt
small clippy fix
Reduce precision on output
move csv code
move rest of sim2 mod into economy (context)
remove more unused parts
keep things a bit more coherent
remove pub
make more functions and fields private
remove outdated input, fix other, print names, move output to proper abstraction
remove dead code
2022-06-07 18:30:05 +02:00
Christof Petig
edffd576d4 only the code move part of shredded_economy4 2022-06-07 18:30:05 +02:00
Tormod G. Hellen
08ffcdf5a5 Create temperature requirement for giant tree.
Since the giant tree is currently a leafy tree, it looks a bit out
of place in colder regions where there's otherwise only pine trees.
2022-06-07 00:32:46 +02:00
Tormod G. Hellen
c1335e16fe Remove site size from site suitability function.
This was buggy, in that the requirement was for _any_ chunk
in the site area being suitable as opposed to _all_ chunks
in the site being suitable. This is easy to fix, but we don't
always want to have exactly the same criteria for the center
of a site as for the outskirts of it.

This should fix gnarling forts etc. spawning in the water just
off the shore.
2022-06-07 00:27:37 +02:00
Christof Petig
59d876a654 pass humidity to meta, move smoke cycle to separate file 2022-06-01 22:13:34 +02:00
Christof Petig
3fc59d7e4d lower trading output to trace (and raise one to warn) 2022-05-29 19:09:52 +02:00
Marcel
47a7943cc2 Merge branch 'upgrade_assets_manager' into 'master'
Upgrade `assets_manager` to `0.8.0` and `image` to `0.24`

See merge request veloren/veloren!3410
2022-05-28 22:41:23 +00:00
Makselord
69041137a0 reduced bamboo spawn rates 2022-05-28 18:04:06 -04:00
Makselord
c92cd26ff1 bamboo collectibles spawn near rivers 2022-05-28 17:56:35 -04:00
Benoît du Garreau
f36e74e383 Fix deprecated function use 2022-05-28 23:53:30 +02:00
Benoît du Garreau
8488c7b25e Upgrade assets_manager to 0.8.0 and image to 0.24
This removes a significant number of duplicated dependencies
2022-05-28 23:18:31 +02:00
Sam
95c3fdffa1 Addressed playtest feedback (no assets). 2022-05-16 15:11:39 -04:00
Sam
816c265662 Rebase stuffs 2022-05-16 15:11:26 -04:00
Joshua Barretto
eec2d67bb7 Merge branch 'zesterer/worldgen' into 'master'
Worldgen Improvements

See merge request veloren/veloren!3378
2022-05-15 19:44:12 +00:00