Snowram
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b7a33c56cc
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Add basic guards to towns
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2020-11-23 10:58:21 +00:00 |
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Monty Marz
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d069eb9a57
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street lamp particles, ground fire bowl, misc fixes
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2020-11-23 10:58:21 +00:00 |
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Snowram
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8885efd702
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Adds (mini)bosses spawns
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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e461fbd951
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Make chimneys glow
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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b539ecf438
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More lights, minimised light and glow map data
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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54989cf4a6
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Switched to pure iterator space search
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2020-11-23 10:57:57 +00:00 |
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Snowram
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0737c71749
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Adds new cultist armors, defines loadouts for dungeons
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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8fd2e4537d
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Addressed review comments
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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51d1a2ecff
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Added glow
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2020-11-23 10:57:56 +00:00 |
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Snowram
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3bcffe1bf7
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Assigns spawned npcs loadout with new method
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2020-11-23 10:57:56 +00:00 |
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Sam
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0b86943e66
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Added LoadoutConfig to better specify loadouts.
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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7850b0bcaf
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Added site names, dungeon difficulty, better explosions
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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de685b00b2
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Improved water pathfinding
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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71b7e1ef90
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Better non-climbing NPC pathfinding in rivers
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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b352ef5d55
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Terrain pop-in, fixed agent pathfinding in water
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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d4d4f17d3c
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Added world map size icons
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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450bc6c4ae
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Prevented rtsim entities always climbing
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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22fb71905b
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Added rtsim entities moving when unloaded, better generation
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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99a881f349
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Added entity simulation to rtsim, reification, assimilation
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2020-11-23 10:44:59 +00:00 |
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Joshua Barretto
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808d1873bd
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Began implementing rtsim
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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3ee4245652
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Added test poles, minor improvements
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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da9b23d4f6
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Merge branch 'knarkzel/fix-npc-spawn' into 'master'
Fix bug that caused campfires and other stuff to duplicate
See merge request veloren/veloren!1543
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2020-11-22 21:03:06 +00:00 |
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Odd-Harald Lillestø Myhren
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56e37a4846
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Fix bug that caused campfires and other stuff to duplicate
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2020-11-22 21:03:06 +00:00 |
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Imbris
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1355c1e8f5
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Move tracy frame markers to proper locations, add a few spans
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2020-11-22 14:22:39 -05:00 |
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Joshua Barretto
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2ae51de7f0
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Added more creature spawns
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2020-11-21 14:33:32 +01:00 |
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Imbris
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e72c69ca41
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Merge branch 'imbris/fix-apple-bug' into 'master'
Fix issues with not being able to grab highlighted apples by unifying distance checking
Closes #820
See merge request veloren/veloren!1532
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2020-11-21 02:55:09 +00:00 |
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Imbris
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ea275e320f
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Rename pos fields of Cube and Cylinder for enhanced clarity and added a few tests to the find_dist module
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2020-11-20 20:51:44 -05:00 |
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Sam
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c00720fb44
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Swapped bool values, only_roll changed to attack_interrupts.
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2020-11-20 11:54:56 -06:00 |
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Sam
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e62960e75d
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Rolling can now interrupt any attack.
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2020-11-20 11:30:48 -06:00 |
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Snowram
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d98bfa72ad
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Improves bipedlarge and theropod anims, balance tweaks
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2020-11-19 00:56:50 +01:00 |
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Snowram
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b48de84f8c
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Adds 3 new npcs
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2020-11-19 00:53:17 +01:00 |
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Snowram
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44fe398ba3
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Adds 2 new npcs, some models tweaks
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2020-11-19 00:53:13 +01:00 |
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Snowram
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42d2108c39
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Adds mindflayer npc
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2020-11-19 00:53:09 +01:00 |
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Snowram
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9bfccd42d3
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Adds new animals
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2020-11-19 00:53:02 +01:00 |
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jiminycrick
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3b47add55a
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Fully move sfx away from ECS event bus
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2020-11-18 13:31:13 -08:00 |
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jiminycrick
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b3aa454f8e
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Initial work to move combat sfx to outcomes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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77d624f640
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Made level up sounds use outcomes instead of emitting an event
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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a9711eea01
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Beginning to address comments
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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a684bc90fd
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Quadraped footsteps and songs in biomes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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bc1059610b
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More clippy fixes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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c2a2361c22
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Fix rebase
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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ea1bc2941b
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Clippy fixes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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695cc7f5cb
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Broken wind implementation
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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9b759efe41
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Snow footsteps
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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09a1974974
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River water sfx
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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c8d79b0b0e
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Dungeon and cave specific music
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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46d3f6f6d2
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Initial biome specific music and ambient sound channel
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2020-11-18 13:31:11 -08:00 |
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Imbris
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7427367d96
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Fix issues with not being able to grab highlighted apples by unifying distance checking
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2020-11-17 23:06:02 -05:00 |
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Snowram
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950eb1976d
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Addressed more comments
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2020-11-17 23:54:01 +01:00 |
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Snowram
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83b2640e02
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Makes basic beam Y offset depend on body scale
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2020-11-17 23:27:13 +01:00 |
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