jshipsey
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c07d8df58b
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assigning weapons, building animations
ability mapping
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2020-11-24 17:48:43 -06:00 |
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Joshua Barretto
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26fd40c0e3
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Fmt, make clippy happy
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2020-11-23 15:39:03 +00:00 |
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Joshua Barretto
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71b7e1ef90
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Better non-climbing NPC pathfinding in rivers
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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22fb71905b
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Added rtsim entities moving when unloaded, better generation
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2020-11-23 10:45:01 +00:00 |
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Sam
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c00720fb44
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Swapped bool values, only_roll changed to attack_interrupts.
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2020-11-20 11:54:56 -06:00 |
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Sam
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e62960e75d
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Rolling can now interrupt any attack.
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2020-11-20 11:30:48 -06:00 |
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Snowram
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950eb1976d
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Addressed more comments
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2020-11-17 23:54:01 +01:00 |
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Snowram
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83b2640e02
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Makes basic beam Y offset depend on body scale
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2020-11-17 23:27:13 +01:00 |
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Snowram
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93642428f2
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Move eye sight and scale in body.rs, mounts tweaks
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2020-11-17 23:27:13 +01:00 |
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Knarkzel
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917ae5a0b5
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added persist combo counter on roll when mid-combo
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2020-11-15 23:08:14 +01:00 |
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Samuel Keiffer
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0c7cd3d8fb
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Merge branch 'jasonkjl72/axe-spin-adjustment' into 'master'
Make Axe Spin More Realistic
Closes #827
See merge request veloren/veloren!1510
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2020-11-14 04:15:50 +00:00 |
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Jason Lee
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1d2ccd5762
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Make Axe Spin More Realistic
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2020-11-13 21:49:12 -05:00 |
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Sam
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b5f59f9cf3
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Fixed tests. Addressed comments.
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2020-11-13 10:41:34 -06:00 |
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Sam
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e2fe2fd532
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Speed and power on weapons are now able to modify abilities after they are loaded from ron files.
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2020-11-12 21:24:36 -06:00 |
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Sam
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050ad82e55
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Abilities are now loaded from .ron files.
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2020-11-12 21:24:34 -06:00 |
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Sam
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770aaf6b93
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Added projectile constructor. Removed a bunch of cloning.
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2020-11-12 21:24:32 -06:00 |
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Sam
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abf7301a89
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Changed how buffs were constructed on projectiles.
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2020-11-12 21:24:32 -06:00 |
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Snowram
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bed3a5c70a
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Adds a speed variable to charged states
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2020-11-11 22:06:05 +01:00 |
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Sam
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9b0e1c8dfc
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Slight balance tweaks.
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2020-11-08 19:33:24 -06:00 |
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Sam
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8fa7e246e9
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Minor tweaks.
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2020-11-08 18:11:53 -06:00 |
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jshipsey
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20efc692fd
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ranged
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2020-11-08 18:52:22 -05:00 |
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Sam
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edff3a75c3
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Made bow stay in BasicRanged state while autofiring.
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2020-11-08 18:51:36 -05:00 |
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AlKabir
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77f3c7e3c5
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Minor combat fixes (see issue 785)
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2020-11-07 18:00:07 +00:00 |
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TheBoredProgrammer64
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b2ec207979
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Revert "Removed toolCategory"
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
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2020-11-06 15:33:20 +00:00 |
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Sam
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37ecb165ef
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Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox.
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2020-11-05 20:40:20 -06:00 |
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Sam
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860c766d62
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Changed roll movement.
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2020-11-05 14:22:30 -06:00 |
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Sam
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55e75adec0
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Created new fields in roll. Centralized generation of abilities. Added builder function for rolls since they are not yet tied to equipment.
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2020-11-05 12:28:18 -06:00 |
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Sam
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bda7fefdc0
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Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum.
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2020-11-04 19:22:07 -06:00 |
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Sam
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b8f722af8d
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Removed most hardcoded ability keys.
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2020-11-04 19:22:02 -06:00 |
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Sam
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f1f5c2b21b
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Added energy change server event.
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2020-11-04 19:22:01 -06:00 |
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Sam
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e0cbbf52ed
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Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage.
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2020-11-04 19:22:00 -06:00 |
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Joshua Barretto
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6331ad9455
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Implemented Flight
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2020-11-03 22:46:07 +00:00 |
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ubruntu
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8c1e1fdc5c
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Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance
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2020-11-03 04:09:38 +00:00 |
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ubruntu
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b11041dfa4
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10% of bow hits cause bleed debuff
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2020-11-01 18:38:57 +00:00 |
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Sam
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52c93f613e
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Addressed comments.
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2020-10-28 22:04:15 -05:00 |
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Sam
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1a8cf33a60
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Transitioned forced movement to an enum.
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2020-10-28 18:15:27 -05:00 |
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Sam
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981eee5936
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Transitioned knockback to an enum.
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2020-10-28 18:15:27 -05:00 |
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Sam
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1ccbdec35c
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Tweaked dash melee some more.
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2020-10-28 18:15:26 -05:00 |
|
Sam
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a7e3e55a12
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Transitioned damage and healing from u32/i32s to enums.
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2020-10-28 18:15:25 -05:00 |
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Sam
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555bc559f5
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Axe no longer sets vertical velocity to 0, but instead preserves vertical velocity.
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2020-10-28 18:15:24 -05:00 |
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Sam
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63011241ea
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Added keyframes to all states that were lacking them.
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2020-10-28 18:15:23 -05:00 |
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Adam Whitehurst
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4dcac28f8a
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Ensure leap melee swing animation and hit are sync
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2020-10-24 20:15:19 +00:00 |
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Sam
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e6684009c2
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Made ability key not hardcoded in tool.rs.
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2020-10-15 20:05:58 -05:00 |
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Sam
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14e4af7ab6
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Addressed playtesting feedback.
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2020-10-14 21:06:52 -05:00 |
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jshipsey
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6a744eed82
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anims
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2020-10-14 21:06:32 -05:00 |
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Sam
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1ba8a6cfb3
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Balance tweaks to staff abilities.
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2020-10-14 20:57:01 -05:00 |
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Sam
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b5091a5891
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Ai for staff-wielding enemies. Keyframes for shockwave state.
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2020-10-14 20:56:24 -05:00 |
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Sam
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7ef73f5981
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Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
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2020-10-14 20:56:22 -05:00 |
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Sam
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cbb72363af
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Reworked explosions. Tweaked staff fireball.
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2020-10-14 20:56:21 -05:00 |
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Sam
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256846a669
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Initial implementation of new staff abilities.
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2020-10-14 20:56:16 -05:00 |
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