Commit Graph

195 Commits

Author SHA1 Message Date
Joshua Yanovski
57ea753bff Merge branch 'sharp/parallel-ingame' into 'master'
Parallelize ingame messages.

See merge request veloren/veloren!3627
2022-09-21 19:44:40 +00:00
Joshua Yanovski
67231aff90 Remove persistence loading error from SkillSet.
This is needed (for now) in order to parallelize ingame_chat, because
one of the handled messages updates this value on the server.  It turns
out that the value is not actually used on the server, only the client,
so this was mostly a matter of threading this back to the correct place.
Additionally, we took the opportunity to modify the UI to not log you
into the game until your character was confirmed to be loaded, which
was a todo item that lets us simplify some error handling logic and
remove stuff from global state.
2022-09-21 09:29:25 -07:00
Marcel
f590e68f7e Merge branch 'mckol/mute-keybinds' into 'master'
Mute audio keybinds (and respective buttons in settings)

See merge request veloren/veloren!3361
2022-09-21 09:22:45 +00:00
Ben Wallis
f1a2031f22 Reworked panic dialog to support displaying the likely cause of common panics 2022-09-12 21:03:30 +01:00
Joshua Yanovski
986d104faa Update Rust toolchain. 2022-09-08 15:43:53 -07:00
Imbris
1888863915 Add CLI argument to voxygen that allows specifying a value to place into the server field in the main menu. 2022-09-03 17:26:07 -04:00
Mckol
6605c2657f Added mute buttons for all of the audio sliders in settings 2022-09-03 20:31:04 +02:00
AldanTanneo
ba87a405af Discord Activity 2022-08-15 15:58:37 +00:00
DaforLynx
daadf3abdb Gnarling Fort music; more specific sites; fix music spacing; new sfx 2022-08-14 01:57:58 +00:00
juliancoffee
d000cc90a1 Migrate code to new i18n API 2022-08-06 21:56:01 +03:00
Ben Wallis
af04843a20 Re-enabled mimalloc for non msvc builds 2022-07-10 14:50:35 +01:00
Isse
7e18384e1c Disable mimalloc for non msvc builds 2022-07-06 19:08:19 +02:00
DaforLynx
83ee54001e Ambience slider; fix to utterances 2022-07-04 18:07:15 +02:00
DaforLynx
aafd13508d Completely redoing ambient sound again. 2022-07-04 18:07:08 +02:00
DaforLynx
ca815f25a1 merging some UI sfx from a now-dead branch
Merge part 2

merge part 3

Merge part 4

merge part 5
2022-07-04 18:07:07 +02:00
Isse
16c5c657cc Fix mimalloc for hot reloading 2022-07-04 10:08:27 +00:00
IsseW
57d6b4a55f Switch to mimalloc on windows 2022-07-04 09:15:18 +02:00
Imbris
a366fc4512 Update tracy 2022-05-26 00:04:03 -04:00
Joshua Barretto
cd428d9267 Added support for experimental shaders 2022-01-17 22:20:33 +00:00
Dominik Bronski
38e4a41620 Fix-Report-Message 2022-01-11 20:42:05 +01:00
DaforLynx
13e87375d6 River sounds and more 2022-01-03 22:40:31 +00:00
Marcel Märtens
ef40ebe0c8 update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
Imbris
c8b55d3dcb Improve the warning message when USERDATA_STRATEGY was not set during compilation and the binary was moved outside the workspace/crate that it was compiled from, show a warning when an invalid VELOREN_USERDATA_STRATEGY is used, and also actually make sure warnings from userdata selection are logged in voxygen (since the userdata folder needs to be selected to set up logging we have to rerun the selection after logging is set up so that any warnings will be logged). 2021-10-04 12:23:42 -04:00
Sylvain Migaud
9b41568881 Place date at the begining of the log file name 2021-09-30 06:09:30 +00:00
Marcel Märtens
bc821a46cd code cleanup 2021-08-11 09:42:29 +02:00
Marcel Märtens
889a8d11f5 zest prefers this over await 2021-08-11 01:23:48 +02:00
Marcel Märtens
32e58c4b17 remove futures_executor from renderer and rather pass tokio runtime to it properly. therefore the runtime is now created with Voxygen rather than with the Connect attempt 2021-08-11 00:38:03 +02:00
Imbris
427930081a Add custom error message when there are no compatible graphics backends available 2021-08-03 00:00:30 -04:00
Imbris
c4ec279121 Add feature to profile memory allocation with Tracy 2021-07-30 01:06:57 -04:00
Marcel Märtens
4c0b74150d remove some reexports 2021-07-29 22:18:34 +02:00
juliancoffee
4adc045627 Added comments on PositionSpecifier usage 2021-07-28 20:03:23 +03:00
Dr. Dystopia
04700982d3 Resolve unused '#[allow(clippy::option_map_unit_fn)]' error supressions 2021-07-24 20:35:13 +02:00
Dr. Dystopia
360bf860ac Resolve unused '#[allow(clippy::manual_unwrap_or)]' error supressions 2021-07-24 20:26:15 +02:00
schnippl0r
d1a1e29cd6 Fixed wrong filename of logfile in Voxygen's panic message.
Moved the '<date>' component of the logfile name to the
end of the filename string, as RollingFileAppender::new()
appends the date to the provided file name prefix.

