holychowders
d3873e357e
Agent: Use FOV when scanning for hostile targets and refactor choose_target()
.
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- Refactors `choose_target()`, renaming it and extracting functions with more meaningful names and more correct behavior.
- Adds FOV for agents scanning for hostile targets.
2022-05-01 17:29:45 -05:00
holychowders
914b44c714
Fix villagers seeing cultists and familiar enemies through objects.
2022-05-01 15:06:43 +00:00
Marcel Märtens
d70c8dd160
remove unused file
2022-04-28 12:23:55 +02:00
Marcel Märtens
fa49248c31
switch to upstream vek again
2022-04-28 09:10:55 +02:00
Youssef Fahmy
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00
Samuel Keiffer
7b1e7046df
Merge branch 'fix_sneak_on_mount' into 'master'
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Fixed being able to sneak on mount
See merge request veloren/veloren!3296
2022-04-16 16:56:47 +00:00
Plright
cffa980f24
Fixed being able to sneak on mount
2022-04-16 16:56:47 +00:00
juliancoffee
1b18629616
Execute asset migration
2022-04-08 19:17:01 +03:00
juliancoffee
f875c0b5d4
Adress review
2022-04-08 16:37:06 +03:00
juliancoffee
8a1d665b0d
Box inlined LoadoutSpec
2022-04-07 18:44:16 +03:00
juliancoffee
11bf16e3d7
Make ItemSpec and Hands untagged
2022-04-07 18:44:16 +03:00
juliancoffee
13324700ba
Post-cleaning
2022-04-07 18:44:16 +03:00
juliancoffee
faeac0eef3
Fully implement tests for new EntityConfig
2022-04-07 18:44:15 +03:00
juliancoffee
dd02e8ae6a
Add loadout spec examples
2022-04-07 18:44:15 +03:00
juliancoffee
cfba7bfc65
Add validation functions to LoadoutSpec
2022-04-07 18:44:15 +03:00
juliancoffee
7cd5a694b2
Dummy implementation of LoadoutSpec tests
2022-04-07 18:44:15 +03:00
juliancoffee
a4908cf5ae
Implement migration for EntityConfig
2022-04-07 18:44:15 +03:00
juliancoffee
15431e7f7a
Dummy implementation for EntityConfig migration
2022-04-07 18:44:15 +03:00
juliancoffee
357b953e3b
Implement new InventorySpec for EntityConfig
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* Add new InventorySpec which uses Inline loadout spec
* Disable all tests!
2022-04-07 18:44:15 +03:00
juliancoffee
77f8d6da6f
Remove old loadout_builder::LoadoutSpec
2022-04-07 18:44:15 +03:00
juliancoffee
f791dace7f
Avoid writing None fields in LoadoutSpecNew
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* use serde(skip_serializing_if = "Option::is_none")
2022-04-07 18:44:15 +03:00
juliancoffee
48c7e29db2
Add comment migrations to asset_migrate
2022-04-07 18:44:15 +03:00
juliancoffee
b81904efd1
Implement migration script for LoadoutSpec
2022-04-07 18:44:15 +03:00
juliancoffee
3f7bfff8d7
Implement all needed features
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+ Multiple/Random inheritance for loadout configs
+ Using ItemSpecNew in Hands
+ Rename Hands::Specific to Hands::InHands to represent non-random
combination
2022-04-07 18:44:14 +03:00
juliancoffee
5e07875be9
Add LoadoutSpecNew with new loadout config
...
Changes from old config:
* Structure instead of HashMap which allows us have multiple types for
fields.
* Using error propagating instead of panic, which opens possibility for
better error messages.
* Implemented inheritance.
* New Hands type for more practical way of declaring weapons/tools.
