Sam
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b5f59f9cf3
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Fixed tests. Addressed comments.
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2020-11-13 10:41:34 -06:00 |
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Sam
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e2fe2fd532
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Speed and power on weapons are now able to modify abilities after they are loaded from ron files.
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2020-11-12 21:24:36 -06:00 |
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Imbris
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37e4ea4669
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Remove ability map from top level functions
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2020-11-12 21:24:35 -06:00 |
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Sam
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9b4fa4e961
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Started moving loading of ability manifest to an ecs variable.
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2020-11-12 21:24:34 -06:00 |
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Sam
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050ad82e55
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Abilities are now loaded from .ron files.
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2020-11-12 21:24:34 -06:00 |
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Sam
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770aaf6b93
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Added projectile constructor. Removed a bunch of cloning.
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2020-11-12 21:24:32 -06:00 |
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Sam
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abf7301a89
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Changed how buffs were constructed on projectiles.
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2020-11-12 21:24:32 -06:00 |
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Sam
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f4244ecbaf
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Added ron files for unique and WIP tools.
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2020-11-12 21:24:31 -06:00 |
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Snowram
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bed3a5c70a
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Adds a speed variable to charged states
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2020-11-11 22:06:05 +01:00 |
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Snowram
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af346806de
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Addressed comments
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2020-11-11 22:03:54 +01:00 |
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Snowram
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fe977f0a6c
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Adds a speed stat to weapons
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2020-11-11 22:03:53 +01:00 |
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Imbris
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cd1a134c26
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Fix bug in body.validate(), add sliders to iced char creation screen, make char selection screen more closely resemble the master version in style
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2020-11-11 03:02:22 -05:00 |
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James Melkonian
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6085edaa34
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Improve NPC aiming and humanoid hitboxes
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2020-11-11 04:36:40 +00:00 |
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Monty Marz
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0e072f72cc
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frost cleaver
velorite mage set
offsets
armor stats
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2020-11-10 21:43:45 +00:00 |
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jshipsey
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cd188fd32b
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tweaks
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2020-11-09 18:32:23 -05:00 |
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Sam
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9b0e1c8dfc
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Slight balance tweaks.
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2020-11-08 19:33:24 -06:00 |
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Sam
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8fa7e246e9
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Minor tweaks.
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2020-11-08 18:11:53 -06:00 |
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jshipsey
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0618de138e
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rebase
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2020-11-08 19:02:48 -05:00 |
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jshipsey
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20efc692fd
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ranged
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2020-11-08 18:52:22 -05:00 |
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Sam
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edff3a75c3
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Made bow stay in BasicRanged state while autofiring.
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2020-11-08 18:51:36 -05:00 |
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jshipsey
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92aa6a1b12
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axe basic
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2020-11-08 18:51:35 -05:00 |
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jiminycrick
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33e87de17e
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Initial combo melee for axe M1
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2020-11-08 18:48:48 -05:00 |
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AlKabir
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6535deae9c
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added two meat assets for mobs to drop
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2020-11-07 23:34:20 -06:00 |
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Imbris
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133ba82a9b
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Use item_definition_id for weapon asset mapping
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2020-11-07 16:44:11 -06:00 |
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Sam
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a4046872b2
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Yeeted from code files.
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2020-11-07 15:53:10 -06:00 |
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AlKabir
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77f3c7e3c5
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Minor combat fixes (see issue 785)
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2020-11-07 18:00:07 +00:00 |
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TheBoredProgrammer64
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b2ec207979
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Revert "Removed toolCategory"
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
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2020-11-06 15:33:20 +00:00 |
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Samuel Keiffer
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44f676d90c
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Merge branch 'sam/make-roll-great-again' into 'master'
Roll overhaul
See merge request veloren/veloren!1484
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2020-11-06 03:25:18 +00:00 |
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Sam
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37ecb165ef
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Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox.
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2020-11-05 20:40:20 -06:00 |
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Snowram
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262ceac060
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fmt
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2020-11-06 01:08:35 +01:00 |
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Monty Marz
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642ad805a1
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potion buff
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2020-11-06 01:08:34 +01:00 |
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Snowram
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0d92f02deb
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Buff stonegolem, nerf giants, add missing sfxs
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2020-11-06 01:08:33 +01:00 |
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Monty Marz
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ca932f6c15
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easier to get minor potions
increase cost of a minor potion to 4 apples
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2020-11-06 01:08:32 +01:00 |
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Snowram
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a52f83e92c
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Addresses some comments
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2020-11-06 01:08:31 +01:00 |
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Snowram
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ce96af4363
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Allow for an arbitrary array of effects and buffs for consumables
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2020-11-06 01:08:30 +01:00 |
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Sam
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4a1a3f3ecc
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Roll now gives i-frames.
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2020-11-05 16:48:04 -06:00 |
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Sam
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860c766d62
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Changed roll movement.
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2020-11-05 14:22:30 -06:00 |
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Sam
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55e75adec0
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Created new fields in roll. Centralized generation of abilities. Added builder function for rolls since they are not yet tied to equipment.
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2020-11-05 12:28:18 -06:00 |
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Marcel
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121364821a
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Merge branch 'xMAC94x/FeuerzeugBierflasche' into 'master'
xMAC94x/feuerzeugBierflasche
See merge request veloren/veloren!1478
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2020-11-05 09:22:50 +00:00 |
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Sam
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a0af315930
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Addressed comments.
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2020-11-04 19:22:08 -06:00 |
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Sam
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bda7fefdc0
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Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum.
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2020-11-04 19:22:07 -06:00 |
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Sam
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87bff41a66
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Addressed comments.
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2020-11-04 19:22:05 -06:00 |
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Sam
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c48c022f7e
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Separated out health from stats component.
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2020-11-04 19:22:04 -06:00 |
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Sam
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b8f722af8d
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Removed most hardcoded ability keys.
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2020-11-04 19:22:02 -06:00 |
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Sam
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f1f5c2b21b
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Added energy change server event.
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2020-11-04 19:22:01 -06:00 |
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Sam
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e0cbbf52ed
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Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage.
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2020-11-04 19:22:00 -06:00 |
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Marcel Märtens
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a7123c6e14
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put cache in ECS to get rid of allocations
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2020-11-04 14:19:28 +01:00 |
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jshipsey
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28cde31bbb
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setup for staff, more anim conversions
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2020-11-04 01:48:05 +01:00 |
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Joshua Barretto
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6331ad9455
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Implemented Flight
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2020-11-03 22:46:07 +00:00 |
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Marcel Märtens
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00456c8373
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extract a Presence Component, which is server only and has state of Player and Client . Presence is only valid for Clients that are in game
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2020-11-03 08:56:02 +01:00 |
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