Commit Graph

211 Commits

Author SHA1 Message Date
Kemper
034041fd4f Aim fireballs at feet
AI aims fireballs at the target’s feet, for a slight improvement
in splash damage.
2021-10-27 19:50:50 +00:00
ubruntu
e6bfce99bb Use stealth stat on armors 2021-10-24 05:31:49 +00:00
Bryant Deters
b2bd43f4d3 Sneak with weapons drawn 2021-10-18 14:53:55 -05:00
socksonme
8099b516a9 Renamed emit_alarm to emit_scream 2021-10-16 19:11:57 +03:00
socksonme
2b36a957ac small code quality change 2021-10-15 23:23:45 +03:00
socksonme
c631341da9 Refactored SoundKind and UtteranceKind 2021-10-15 22:49:25 +03:00
antoniomuso
761ae8f69d Make merchants send the player a trade request when interacted with 2021-10-09 21:14:01 +02:00
Marcel
cea927efb6 Merge branch 'xMAC94x/update-toolchain' into 'master'
update toolchain to `nightly-2021-09-24`

See merge request veloren/veloren!2862
2021-09-26 19:25:02 +00:00
Marcel Märtens
e36eef99c8 apply some clippy fixes that comes with the new toolchain version 2021-09-24 23:18:18 +02:00
Sam
0e5e2b46f2 Changed energy to internally use an integer with a high resolution, and externally to use a float. 2021-09-23 14:11:09 -04:00
Snowram
5838a84568 Consolidates projectile offsets into utils 2021-09-22 03:05:57 +02:00
Snowram
9c2ce83430 Set projectile offsets in states instead of globally 2021-09-22 01:07:09 +02:00
Snowram
7a73e4240b Bird large beam offset hack 2021-09-21 15:31:43 +02:00
juliancoffee
c069a3523d Fix beam offsets
- Introduce notion of min and max radius for Body instead of old
  `radius()` function (which is renamed to `max_radius()`).
2021-09-17 13:28:34 +03:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
Joshua Barretto
78fce06b47 Allowed players to assist NPCs in fights without problems by tweaking aggro rules 2021-09-08 13:17:53 +01:00
Khalid Ali
cbc6cdfad1 Use unreachable instead of panic 2021-09-05 18:13:20 -05:00
Khalid Ali
a0b78ffd16 Add RepeaterRanged and fix scaling ChargedRange 2021-09-05 18:03:54 -05:00
Khalid Ali
871a1ccbfc Set direction using character state 2021-09-05 17:07:09 -05:00
Joshua Barretto
f9580a576c Fix warning agents not switching aggro on attack 2021-08-24 23:17:52 +01:00
Joshua Barretto
87851293c2 Improved aggro system to reduce hyper-focused enemies 2021-08-14 11:09:33 +01:00
juliancoffee
f16f8182cd Add FIXME about Staff flamethrower 2021-08-08 00:41:39 +03:00
juliancoffee
a7922336ea Expose beam_offsets to AI 2021-08-08 00:33:43 +03:00
juliancoffee
edd37ad491 Agent code TODO-s 2021-08-05 21:07:45 +03:00
Joshua Barretto
31a49d26a9 Added action timer system for agent code 2021-08-04 14:04:56 +01:00
Knightress Paladin
b338abd761 Fix up comments relating to AI logic 2021-08-02 22:38:16 -07:00
Knightress Paladin
8dd2202e1a Restyle logic in Staff AI 2021-08-02 16:22:40 -07:00
Knightress Paladin
a6acdbbfa7 Used adjusted_by_skills to correctly calculate ability values 2021-08-02 16:22:40 -07:00
Knightress Paladin
e87bfae5cd Allowed staff AI to queue shockwave if occupied by animation 2021-08-02 16:22:40 -07:00
Knightress Paladin
38432cc880 Restructured logic for staff AI 2021-08-02 16:22:40 -07:00
Ludvig Böklin
400734cc0a Fix gliderwield downhill run jitter 2021-08-01 11:20:46 +00:00
Joshua Barretto
422e1c30f4 Added menacing, made agent code less hacky 2021-07-31 20:33:28 +01:00
Samuel Keiffer
85b9f70469 Merge branch 'knightresspaladin/fix-circle-charge' into 'master'
Fixed CircleCharge and buffed Rugged Hide droppers

See merge request veloren/veloren!2613
2021-07-23 14:56:36 +00:00
juliancoffee
a03992a236 Wake birds up
* give large rtsim birds their default main tool which allows them to
use AI tactics
* force entities to fly on critical failing velocities to avoid suicide
2021-07-22 18:00:22 +03:00
Knightress Paladin
a97546dbff Removed aimbot from ChargeMelee and cleaned up variable typing 2021-07-18 23:12:55 -07:00
Knightress Paladin
081c6e5362 Fixed CircleCharge and buffed Rugged Hide droppers 2021-07-18 23:12:55 -07:00
Imbris
9c72333741 Revert "Merge branch..."
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Samuel Keiffer
f38cde9d40 Merge branch 'knightresspaladin/healing-aura' into 'master'
Knightresspaladin/healing aura

See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
Avi Weinstock
9e9cbd290b cargo fmt 2021-07-15 15:52:10 -04:00
Savalige
171113ea74 Added a spacing_radius method to body to make it possible to sett different spacing for different entities 2021-07-15 13:33:51 -04:00
Savalige
1e3cc3442f Made the spacing also take the radius of the entity into account per @zesterer suggestion and added a baias variable to change how much priority should be given to separation vs target(1.0 being only focus on separating and 0.0 being only focus on target) 2021-07-15 13:33:51 -04:00
Savalige
2a5d4fa826 fixing issue #1153 - Improve combat AI spacing between Agents of the same Alignment 2021-07-15 13:33:51 -04:00
Jonathan Berglin
c1c331d59e Resolve all '#[allow(clippy::approx_constant)]' error supressions 2021-07-15 16:56:55 +00:00
juliancoffee
aae3a159b8 Make all Ships constanly flying, not only rtsim 2021-07-14 23:23:35 +03:00
juliancoffee
d42c7be141 Teach AI how to interact in this evil world 2021-07-14 19:26:12 +03:00
juliancoffee
b6460f6c61 Teach AI how to forgive 2021-07-14 19:26:11 +03:00
juliancoffee
325acc9daf Teach AI how to heal again 2021-07-14 19:26:11 +03:00
juliancoffee
06e0303e8a Cleaning 2021-07-14 19:26:11 +03:00
juliancoffee
00a34da48b Teach AI how to leap again
+ adjust hammer and axe AI timings
2021-07-14 19:25:55 +03:00
juliancoffee
56ab92fd05 Teach AI how to glide again 2021-07-14 15:24:15 +03:00