hqurve
854930bc1a
Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up
2021-05-22 20:47:08 +00:00
Sam
7828112486
Balance tweaks.
2021-05-22 15:00:05 -05:00
Samuel Keiffer
7488d8692b
Merge branch 'sam/fix-equip-slots' into 'master'
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Fix Equip Slots
See merge request veloren/veloren!2331
2021-05-22 19:05:22 +00:00
Ben Wallis
ab3ee530f0
Merge branch 'juliancoffee/update-uk_UA' into 'master'
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update uk ua
See merge request veloren/veloren!2330
2021-05-22 18:58:11 +00:00
Illia Denysenko
1b5f06cff9
update uk ua
2021-05-22 18:58:11 +00:00
Sam
0592d14d04
Fix
2021-05-22 13:29:03 -05:00
Samuel Keiffer
9f1bb37b70
Merge branch 'lboklin/bird-drag' into 'master'
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Adjusted masses; less excessive knockbacks; prevent loot shooting off
See merge request veloren/veloren!2307
2021-05-22 17:56:14 +00:00
Ludvig Böklin
46d1bb5f18
Adjusted masses; less excessive knockbacks; prevent loot shooting off
2021-05-22 17:56:13 +00:00
Samuel Keiffer
e543941073
Merge branch 'juliancoffee/boss_armour' into 'master'
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Boss armor
See merge request veloren/veloren!2327
2021-05-22 17:42:27 +00:00
Sam
f993f28eff
Various tweaks.
2021-05-22 12:41:47 -05:00
juliancoffee
ca6266e780
Fix skill presets, add tests
2021-05-22 12:33:22 -05:00
Sam
1014ac45bf
Made new skills for reworked bow.
...
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Sam
3f16d15bbb
Reworked bow
2021-05-22 12:33:20 -05:00
Monty Marz
30bcc6aaa3
Ferocious armour for t5-dungeon minibosses
2021-05-22 10:55:36 +00:00
Monty Marz
abca6de49b
Merge branch 'pfau/animal_trainer_armor' into 'master'
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add ferocious armor and give it to t5 dungeon beastmaster miniboss
See merge request veloren/veloren!2325
2021-05-22 10:55:36 +00:00
juliancoffee
7dc50891d2
Add placeholders for bosses armour
2021-05-22 00:20:56 +03:00
Samuel Keiffer
49533cbd26
Merge branch 'juliancoffee/boss_loot_tables' into 'master'
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Improve dungeon loot tables
See merge request veloren/veloren!2324
2021-05-21 21:05:14 +00:00
juliancoffee
312a01122a
Add tests to loadout builder
2021-05-21 23:36:09 +03:00
Samuel Keiffer
a0599ac046
Merge branch 'sam/extra-equip-slots' into 'master'
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Added Extra Loadout Slots
See merge request veloren/veloren!2295
2021-05-21 20:28:53 +00:00
juliancoffee
849d51aaa3
Add note to tests
2021-05-21 19:33:31 +03:00
Marcel
ee93803f4a
Merge branch 'lboklin/auto-glide' into 'master'
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Implement auto-glide
See merge request veloren/veloren!2321
2021-05-21 09:02:59 +00:00
Marcel Märtens
cf3188b412
remove Protocol from Quic, cleanup code, fix some log spam
2021-05-21 10:41:19 +02:00
Marcel
99304ffddd
Revert "Merge branch 'sharp/revert-quinn' into 'master'"
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This reverts merge request !2315
2021-05-21 10:41:16 +02:00
juliancoffee
5d86850291
fmt
2021-05-21 11:36:48 +03:00
juliancoffee
df58fa9acf
Fixing loot tables
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- Use quad_low and quad_medium loot table for corresponding mobs in
dungeons
- Remove cultist loot table from T3-T4 loot tables
- Use resize instead of vec[obj; len] to create different loot and not
duplicated for miniboss_1
2021-05-21 11:31:39 +03:00
juliancoffee
e48e3e11ba
Give bosses own creation function and loot table
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- Make goose miniboss fallback to differentiate bosses and minibosses
2021-05-21 11:01:47 +03:00
Imbris
88ba97b35a
Merge branch 'james/aggro-radius' into 'master'
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Allow NPCs to path towards far away enemies
See merge request veloren/veloren!2323
2021-05-21 03:14:45 +00:00
James Melkonian
27885e00b2
Allow NPCs to path towards far away enemies
2021-05-21 03:14:45 +00:00
Ludvig Böklin
eacc49a961
Prevent auto-glide from pitching too high up
2021-05-20 17:20:49 +02:00
Ludvig Böklin
270f89db6b
Disable glider input until keys are pressed again after deploy
2021-05-20 12:13:59 +02:00
Ludvig Böklin
fe186fb44d
Code quality
2021-05-20 10:46:39 +02:00
Ludvig Böklin
8da59bb8e8
Implement auto-glide
2021-05-20 09:27:41 +02:00
Joshua Yanovski
cf4203da54
Merge branch 'sharp/fix-meshing' into 'master'
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Chunk meshing fixes and speedups.
