Joshua Barretto
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c12e6426fa
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Fixed rain drop normals and wind direction for sprites
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2023-01-15 19:13:18 +00:00 |
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Joshua Barretto
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fc564f5313
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Fixed internal water reflections and improved underwarper
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2023-01-13 11:37:27 +00:00 |
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Joshua Barretto
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0bdc66b10a
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Addressed review comments, minor fixes
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2023-01-12 15:30:13 +00:00 |
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Joshua Barretto
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0067825187
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Reflection smearing
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2022-12-31 19:19:52 +00:00 |
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Joshua Barretto
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1f2d56c032
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Better reflections
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2022-12-31 13:04:28 +00:00 |
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Joshua Barretto
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799bb17d75
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Fixed underground sky blend test
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2022-12-30 17:24:36 +00:00 |
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Joshua Barretto
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367ec3e8f4
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Added ViewMaterials experimental shader
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2022-12-30 16:42:56 +00:00 |
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Joshua Barretto
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9098abc3d2
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Merge reflections on horizontal border
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2022-12-30 16:30:29 +00:00 |
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Joshua Barretto
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78fbaa82b3
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Fixed ViewNormals
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2022-12-30 16:26:32 +00:00 |
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Joshua Barretto
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c6fc833acb
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Don't blend sky for underwater reflections
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2022-12-30 16:23:38 +00:00 |
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Joshua Barretto
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d50bda8d09
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Better SSR sky blending
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2022-12-30 16:01:06 +00:00 |
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Joshua Barretto
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26a98a3d9b
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Use normal and material gbuffer to improve quality of SSR
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2022-12-30 15:33:23 +00:00 |
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Joshua Barretto
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428816c65e
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Addressed review comments
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2022-10-23 23:54:55 +01:00 |
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Joshua Barretto
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1521b6165f
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Prettier cheap water
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2022-10-23 21:41:45 +01:00 |
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Joshua Barretto
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40e47b4f3e
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Added reflection mode settings
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2022-10-23 20:03:21 +01:00 |
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Joshua Barretto
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b85fd11443
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Added refraction
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2022-10-23 15:15:25 +01:00 |
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Joshua Barretto
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d0894a189e
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Added SSR to wet surfaces
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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a7c24ed518
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Added figure noise
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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ae66432a1e
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Make cheap water look better underwater
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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764adb67c7
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Fixed no SSR shaders
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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51c3a25b9a
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Handle obscured SSR elements better
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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be8ef302bc
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Make SSR water verticals behave better
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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d40be0ea5f
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Apply clouds more correctly
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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d4c81cf8b8
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Handle SSR transition better
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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9285e48ff0
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Don't reflect rain
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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8dd63940b0
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Fixed SSR at distance
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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bc4c93bc5e
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More accurate SSR
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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0561a168de
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Added tracing to SSR
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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387d7e65d2
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Improved SSR quality
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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daef86d813
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Make screen-space reflections an experimental shader
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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f00cc5f2de
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The worst SSR
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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3f2efea4f2
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Experimental river velocity in shaders
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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0b16baf46a
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Improved rain performance
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2022-07-16 14:44:58 +01:00 |
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Joshua Barretto
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e34f080c91
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Fixed unrolling issue in rain shader
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2022-07-15 07:06:11 +00:00 |
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Joshua Barretto
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d4906f55bc
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Fixed rain occlusion issues
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2022-07-10 16:40:49 +01:00 |
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Joshua Barretto
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fc21b54f02
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Better rain performance
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2022-07-10 13:53:31 +01:00 |
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Joshua Barretto
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4531a4e3f9
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Added lightning
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2022-07-08 23:26:33 +01:00 |
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Joshua Barretto
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622b67d24e
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Relative offset fix
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2022-07-08 20:49:51 +01:00 |
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Joshua Barretto
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90d2ceab2e
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Fixed rain clipping issue
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2022-07-08 20:40:08 +01:00 |
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Joshua Barretto
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4b738c8b8f
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Balanced rain intensity
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2022-07-08 20:22:09 +01:00 |
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Joshua Barretto
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6c4b10d881
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Use existing humidity
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2022-07-08 20:18:07 +01:00 |
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Joshua Barretto
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28bc9db198
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Better cloud cover
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2022-07-08 18:09:13 +01:00 |
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Joshua Barretto
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853d622e19
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Better fall rate
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2022-07-08 16:41:31 +01:00 |
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Joshua Barretto
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23aea72466
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Fixed fall rate
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2022-07-08 16:09:36 +01:00 |
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Joshua Barretto
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32fe997506
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Use tilted origin for rain
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2022-07-08 16:07:15 +01:00 |
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Joshua Barretto
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d5c0e878d7
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Adjusted depths
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2022-07-08 15:09:38 +01:00 |
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Joshua Barretto
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eae917ee8f
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Use DDA for rain rendering
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2022-07-08 14:48:59 +01:00 |
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IsseW
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6d8cbe6f0f
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remove relative rain direction and increase FALL_RATE
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2022-07-04 18:18:43 +02:00 |
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Imbris
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e4dfc7729f
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Fix rain being visible indoors by making rpos properly line up with where the rain is being drawn and suppressing any leaks of rain occlusion map via flooring the sampled output
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2022-07-04 18:18:41 +02:00 |
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IsseW
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e7208c9537
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make iterations const
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2022-07-04 18:18:41 +02:00 |
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