maxicarlos08
c7ee737fef
Add hit_timing to BasicMelee
2023-11-27 21:28:12 +01:00
maxicarlos08
8a5f237e9c
Frost gigas tweaks
2023-10-08 11:35:01 +00:00
flo
bf81ffc029
frost_gigas
2023-02-15 00:10:37 +00:00
Sam
df9ef691fd
Cleaving stance AI
2022-10-27 20:07:03 -04:00
Sam
1e0dfe003d
Rolling can now only interrupt abilities when in buildup
2022-10-27 20:06:28 -04:00
Sam
7b27b63122
Melee attacks now only hit a single target by default
2022-10-27 20:06:28 -04:00
runrobdog
16d5ea1e3c
Set stats of entities movesets under the Object(body) tag to pre-modular and change all entities found within dungeons, to pre-modular stats
2022-06-23 06:45:22 +02:00
runrobdog
1e19f5541b
tweak entity stats
2022-06-17 21:41:04 +02:00
runrobdog
95148a9968
tweaks entity stats
2022-06-17 12:35:06 +02:00
Sam
fcb0f8d8f0
Wood golem attacks and ai
2022-02-10 14:58:32 -05:00
Sam
b0644ca767
Melee attacks are now created through a melee constructor.
2022-01-17 20:41:24 -05:00
Sam
31a894601f
Removed health sclaing from summon character state.
2022-01-16 18:18:23 -05:00
Sam
42012fddcb
Overhauled health component, making it a float to outer interfaces.
2021-09-09 00:10:17 -04:00
juliancoffee
130ae1f429
Add ori_modifier for DashMelee and nerf it
...
* 0.6 -> 0.3 ori modifier during charge in DashMelee
2021-08-16 17:27:59 +03:00
juliancoffee
172f19376a
Tweak boss knockback abilities
...
Tweak Mindflayer vortex knockback (make it rarer)
Tweak Tidal Warrior pincer and wave knockback
Tweak claygolem rocket and shockwave knockback
Tweak Yeti shockwave and strike knockback
2021-08-09 13:05:01 +03:00
juliancoffee
8a83ecf57f
Fix Beam orientation, remove orientation_behavior
...
* make old OrientationBehavior::FromOri default behaviour
* use rotation formed from look_dir instead of constructing
ori on the fly (which is altered after normalization).
2021-08-05 21:07:46 +03:00
juliancoffee
0d1667c7c5
Set charge_through to false for non-humanoid dash
2021-07-16 15:49:02 +03:00
Caleb
559111283f
Lowered ori_rate to 0.3 for BasicBeam abilities
2021-07-05 22:08:52 -05:00
juliancoffee
384409a1ed
Load ori_rate for BasicBeam from assets
...
+ make fire turret ori_rate slower
2021-06-18 22:33:00 +03:00
Snowram
3ba0500b90
Tornado summoning attack
2021-06-15 09:49:13 +02:00
Marcel
b0702d792a
Merge branch 'juliancoffee/asset_entity' into 'master'
...
EntityInfo assetization.
See merge request veloren/veloren!2382
2021-06-14 12:56:28 +00:00
juliancoffee
a5e4a829eb
Balanse fixes
...
- Make bow charge time even smaller and reduce damage/enery reward a little
- Buff staff firebomb
- Nerf spear dash
- Longer recover time of Tidal shockwaves and less knockback
- Nerf Tidal bubbles
2021-06-11 01:34:33 +03:00
juliancoffee
c3a120c551
Post refactoring
2021-06-09 15:37:04 +03:00
Sam
5bf99eac11
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
2021-06-03 21:39:15 -05:00
Sam
ac2f097d80
Tidal warrior AI.
2021-06-03 21:39:14 -05:00
Sam
c81e1534f7
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00