ubruntu
6d30f7f748
Bring raiders and guards to site2 towns
2022-03-26 00:29:52 +00:00
Justin Shipsey
aee1aa7c1d
Merge branch 'holychowders/prevent_undesired_movement_on_agent_interaction' into 'master'
...
Agent Perception: Improve Awareness System
See merge request veloren/veloren!3263
2022-03-26 00:28:18 +00:00
Marcel
a8a8ee181d
Merge branch 'christof/parallel_economy' into 'master'
...
Parallel economic simulation, based on shredded_economy2
See merge request veloren/veloren!3288
2022-03-25 19:59:57 +00:00
Samuel Keiffer
3964ac466a
Merge branch 'ubruntu/house-decorations' into 'master'
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Site2 house decorations
See merge request veloren/veloren!3273
2022-03-24 15:13:56 +00:00
ubruntu
c71354e192
Site2 house decorations
2022-03-24 15:13:56 +00:00
Samuel Keiffer
a81baee7ac
Merge branch 'infrandomness/worldgen/giant_trees_modifications' into 'master'
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Add new primitive to draw giant trees
See merge request veloren/veloren!3267
2022-03-24 15:13:54 +00:00
InfRandomness
8359d5754a
Add new primitive to draw giant trees
2022-03-24 15:13:53 +00:00
Christof Petig
aeac483bac
parallel simulation of economies
2022-03-21 23:35:08 +01:00
Christof Petig
96c5d17460
Address xmac's comments and prepare for parallelization
2022-03-21 23:35:08 +01:00
Marcel
c23e96f979
Merge branch 'christof/shredded_economy2' into 'master'
...
move the economy tick into Economy
See merge request veloren/veloren!3283
2022-03-21 22:30:25 +00:00
Marcel
d7c80bca38
Merge branch 'drabard/fix_covered_tutorial_button' into 'master'
...
Fixed Tutorial HUD being covered up by other HUD elements. (Issue #1505 )
See merge request veloren/veloren!3291
2022-03-20 22:19:19 +00:00
Andrzej Drabarek
fa5555a348
Fixed Tutorial HUD being covered up by other HUD elements.
2022-03-20 19:05:10 +01:00
Ben Wallis
a8601bc76e
Merge branch 'blood_particle_fix' into 'master'
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Fixed blood particles showing on projectile hit for bodies not supposed to bleed from gameplay perspective
See merge request veloren/veloren!3290
2022-03-20 15:45:50 +00:00
Mehmet-dev
903e216d32
fixing blood particles on bodies not supposed to bleed from gameplay perspective
2022-03-20 15:45:50 +00:00
holychowders
a88d8ada0f
Comment out unused awareness increment/decrement calls and un-nest conditional for early return.
2022-03-19 12:02:29 -05:00
holychowders
30af95942a
.gitignore
: Ignore .vim
, not just .vi
files.
2022-03-19 11:46:42 -05:00
Ben Wallis
554bd9eb47
Merge branch 'james/reload-chunks-command' into 'master'
...
Add chunk reload command (admin only)
See merge request veloren/veloren!3284
2022-03-19 08:43:38 +00:00
James Melkonian
8c06dc9a5c
Add chunk reload command (admin only)
2022-03-19 08:43:38 +00:00
Christof Petig
ef6cee891f
move the economy tick into Economy
...
This prepares for a parallel processing as it centralizes access to the surrounding index
2022-03-19 09:39:56 +01:00
Marcel
aa244b23c4
Merge branch 'Melonai/apply_mount_offset_to_weapon_trails' into 'master'
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Apply mount transform position to weapon trails
Closes #1489
See merge request veloren/veloren!3279
2022-03-15 21:24:49 +00:00
Imbris
1ff8fffa1d
Merge branch 'olexorus/2021_cleanup' into 'master'
...
