Sam
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1e0dfe003d
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Rolling can now only interrupt abilities when in buildup
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2022-10-27 20:06:28 -04:00 |
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Sam
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4991f7ecea
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Gnarlign site tweaks and chieftain buff
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2022-02-11 01:23:09 -05:00 |
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Sam
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e1f164d099
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Initial AI for gnarling logger/mugger.
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2022-02-10 14:58:27 -05:00 |
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jshipsey
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1fac6359de
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more gnarling weapons
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2022-01-13 23:20:56 -05:00 |
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Sam
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42012fddcb
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Overhauled health component, making it a float to outer interfaces.
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2021-09-09 00:10:17 -04:00 |
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juliancoffee
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130ae1f429
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Add ori_modifier for DashMelee and nerf it
* 0.6 -> 0.3 ori modifier during charge in DashMelee
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2021-08-16 17:27:59 +03:00 |
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juliancoffee
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0d1667c7c5
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Set charge_through to false for non-humanoid dash
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2021-07-16 15:49:02 +03:00 |
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Sam
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be8b12845a
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Added buff strength stat to weapons.
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2021-07-11 12:50:38 -05:00 |
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juliancoffee
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62eaabfe88
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Introduce hit_timing for combo_melee
bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
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2021-06-12 14:10:19 +03:00 |
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Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
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jshipsey
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769e21104e
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higher health lower damage
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2021-05-01 12:29:28 -04:00 |
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jshipsey
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dc5a38f1e8
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ori addition to combomelee
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2021-05-01 12:29:28 -04:00 |
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Sam
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ce7581037c
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Overhauled dash melee.
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2021-04-18 18:36:12 -04:00 |
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jshipsey
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51bc74b2a5
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visual weapon variation, adjust minotaur dash, keyframed golem quake
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2021-02-27 01:42:47 -05:00 |
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jshipsey
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16a44cd532
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minotaur moves, added claygolem
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2021-02-27 01:42:47 -05:00 |
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