2022-04-07 18:44:14 +03:00
Marcel Märtens
64b9602760
update further dependencies, including strum and get rid of old strum_macro
2022-04-04 16:06:47 +02:00
Marcel Märtens
affdf3131f
update a bunch of dependencies, including clap3
2022-04-04 11:43:29 +02:00
flo
3d24b1d635
CliffTowns
2022-03-29 12:52:08 +00:00
Jack hollis-london
aeae94d31b
small refactor per code review
2022-03-27 20:25:19 +02:00
jh0l
403a523ec7
refactor: ♻️ move voxygen hud update definitions from common/trade to voxygen/hud & trade
2022-03-27 20:24:23 +02:00
jh0l
de70ce61d8
feat: ✨ a TextEdit input in the trade window so that users can specify the amount of an item to trade by typing
2022-03-27 20:24:21 +02:00
jh0l
6f22f31376
feat: ✨ a TextEdit input in the trade window so that users can specify the amount of an item to trade by typing
2022-03-27 20:24:18 +02:00
Justin Shipsey
aee1aa7c1d
Merge branch 'holychowders/prevent_undesired_movement_on_agent_interaction' into 'master'
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Agent Perception: Improve Awareness System
See merge request veloren/veloren!3263
2022-03-26 00:28:18 +00:00
Christof Petig
aeac483bac
parallel simulation of economies
2022-03-21 23:35:08 +01:00
Mehmet-dev
903e216d32
fixing blood particles on bodies not supposed to bleed from gameplay perspective
2022-03-20 15:45:50 +00:00
James Melkonian
8c06dc9a5c
Add chunk reload command (admin only)
2022-03-19 08:43:38 +00:00
Olexorus
cf66eccb75
Use Rust 2021 postfix .into_iter()
2022-03-15 16:34:56 +01:00
Imbris
6d101419c7
Merge branch 'imbris/small-fixed' into 'master'
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Small logging filter directives refactor including removing: "ignoring ``: invalid...
See merge request veloren/veloren!3271
2022-03-13 16:37:45 +00:00
DaforLynx
7b6f424bb0
Loud rivers
2022-03-13 07:47:23 +00:00
Imbris
e00cd7685b
Small logging filter directives refactor including removing: "ignoring ``: invalid filter directive"message that always appeared when using RUST_LOG env var
2022-03-13 01:37:52 -05:00
DaforLynx
123fee2707
Fix swim sfx, fix glider sfx, add glide sfx
2022-03-13 05:44:07 +00:00
holychowders
df91f665d7
Agent Perception: Restrict when idling agents respond to sounds.
...
- Prevent utterances and other sounds from causing undesired jitters and
fleeing, such as those caused by greeting villagers.
- Agents will no longer flee from quieter weapon sounds such as melee.
2022-03-12 16:58:06 -06:00
Marcel Märtens
167e3321e1
put tracy in a seperate scope
2022-03-08 20:57:55 +01:00
Christof Petig
c3d6b8c250
crafting factor was wrongly used as well …
2022-03-05 13:18:09 +01:00
Christof Petig
d02018f893
hotfix for sunflow ice tea costing 16x the amount of its ingredients
...
also makes price debugging output more readable
2022-03-05 13:07:55 +01:00
Sam
bc7c088a12
More sensible vertical limit to what melee attacks can hit
2022-03-03 20:03:32 -05:00
Sam
0542e46e7d
Lighting works now hackily
2022-03-03 01:11:01 -05:00
Sam
b558331b32
Finishing touches
2022-03-03 01:10:55 -05:00
Christof Petig
f347b9de11
Diversify price calculation for items by using multiple categories per item.
2022-03-03 02:32:34 +00:00
ubruntu
94a9b407c2
Fix waypoints being movable
2022-02-28 19:20:37 +00:00
Imbris
e52159f638
Remove original character from game world when possessing to make persistence more robust.
2022-02-27 13:47:13 -05:00
Imbris
10803a9735
Stop using Character presence kind when possessing so that persistence doesn't get messed up.
2022-02-27 13:47:12 -05:00
Imbris
1a744808f0
Cleanup up possession code and add TODOs for issues to fix. Remove
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SyncFrom debug_assertions hack.
2022-02-27 13:47:12 -05:00
ninefox
61913402a2
add code to center item drops
...
