Commit Graph

1570 Commits

Author SHA1 Message Date
f9e42f4107 Translate hud/chat.ron 2021-06-06 00:06:05 +02:00
10ac6b3d4c Translate hud/char_window.ron 2021-06-06 00:00:51 +02:00
fd608ccb6f Translate hud/bag.ron 2021-06-05 23:39:24 +02:00
f111b87fe5 template.ron boilerplate 2021-06-05 23:33:54 +02:00
6277106e78 Start translating skills.ron 2021-06-05 23:25:11 +02:00
cf051fd9fb Translate main.ron 2021-06-05 23:13:42 +02:00
37c12977c1 Translate most of gameinput.ron 2021-06-05 23:08:59 +02:00
cb0f00d447 Translate esc_menu.ron 2021-06-05 23:04:55 +02:00
35f7c206e5 Translate most of common.ron 2021-06-05 23:03:48 +02:00
8db65e0554 Translate char_selection.ron 2021-06-05 22:45:55 +02:00
d663d05f4f Translate buff.ron 2021-06-05 22:28:01 +02:00
d0bb260057 Translate _manifest.ron 2021-06-05 14:26:00 +02:00
6df35564c2 Copy files from English 2021-06-05 13:26:41 +02:00
Sam
93f90d514c Particles for ice spikes 2021-06-04 18:17:15 -05:00
Sam
81f7e690fd Snowball attack. 2021-06-04 18:17:15 -05:00
Sam
a82984b925 Added base ability set 2021-06-04 18:17:14 -05:00
Sam
eaf87a53bb Final tweaks. 2021-06-03 21:39:47 -05:00
Sam
5bf99eac11 Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model. 2021-06-03 21:39:15 -05:00
Sam
c81e1534f7 First 3 abilities for tidal warrior functional. Added bubble particles. 2021-06-03 21:39:13 -05:00
05c699878f Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty. 2021-06-03 19:24:34 -04:00
2b8eaae572 Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code 2021-06-03 00:10:06 -04:00
01aa6af1fd Address various TODOs introduced in wgpu transition 2021-06-03 00:10:06 -04:00
8403e4c483 address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace) 2021-06-03 00:10:06 -04:00
cf6717ac90 Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it. 2021-06-03 00:10:06 -04:00
7b04599a3b Implement a Debug pipeline for hitboxes and pathfinding lines.
- Implements mesh generation for cylinders and lines.
    - Implements an Id-allocator so that clients can mutate positions efficiently.
    - Is split into pipeline and scene modules.
    - Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
b84c8b2915 Remove weird syntax in cloud shader that was probably introduced when switching to textureLod 2021-06-03 00:10:06 -04:00
5749983868 Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader 2021-06-03 00:10:06 -04:00
d7683673ee Properly account for negative sun_dir.z in pow use in sky shaders 2021-06-03 00:10:06 -04:00
d8520c8743 Add localization text for GPU timing checkbox 2021-06-03 00:10:06 -04:00
9ec4fd5b4b Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer 2021-06-03 00:10:06 -04:00
9be424de53 Remove unused waves texture 2021-06-03 00:10:05 -04:00
7f9ba17dee Remove unused shadow bind group from the cloud pipeline 2021-06-03 00:10:05 -04:00
77689d1420 Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase 2021-06-02 23:59:50 -04:00
c7cab3e19e Fix missing include 2021-06-02 23:59:50 -04:00
086ea42ad7 Cloud and sprite shader fixes after rebase 2021-06-02 23:59:50 -04:00
aa1e292b03 Fix dx12 shader issues 2021-06-02 23:59:50 -04:00
577caa3047 Implement screenshots 2021-06-02 23:59:50 -04:00
64398f6c0a Try out using storage buffer for sprite vertices 2021-06-02 23:59:50 -04:00
b9931588e4 Fix bugs with sprite rendering 2021-06-02 23:59:50 -04:00
a90373604e Fix sprite vertex lookup, normalize sprite
normals in vert shader
2021-06-02 23:59:50 -04:00
8d63446300 Almost implement instance merging for sprites (validation error), rebase
fix
2021-06-02 23:59:50 -04:00
0f1c4080c4 Start sprite refactor 2021-06-02 23:59:49 -04:00
ad2b6c9014 Fix texture sampling syntax 2021-06-02 23:59:49 -04:00
a8851b6561 Switch to index rendering for most quad-like things 2021-06-02 23:59:49 -04:00
e1af485e5f Add setting for the PresentMode 2021-06-02 23:59:49 -04:00
2f69c41b00 fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-06-02 23:59:49 -04:00
261fd24dfd Fix lod alt texture filtering 2021-06-02 23:59:49 -04:00
c532f50e64 Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
93568754a0 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
adf3f83b4b Fix point shadows. 2021-06-02 23:59:48 -04:00