jiminycrick
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c83296a4ec
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Initial broken implementation of poise
Character movement no longer broken.
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2021-01-28 17:22:33 -08:00 |
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Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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Sam
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a0af315930
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Addressed comments.
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2020-11-04 19:22:08 -06:00 |
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Sam
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d38f1d319c
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Energy and health change server events now reference EcsEntity instead of Uid. Added TargetGroup to use to determine targets of effects/damage. Added Entity(TargetGroup, Effect) to RadiusEffect enum.
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2020-11-04 19:22:06 -06:00 |
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Sam
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87bff41a66
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Addressed comments.
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2020-11-04 19:22:05 -06:00 |
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Sam
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e0cbbf52ed
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Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage.
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2020-11-04 19:22:00 -06:00 |
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Sam
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d869f7e430
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Moved explsion struct from within comp to common.
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2020-10-14 21:06:55 -05:00 |
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Sam
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1c21362bc3
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Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles.
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2020-10-14 20:56:23 -05:00 |
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Sam
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cbb72363af
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Reworked explosions. Tweaked staff fireball.
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2020-10-14 20:56:21 -05:00 |
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Sam
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8b9202710f
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New sceptre M2 is functional.
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2020-09-29 19:47:57 -05:00 |
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Imbris
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f39d1e9bb5
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Use less verbose span names when the tracy feature is off
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2020-09-07 00:59:16 -04:00 |
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Imbris
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63d60c212c
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Add spans to server systems
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2020-09-06 22:28:14 -04:00 |
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Monty Marz
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6789b7ae27
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Add firework hues
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2020-08-12 22:29:06 +08:00 |
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scott-c
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9aab296264
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Add firework item
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2020-08-12 22:25:28 +08:00 |
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Imbris
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a7df000a6f
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Fireballs no longer damage group members
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2020-08-08 01:16:35 +02:00 |
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Joshua Barretto
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43f75f2f54
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Removed bomb timeout
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2020-07-05 16:15:51 +01:00 |
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Joshua Barretto
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fd39ee97bc
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Added training dummies
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2020-07-05 16:15:51 +01:00 |
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Joshua Barretto
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2f6a618d5a
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Added bombs, throwable items, more block kinds, weaker explosions
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2020-07-05 16:15:48 +01:00 |
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