See merge request veloren/veloren!2320
2021-05-20 00:02:38 +00:00
Joshua Yanovski
d87225d908
Various improvements to chunk load latency.
...
Firstly, most importantly, improves the heuristic used for deciding
which chunks to mesh (which matters more even at low view distances
with meshing being so expensive now, but has an even more obvious
improvement at large view distances). Essentially, instead of always
prioritizing whatever chunk was fetched earliest from the server,
instead we prioritize chunks *closest* to the player first, then chunk
order.
This greatly improves the apparent latency for things like
picking up a sprite, as well as cases where the player moves out of the
loaded range but (due to slow loading from the server or a large VD
range) there are many remaining chunks left to be meshed still within
the VD but nowhere near the player. By properly priotizing chunks near
the player, we minimize the time / likelihood of a player being on or
very near an unmeshed chunk, and make high VDs and faster travel
speeds more viable.
We make a few other minor improvements as well:
Avoid duplicate meshing of neighbors when first inserting chunks, if
they are already in the todo list and the chunk being inserted was not
directly modified.
Also avoid remeshing neighbors if only a solid block's color changed,
which could sometimes be useful for non-sprite modifications (for
example flame-induced changes to non-destructible terrain color).
2021-05-18 17:10:29 -07:00
Joshua Yanovski
978b7232db
Make meshing work properly for rapid changes.
...
The previous fix accidentally caused meshing to not perform an update if
a chunk was already actively meshing; this change fixes this behavior to
go back to the old behavior. It also fixes a subtle bug where sprites
would be using old lighting if a chunk was being actively meshed on the
same tick that a sprite change happened (this should only affect things
in a handful of circumstances and could be avoided if, e.g., only color
was changing, but this can be addressed better at another time).
2021-05-18 12:43:38 -07:00
Snowram
8702a5eb9a
Merge branch 'james/fix-cockatrice' into 'master'
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Small cockatrice AI fixes
See merge request veloren/veloren!2319
2021-05-17 22:46:50 +00:00
James Melkonian
b076fb7baa
Small cockatrice AI fixes
2021-05-17 22:46:50 +00:00
Sam
3a004d9d4c
Removed commented code
2021-05-17 16:48:56 -05:00
hqurve
6974ab9199
Added swap_equipped_weapons icon and resized inactive weapons
2021-05-17 15:35:27 -04:00
Marcel
e925cc22ad
Merge branch 'update_pt_BR_20210517' into 'master'
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Update pt br 20210517
See merge request veloren/veloren!2317
2021-05-17 18:12:20 +00:00
Nícolas Wildner
68f3359238
Update pt br 20210517
2021-05-17 18:12:20 +00:00
Joshua Yanovski
c6e200a311
Merge branch 'sharp/revert-quinn' into 'master'
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Revert "Merge branch 'xMAC94x/quic_enablement' into 'master'"
See merge request veloren/veloren!2315
2021-05-17 16:40:49 +00:00
Joshua Yanovski
3679cb75bc
Revert "Merge branch 'xMAC94x/quic_enablement' into 'master'"
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This reverts commit 04d8ddf25ed6b1ae8dd97846c5c4b9af4ab399b8, reversing
changes made to 9dcf7a9d26f7d60020c5707fea3ed8ac5596d3dc.
2021-05-17 08:32:12 -07:00
Marcel
04d8ddf25e
Merge branch 'xMAC94x/quic_enablement' into 'master'
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Add a configuration Option to opt-in Quic backend
See merge request veloren/veloren!2268
2021-05-17 12:02:55 +00:00
Sam
93b5e674f6
Fixed comments and some functionality.
2021-05-16 21:35:17 -05:00
Ben Wallis
fcf4ab7619
main/offhand weapon swap check refactor
2021-05-16 21:07:36 -05:00
hqurve
a4384b81c7
Add offhand weapons to bag ui
2021-05-16 20:43:19 -04:00
Justin Shipsey
9dcf7a9d26
Merge branch 'juliancoffee/small_fixes' into 'master'
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Set poise_resilience to sane values
See merge request veloren/veloren!2311
2021-05-16 17:35:39 +00:00
Marcel
740ec3208d
Merge branch 'xMAC94x/czech' into 'master'
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add czech language. fixed #1044
Closes #1044
See merge request veloren/veloren!2297
2021-05-16 16:39:51 +00:00
juliancoffee
287b531b47
Set poise_resilience to sane values
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- Druid Shoulders to 1.0
- Rugged Chest to 1.0
- Cultist Gloves to 1.0
2021-05-16 01:07:55 +03:00