f9e42f4107
Translate hud/chat.ron
2021-06-06 00:06:05 +02:00
10ac6b3d4c
Translate hud/char_window.ron
2021-06-06 00:00:51 +02:00
fd608ccb6f
Translate hud/bag.ron
2021-06-05 23:39:24 +02:00
f111b87fe5
template.ron boilerplate
2021-06-05 23:33:54 +02:00
6277106e78
Start translating skills.ron
2021-06-05 23:25:11 +02:00
cf051fd9fb
Translate main.ron
2021-06-05 23:13:42 +02:00
37c12977c1
Translate most of gameinput.ron
2021-06-05 23:08:59 +02:00
cb0f00d447
Translate esc_menu.ron
2021-06-05 23:04:55 +02:00
35f7c206e5
Translate most of common.ron
2021-06-05 23:03:48 +02:00
8db65e0554
Translate char_selection.ron
2021-06-05 22:45:55 +02:00
d663d05f4f
Translate buff.ron
2021-06-05 22:28:01 +02:00
d0bb260057
Translate _manifest.ron
2021-06-05 14:26:00 +02:00
6df35564c2
Copy files from English
2021-06-05 13:26:41 +02:00
93f90d514c
Particles for ice spikes
2021-06-04 18:17:15 -05:00
81f7e690fd
Snowball attack.
2021-06-04 18:17:15 -05:00
a82984b925
Added base ability set
2021-06-04 18:17:14 -05:00
eaf87a53bb
Final tweaks.
2021-06-03 21:39:47 -05:00
5bf99eac11
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
2021-06-03 21:39:15 -05:00
c81e1534f7
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00
05c699878f
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
2021-06-03 19:24:34 -04:00
2b8eaae572
Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
2021-06-03 00:10:06 -04:00
01aa6af1fd
Address various TODOs introduced in wgpu transition
2021-06-03 00:10:06 -04:00
8403e4c483
address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
2021-06-03 00:10:06 -04:00
cf6717ac90
Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it.
2021-06-03 00:10:06 -04:00
7b04599a3b
Implement a Debug pipeline for hitboxes and pathfinding lines.
...
- Implements mesh generation for cylinders and lines.
- Implements an Id-allocator so that clients can mutate positions efficiently.
- Is split into pipeline and scene modules.
- Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
b84c8b2915
Remove weird syntax in cloud shader that was probably introduced when switching to textureLod
2021-06-03 00:10:06 -04:00
5749983868
Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
2021-06-03 00:10:06 -04:00
d7683673ee
Properly account for negative sun_dir.z in pow use in sky shaders
2021-06-03 00:10:06 -04:00
d8520c8743
Add localization text for GPU timing checkbox
2021-06-03 00:10:06 -04:00
9ec4fd5b4b
Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer
2021-06-03 00:10:06 -04:00
9be424de53
Remove unused waves texture
2021-06-03 00:10:05 -04:00
7f9ba17dee
Remove unused shadow bind group from the cloud pipeline
2021-06-03 00:10:05 -04:00
77689d1420
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
2021-06-02 23:59:50 -04:00
c7cab3e19e
Fix missing include
2021-06-02 23:59:50 -04:00
086ea42ad7
Cloud and sprite shader fixes after rebase
2021-06-02 23:59:50 -04:00
aa1e292b03
Fix dx12 shader issues
2021-06-02 23:59:50 -04:00
577caa3047
Implement screenshots
2021-06-02 23:59:50 -04:00
64398f6c0a
Try out using storage buffer for sprite vertices
2021-06-02 23:59:50 -04:00
b9931588e4
Fix bugs with sprite rendering
2021-06-02 23:59:50 -04:00
a90373604e
Fix sprite vertex lookup, normalize sprite
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normals in vert shader
2021-06-02 23:59:50 -04:00
8d63446300
Almost implement instance merging for sprites (validation error), rebase
...
fix
2021-06-02 23:59:50 -04:00
0f1c4080c4
Start sprite refactor
2021-06-02 23:59:49 -04:00
ad2b6c9014
Fix texture sampling syntax
2021-06-02 23:59:49 -04:00
a8851b6561
Switch to index rendering for most quad-like things
2021-06-02 23:59:49 -04:00
e1af485e5f
Add setting for the PresentMode
2021-06-02 23:59:49 -04:00
2f69c41b00
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-06-02 23:59:49 -04:00
261fd24dfd
Fix lod alt texture filtering
2021-06-02 23:59:49 -04:00
c532f50e64
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
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vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
93568754a0
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
adf3f83b4b
Fix point shadows.
2021-06-02 23:59:48 -04:00