Commit Graph

16 Commits

Author SHA1 Message Date
Avi Weinstock
c8383aba38 Traverse the dungeon tile structure to create the rooms, and align the stairs. 2021-06-23 23:22:14 -04:00
Avi Weinstock
c6bb61f2e6 Add Primitive::Prefab and Fill::Prefab for coloring dungeon entrances. 2021-06-23 23:22:14 -04:00
Avi Weinstock
df4f536523 Progress on converting dungeons to site2. Adds Sampling and Translate primitives. 2021-06-23 23:22:14 -04:00
Synis
d7aea52a8f Rotation uses matrix and some fixes for plane primitive 2021-03-24 18:21:01 +01:00
Synis
35ef2082e2 Rotation primitive and some minor fixes 2021-03-24 18:21:01 +01:00
Synis
187d7d4fe7 Added a bunch of primitives 2021-03-24 18:21:01 +01:00
Joshua Barretto
911acdd9db Fixed clippy warnings and fmt 2021-03-07 14:25:07 +00:00
Joshua Barretto
0ede7d3899 Brick fill 2021-03-07 14:25:04 +00:00
Joshua Barretto
173a127d5e Better Fill type 2021-03-07 14:25:03 +00:00
Joshua Barretto
862cd5fe49 fmt 2021-03-07 14:25:03 +00:00
Joshua Barretto
fe8ffc8f87 Fixed more silly issues 2021-03-07 14:25:02 +00:00
Joshua Barretto
6e6e322e90 Fixed stupid generation bugs, made houses more interesting 2021-03-07 14:25:02 +00:00
Joshua Barretto
293d1f2d5e More plot generation work 2021-03-07 14:25:02 +00:00
Joshua Barretto
9e20d7390f Better house generation 2021-03-07 14:25:02 +00:00
Joshua Barretto
14bac81dc4 Added CSG house roofs 2021-03-07 14:25:02 +00:00
Joshua Barretto
9875e2c025 Began work on CSG-based primitive tree site structure generation system 2021-03-07 14:25:02 +00:00