Sam
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df9ef691fd
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Cleaving stance AI
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2022-10-27 20:07:03 -04:00 |
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Sam
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1e0dfe003d
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Rolling can now only interrupt abilities when in buildup
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2022-10-27 20:06:28 -04:00 |
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Sam
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7b27b63122
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Melee attacks now only hit a single target by default
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2022-10-27 20:06:28 -04:00 |
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runrobdog
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1e19f5541b
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tweak entity stats
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2022-06-17 21:41:04 +02:00 |
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runrobdog
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95148a9968
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tweaks entity stats
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2022-06-17 12:35:06 +02:00 |
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Sam
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b0644ca767
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Melee attacks are now created through a melee constructor.
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2022-01-17 20:41:24 -05:00 |
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UncomfySilence
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ad0a6c7d1f
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+ Adjusted Mino charge to have a higher bleed chance and slightly lower recovery rate.
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2021-10-17 15:07:45 +02:00 |
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Sam
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6e82d67db5
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"Balance"
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2021-10-16 17:36:06 -04:00 |
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Sam
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42012fddcb
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Overhauled health component, making it a float to outer interfaces.
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2021-09-09 00:10:17 -04:00 |
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juliancoffee
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130ae1f429
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Add ori_modifier for DashMelee and nerf it
* 0.6 -> 0.3 ori modifier during charge in DashMelee
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2021-08-16 17:27:59 +03:00 |
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Sam
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be8b12845a
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Added buff strength stat to weapons.
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2021-07-11 12:50:38 -05:00 |
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Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
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Sam
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48fa4e7c1f
|
Balancing.
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2021-05-04 08:45:11 -04:00 |
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Sam
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257c670aaf
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Fix charge being broken.
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2021-05-04 08:45:07 -04:00 |
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Sam
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e052c7b516
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Cleave functional
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2021-05-04 08:45:06 -04:00 |
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Sam
|
f11c10d3be
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Charge attack for minotaur functional.
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2021-05-04 08:45:04 -04:00 |
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