reduce size of coins
2022-02-23 17:16:10 -08:00
Sam
1456efefd1
Nerf
2022-02-22 18:17:23 -05:00
ubruntu
6d795b6ecd
Campfire heals pets when owner sits
2022-02-22 09:23:07 +00:00
Marcel
df7cd2da1a
Merge branch 'isse/shared-waypoints' into 'master'
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Shared and persistent waypoints
See merge request veloren/veloren!3162
2022-02-20 10:10:18 +00:00
Isidor Nielsen
a685a353cb
Shared and persistent waypoints
2022-02-20 10:10:18 +00:00
Imbris
565785c0aa
Remove TODO, UidAllocator needed on client to map uid -> entities
2022-02-19 20:01:40 -05:00
James Melkonian
7f21cbf4bc
Fix airship command by splitting out ships
2022-02-18 08:34:14 +00:00
Joshua Barretto
b786570470
Added location system, switched to release map
2022-02-17 14:51:59 +00:00
Marcel
b09698b8ac
Merge branch 'shouvik/prevent_empty_trades' into 'master'
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Fixes #1452 - Prevents empty trades
Closes #1452
See merge request veloren/veloren!3202
2022-02-16 21:41:26 +00:00
ShouvikGhosh2048
d72f43190b
Fixes #1452 - Prevents empty trades
2022-02-16 21:41:26 +00:00
jshipsey
bf84cc75c2
fix
2022-02-16 06:13:01 -05:00
Samuel Keiffer
6c7c0eefae
Merge branch 'gnarlings' into 'master'
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Gnarlings
See merge request veloren/veloren!3194
2022-02-15 00:22:37 +00:00
Sam
6dafacaa24
Addressed review comments
2022-02-13 21:49:46 -05:00
unvariant
9d98cd9e58
Render item drops instead of placeholder textures
2022-02-14 02:09:45 +00:00
UncomfySilence
a0d43cb21d
further balance changes
2022-02-13 10:35:19 +01:00
Sam
c77270b799
Addressed feedback
2022-02-12 20:52:01 -05:00
jshipsey
2eee43865f
chieftain anims
2022-02-11 02:18:48 -05:00
Sam
4991f7ecea
Gnarlign site tweaks and chieftain buff
2022-02-11 01:23:09 -05:00
Sam
377906dfa0
Ground shockwave particle tweaks.
2022-02-10 22:40:26 -05:00
Sam
bf7e84c6ae
Initial particle work
2022-02-10 14:58:37 -05:00
Sam
0031aa6f5f
Chieftain AI and attacks
2022-02-10 14:58:35 -05:00
Sam
fcb0f8d8f0
Wood golem attacks and ai
2022-02-10 14:58:32 -05:00
Sam
e044bf5091
Mandragora attacks and ai
2022-02-10 14:58:32 -05:00
Sam
f1801560fa
Deadwood ai
2022-02-10 14:58:31 -05:00
Sam
82c976919e
Darts are now darts.
2022-02-10 14:58:29 -05:00
Joshua Barretto
6263942041
Merge branch 'slipped/site2' into 'master'
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new entities, frostpines
See merge request veloren/veloren!3193
2022-02-10 01:59:20 +00:00
jshipsey
786ae39fb4
new entities
2022-02-09 20:10:59 -05:00
jshipsey
7ae85aef50
tweaks
2022-02-09 19:34:24 -05:00
jshipsey
6d34a6b544
wallrunning
2022-02-09 19:34:23 -05:00
phoenix13032005
7a1f0d9fa1
Balance update
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+ Make icons for Mino and Mindy dungeons with their faces
+ Adjust loot tables
+ Adjust names with respect to the lore of @Gemu
2022-02-09 12:13:42 +02:00
Tormod G. Hellen
82273f0f36
Make friendly creatures defend each other.
2022-02-08 22:32:25 +01:00
Jonathan Berglin
3bdc7b1bb9
Add documentation to Agent functions
2022-02-07 23:56:03 +00:00
James Melkonian
f21e0f31fb
Restrict RtSim ships to airships
2022-02-03 21:41:20 -08:00
Dominik Broński
19c764dde6
Merge branch 'christof/econfix' into 'master'
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Small economy cleanup
See merge request veloren/veloren!3164
2022-02-03 21:48:01 +00:00
Youssef Fahmy
fdfd2c99ff
Removal of /home
2022-02-02 08:50:23 +00:00
Christof Petig
42faef9ab0
clippy is right,
...
but I don't want to rearrange print_sorted (test). so reduce overall strictness
2022-01-31 22:25:38 +01:00
Christof Petig
080444fc8b
juliancoffee prefers this style
2022-01-31 22:19:21 +01:00
Christof Petig
f4f1b5c77b
more stable sorting
2022-01-31 22:00:23 +01:00
Christof Petig
dc92d0ab12
fix multiple calls of init
2022-01-31 21:31:08 +01:00
Christof Petig
d8edd70837
create a nice csv table for comparison
2022-01-31 21:19:23 +01:00
Christof Petig
47aba3e4cd
clean up double rescaling
2022-01-31 20:52:25 +01:00
Christof Petig
6b9180bba6
separate amount from probability
2022-01-31 19:45:39 +01:00
Christof Petig
12fedef98f
fix some test cases
2022-01-31 19:45:39 +01:00
juliancoffee
45ba21796c
Add test cases
2022-01-31 19:45:39 +01:00
Christof Petig
8230323a76
fix code quality
2022-01-31 19:45:39 +01:00
Christof Petig
66c431ba86
cargo fmt
2022-01-31 19:45:39 +01:00
Christof Petig
a98b9ad049
normalize loot tables before combining them, take current values for a start
2022-01-31 19:45:38 +01:00