Please see
https://docs.rs/tracing-appender/0.1.2/tracing_appender/rolling/struct.RollingFileAppender.html#method.new
2021-07-21 03:33:13 +02:00
Imbris
518ec1f54f Revamp voxygen settings so that the config directory is externally specified, remove persistence of the selected logs folder, remove unused old meta.rs file from voxygen 2021-07-19 10:26:47 -04:00
Marcel Märtens
9b3b21f368 fix clippy warnings 2021-07-12 12:09:09 +02:00
Benoît du Garreau
110b9742b7 Add a feature to optionnally disable hot-reloading 2021-07-06 00:27:09 +02:00
Ben Wallis
b499cf2c58 Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui feature which is enabled by default but removed for airshipper builds.
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.

This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Benoît du Garreau
1cba7db9b6 Update assets_manager to 0.5 2021-06-26 12:05:40 +02:00
Imbris
b7162ac15c Upgrade to winit 0.25 2021-06-15 22:59:54 -04:00
juliancoffee
735e8ab4ec Extract common/src/assets.rs to own crate
This gives us ability to use assets-related code in i18n without
depending on whole veloren-common
2021-05-09 13:12:26 +03:00
Ada Lovegirls
01c30868eb Add option to load English string as fallback if string missing 2021-04-24 14:39:35 +00:00
João Capucho
05279872ce
Voxygen: Use the master volume setting 2021-04-19 10:20:42 +01:00
Joshua Yanovski
1bdf3b13a8 Mesh sprites in the background.
This makes the delay afetr selecting a character before logging into the
game much shorter, in the common case.  It still doesn't handle things
perfectly (it blocks creating Terrain::new if it's not finished, and it
could be faster due to working in the background), but it's still a lot
better than it was before.

To improve sprite meshing performance, we also apply the terrain
flat_get optimizations to sprites.  Though I didn't initially know how
much of an impact it would have, it feels significantly faster to me,
though being able to parallelize it would be ideal.
2021-04-10 17:51:42 +02:00
Marcel Märtens
ccb78eeb5c move tracing code to own crate 2021-03-30 16:35:36 +02:00
Marcel Märtens
514d5db038 Update Network Protocol
- now last digit version is compatible 0.6.0 will connect to 0.6.1
 - the TCP DATA Frames no longer contain START field, as it's not needed
 - the TCP OPENSTREAM Frames will now contain the BANDWIDTH field
 - MID is not Protocol internal

Update network
 - update API with Bandwidth

Update veloren
 - introduce better runtime and `async` things that are IO bound.
 - Remove `uvth` and instead use `tokio::runtime::Runtime::spawn_blocking`
 - remove futures_execute from client and server use tokio::runtime::Runtime instead
 - give threads a Name
2021-02-22 17:34:55 +01:00
Imbris
357cb26e05 Update native_dialog to 0.5.2 2021-02-07 00:48:57 -05:00
Lucas Vulpius
43b5559325 Implemented #896 - Added option for Unlimited FPS 2021-01-23 08:34:38 +00:00
Ben Wallis
5636083e27 * Fixed character load errors not being handled in Voxygen.
* Improved server error message for character load errors.
* Added server logging for item asset load errors during character load.
* Fixed character select error message dialog not supporting long messages.
2020-12-30 19:29:22 +00:00
Benoît du Garreau
7b4aa6d4cc cargo fmt 2020-12-17 12:06:22 +01:00