Commit Graph

113 Commits

Author SHA1 Message Date
Joshua Barretto
a634da2d07 Addressed review comments 2023-05-17 22:22:54 +01:00
Joshua Barretto
aeb72bcf22 Added support for block kinds in shaders 2023-05-15 17:31:21 +01:00
Isse
f6f332af6a send full matrix to shader 2023-05-09 19:43:10 +02:00
Isse
fcb7011cde sprites on volumes 2023-05-09 19:43:09 +02:00
Joshua Barretto
c12e6426fa Fixed rain drop normals and wind direction for sprites 2023-01-15 19:13:18 +00:00
Joshua Barretto
0bdc66b10a Addressed review comments, minor fixes 2023-01-12 15:30:13 +00:00
Joshua Barretto
4bd7ec26d3 Fixed drop shadows 2022-12-30 17:01:26 +00:00
Joshua Barretto
26a98a3d9b Use normal and material gbuffer to improve quality of SSR 2022-12-30 15:33:23 +00:00
Avi Weinstock
f5c1293e9f Address review comments for MR 3679:
- Fix normal vectors/lighting for train tracks.
- Adjust chat command logging statement.
- Remove train tracks when their chunks get unloaded.
- Create a struct for the 6-tuple returned from `get_nearest_ways`.
- Move code that creates the train tracks into `layers::apply_trains_to`.
2022-11-03 15:20:53 -04:00
Joshua Barretto
428816c65e Addressed review comments 2022-10-23 23:54:55 +01:00
Joshua Barretto
40e47b4f3e Added reflection mode settings 2022-10-23 20:03:21 +01:00
Joshua Barretto
b85fd11443 Added refraction 2022-10-23 15:15:25 +01:00
Joshua Barretto
c072dc4082 Place puddle details behind extra experimental shader 2022-10-23 01:42:01 +01:00
Joshua Barretto
d0894a189e Added SSR to wet surfaces 2022-10-23 01:42:01 +01:00
Joshua Barretto
ae66432a1e Make cheap water look better underwater 2022-10-23 01:42:01 +01:00
Joshua Barretto
81ac4f9125 Various water-related lighting fixes 2022-10-23 01:42:00 +01:00
Joshua Barretto
30de7b4fb8 Better attenuation 2022-10-23 01:42:00 +01:00
Joshua Barretto
3f2efea4f2 Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
Joshua Barretto
34522b39bd Balance caustics with depth better 2022-09-22 23:45:16 +01:00
Joshua Barretto
b48b3eea02 Improved caustic shaders 2022-09-22 21:12:20 +01:00
Joshua Barretto
0b16baf46a Improved rain performance 2022-07-16 14:44:58 +01:00
Joshua Barretto
ea39f78dfd Minimised rain occlusion problems 2022-07-16 11:14:12 +01:00
Joshua Barretto
b08a501aef Cleaned up ready for merge 2022-07-16 11:09:35 +01:00
Joshua Barretto
61792d4135 Apply AO 2022-07-15 08:43:34 +01:00
Joshua Barretto
2694f5f917 Fixed lava 2022-07-15 08:43:34 +01:00
Joshua Barretto
07ba4dcc33 Fixed particles for non-body entities, AO for non-volumetric illumination 2022-07-15 08:43:34 +01:00
Joshua Barretto
b5662163f0 Better lighting and verticality in caves 2022-07-15 08:43:33 +01:00
Joshua Barretto
f48665366b More lightning position variety 2022-07-13 21:45:37 +01:00
Joshua Barretto
25c55b6a25 Better rain performance, wetness 2022-07-13 18:34:34 +01:00
Joshua Barretto
4e854a28ff Fixed occlusion bias 2022-07-10 16:56:45 +01:00
Joshua Barretto
4b738c8b8f Balanced rain intensity 2022-07-08 20:22:09 +01:00
Joshua Barretto
6c4b10d881 Use existing humidity 2022-07-08 20:18:07 +01:00
Joshua Barretto
32fe997506 Use tilted origin for rain 2022-07-08 16:07:15 +01:00
IsseW
e2969dc5f9 turn off rain for CLOUD_MODE_NONE and adjust iterations 2022-07-04 18:18:38 +02:00
IsseW
80e29e2c20 put rain_density in uniform 2022-07-04 18:18:37 +02:00
IsseW
b82bb5b247 Don't have rain be behind an expiremental shader 2022-07-04 18:07:22 +02:00
IsseW
3eabe24f12 base occlusion texture size of off voxels 2022-07-04 18:07:19 +02:00
IsseW
79cac935c8 Added rain occlusion 2022-07-04 18:07:11 +02:00
Joshua Barretto
86814eba04 Made rain look better 2022-07-04 18:07:03 +02:00
Joshua Barretto
502145a6f9 Cloud movement is more prominent 2022-07-04 18:07:01 +02:00
Joshua Barretto
4181331e6b Balanced rain density 2022-07-04 18:07:00 +02:00
IsseW
67683f315f Put rain behind expiremental shader 2022-07-04 18:06:59 +02:00
IsseW
9cb67e6283 Rain shader 2022-07-04 18:11:41 +02:00
Imbris
b7096d9f2e Scale shadow grid to multiple texels per grid cell to make it easier to examine 2022-06-05 16:35:12 -04:00
Imbris
9b78d75f06 Add experimental shader option to visualize shadow map texels 2022-06-05 16:35:12 -04:00
Joshua Barretto
0facac68b4 Bad fake lighting in caves 2022-02-09 13:28:07 +00:00
Joshua Barretto
8888190eb4 Added BareMinimum shader effect 2022-02-09 12:56:21 +00:00
Joshua Barretto
a49c0f0cdf Fixed caustics 2022-01-23 20:06:44 +00:00
Joshua Barretto
fb2b9929a6 Unified and fixed attenuation 2022-01-23 16:25:15 +00:00
Joshua Barretto
b3bf06b07d Stopped caustics appearing in bad places 2022-01-21 13:43:36 +00:00