Andrew Pritchard
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b4c74279b7
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Vec3 is apprently *not* Copy, Set near plane to 0.1 to prevent tirangle flickering
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2019-09-06 13:24:42 +08:00 |
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Andrew Pritchard
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b4d5663fed
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Vec3 is copy
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2019-09-06 12:04:20 +08:00 |
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Andrew Pritchard
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5b82808df0
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Merge branch 'master' into 'fix-jump-height'
# Conflicts:
# common/src/sys/phys.rs
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2019-09-05 13:07:46 +00:00 |
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Andrew Pritchard
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d0b2f7565a
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Revert "Revert "Exponential interpolation for linear damping""
This reverts commit 8b9a3ae1df .
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2019-09-05 18:24:38 +08:00 |
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Andrew Pritchard
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8b9a3ae1df
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Revert "Exponential interpolation for linear damping"
This reverts commit 94b9f50efa .
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2019-09-05 18:24:22 +08:00 |
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Andrew Pritchard
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94b9f50efa
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Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
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2019-09-05 17:07:15 +08:00 |
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Imbris
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52d84248ec
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Remove all warnings
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2019-09-04 19:03:49 -04:00 |
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timokoesters
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952ec35857
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Remove warnings
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2019-08-29 19:54:53 +02:00 |
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timokoesters
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05f2f168fd
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Make falldamage local, don't use force update for local, cleanup
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2019-08-26 13:12:43 +02:00 |
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timokoesters
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eb34e5bb27
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fmt
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2019-08-26 13:12:43 +02:00 |
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Songtronix
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814e858720
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Split Events in ServerEvent and LocalEvent
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2019-08-26 13:12:41 +02:00 |
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timokoesters
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0bb70d8182
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Fix water
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2019-08-26 13:12:36 +02:00 |
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timokoesters
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799c73d43a
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Fix characterstate in movement.rs, not phys.rs
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2019-08-26 13:12:35 +02:00 |
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timokoesters
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5d5ccd7b99
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Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
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2019-08-26 13:12:34 +02:00 |
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Vechro
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c40e15f070
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Fix velocity when stuck
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2019-08-21 20:17:19 +03:00 |
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Joshua Barretto
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825d8bb632
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Fixed water in caves, made water reflection vary with lighting
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2019-08-18 10:33:18 +01:00 |
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Joshua Barretto
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192f5d355f
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Switched to EventBus system
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2019-08-07 16:39:16 +01:00 |
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Joshua Barretto
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98a913195b
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Added entity event system, fixed fall damage
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2019-08-07 10:50:49 +01:00 |
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telastrus
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e4f2c73b85
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undo unnecessary pub mod
fixed comments
fixed other comment
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2019-08-06 22:46:25 -04:00 |
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telastrus
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0eafd42c0f
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fall damage + velocity debug
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2019-08-06 17:51:13 -04:00 |
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Joshua Barretto
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73a44d0fb1
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Collision fixes, better camera in build mode
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2019-08-06 16:00:14 +01:00 |
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Monty Marz
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d180c47edc
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Pfau/combat
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2019-08-03 21:11:57 +00:00 |
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Joshua Barretto
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c33892e8af
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Made entity collisions z-dependent
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2019-08-03 19:09:01 +01:00 |
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Joshua Barretto
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3063546a58
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Added entity pushback
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2019-08-03 12:26:05 +01:00 |
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Joshua Barretto
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39fc1d6b71
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Added entity pickup, changed item model
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2019-08-01 09:12:00 +01:00 |
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Joshua Barretto
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fc49293874
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Clickthrough on items
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2019-08-01 09:09:26 +01:00 |
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Joshua Barretto
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31f8794c39
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Started work on inventory manipulation
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2019-08-01 09:09:26 +01:00 |
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Joshua Barretto
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123a78552a
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Fixed block-hopping on edges, added correct inventory slots
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2019-08-01 09:09:26 +01:00 |
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Joshua Barretto
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1dc654dde7
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Added object entities
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2019-07-21 19:22:49 +01:00 |
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Joshua Barretto
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d4821b8de8
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Better fog
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2019-07-21 00:32:36 +01:00 |
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Joshua Barretto
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bbd7f579d2
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Fix for clipping
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2019-07-09 15:07:53 +01:00 |
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Joshua Barretto
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9f6f9cb25f
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Fixed block snapping at lower framerates
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2019-07-09 14:04:30 +01:00 |
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Joshua Barretto
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0f0f28284c
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Added 'perfect' collisions
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2019-07-09 13:37:51 +01:00 |
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Joshua Barretto
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6bb48760d7
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Fixed jittering collision bug
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2019-07-09 11:51:00 +01:00 |
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Justin Shipsey
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1c10ff756f
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Holding weapon while running/jumping/standing
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2019-07-06 19:00:05 +00:00 |
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timokoesters
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f5da167ce5
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Fix warnings and clippy recommendations in common
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2019-07-02 15:48:25 +02:00 |
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Joshua Barretto
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0de505b74c
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fmt
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2019-06-30 23:46:55 +01:00 |
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Joshua Barretto
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14d9071670
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Fixed minor physics bugs
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2019-06-30 23:46:46 +01:00 |
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Joshua Barretto
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b35832c37d
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Prevent movement in unloaded chunks
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2019-06-30 19:54:13 +01:00 |
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Joshua Barretto
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2985f94751
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Prevented stalling when jumping before a block-hopping
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2019-06-30 19:54:13 +01:00 |
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Joshua Barretto
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af755c0964
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fmt
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2019-06-29 22:47:24 +01:00 |
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Joshua Barretto
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f2df3a9d18
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Block-hopping fix, better dusk shaders
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2019-06-29 22:47:24 +01:00 |
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Joshua Barretto
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f1ba97ae7a
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Merge branch 'timo-rolling-fix' into 'master'
Rolling bugs + NPC bugs + "Impossible" bug
See merge request veloren/veloren!265
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2019-06-29 21:47:05 +00:00 |
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timokoesters
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d235374d8e
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Fix npc and death bug
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2019-06-29 22:43:44 +02:00 |
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timokoesters
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5fcf6ededa
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magnitude_squared everywhere, actionstate everywhere, constant for moving
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2019-06-29 22:11:21 +02:00 |
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Joshua Barretto
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324de39bfe
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fmt
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2019-06-29 16:48:43 +01:00 |
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Joshua Barretto
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905b3d6f45
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Prevented block-hopping when not on ground
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2019-06-29 16:48:43 +01:00 |
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timokoesters
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5a41a58c0a
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End roll when going too slow
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2019-06-29 14:10:52 +02:00 |
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Joshua Barretto
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acb184e15d
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Made physics cheaper still
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2019-06-27 15:37:33 +01:00 |
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Joshua Barretto
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6444ba1933
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Made collision detection cheaper, fixed snapping bug, somewhat nerfed rolling
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2019-06-27 15:21:41 +01:00 |
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