Simplifications made possible by the 2021 Edition
Closes #1447
See merge request veloren/veloren!3277
2022-03-15 21:05:53 +00:00
Mel
0ba3a806c0
Apply mount transform position to weapon trails
2022-03-15 21:47:17 +01:00
Marcel
1b8662968c
Merge branch 'DaforLynx/small-sound-fixes' into 'master'
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Small sound fixes
See merge request veloren/veloren!3276
2022-03-15 16:23:10 +00:00
DaforLynx
e936a27d40
Small sound fixes
2022-03-15 16:23:10 +00:00
Olexorus
2212c3d70c
Remove borrow-checker appeasing code that's no longer necessary in Rust 2021
2022-03-15 16:49:03 +01:00
Olexorus
cf66eccb75
Use Rust 2021 postfix .into_iter()
2022-03-15 16:34:56 +01:00
Samuel Keiffer
998b1deb15
Merge branch 'manuel2258/npc_chasing_utility' into 'master'
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Impl #1357 : Agent chasing utility
See merge request veloren/veloren!3243
2022-03-14 17:59:05 +00:00
Manuel Schmidbauer
0037518472
Impl #1357 : Agent chase abort
...
- Adds util funcs to calculate benefit of continue pursue vs letting
target escape
- Hooks util funcs into agent's hostile tree
2022-03-14 18:06:57 +01:00
Imbris
9a3b5d3ec8
Merge branch 'imbris/fix-optional-command-parsing' into 'master'
...
Don't consume command args that fail parsing, so that optional args are properly skipped.
See merge request veloren/veloren!3274
2022-03-13 21:59:01 +00:00
Imbris
06b605a8d0
Add note on reasoning in optional argument parsing behavior
2022-03-13 16:03:29 -04:00
Imbris
008e9051f7
Don't consume command args that fail parsing, so that optional args are properly skipped.
2022-03-13 15:41:37 -04:00
Imbris
bcd4a81174
Merge branch 'galaipa/add-basque' into 'master'
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Add initial Basque language translation
See merge request veloren/veloren!3220
2022-03-13 18:37:50 +00:00
Imbris
6d101419c7
Merge branch 'imbris/small-fixed' into 'master'
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Small logging filter directives refactor including removing: "ignoring ``: invalid...
See merge request veloren/veloren!3271
2022-03-13 16:37:45 +00:00
Treeco
be9a41547d
Merge branch 'DaforLynx/town-music-returned' into 'master'
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Reinstate town music.
See merge request veloren/veloren!3272
2022-03-13 11:18:32 +00:00
DaforLynx
ff624dd6e9
Reinstate town music.
2022-03-13 11:18:32 +00:00
Justin Shipsey
8072c9db3b
Merge branch 'DaforLynx/louder-rivers' into 'master'
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Loud rivers
See merge request veloren/veloren!3254
2022-03-13 07:47:23 +00:00
DaforLynx
7b6f424bb0
Loud rivers
2022-03-13 07:47:23 +00:00
Imbris
e00cd7685b
Small logging filter directives refactor including removing: "ignoring ``: invalid filter directive"message that always appeared when using RUST_LOG env var
2022-03-13 01:37:52 -05:00
Samuel Keiffer
1ecd4a80a0
Merge branch 'DaforLynx/fix-movement-sfx' into 'master'
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Fix swim sfx, fix glider sfx, add glide sfx
See merge request veloren/veloren!3269
2022-03-13 05:44:07 +00:00
DaforLynx
123fee2707
Fix swim sfx, fix glider sfx, add glide sfx
2022-03-13 05:44:07 +00:00
Samuel Keiffer
c5365c850a
Merge branch 'isse/primitive-fixes' into 'master'
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Primitive fixes
See merge request veloren/veloren!3260
2022-03-13 03:34:49 +00:00
Isidor Nielsen
7621a21560
Primitive fixes
2022-03-13 03:34:49 +00:00
holychowders
c6bc6b63ee
Prevent enemy agents from reacting to sounds from too far away and remove an inconsequential distance check.
2022-03-12 18:13:02 -06:00
holychowders
cc808251e6
Make Enemy agents flee from dangerous sounds instead of follow.
2022-03-12 16:58:06 -06:00
holychowders
3ffb1a7706
Also restrict when Enemy agents respond to sounds and fix potential conditional bug.
2022-03-12 16:58:06 -06:00
holychowders
8d98ade15e
Agent perception: Make handling of sounds and awareness more intuitive.
...
When a sound was received in `idle_tree()`, awareness would be
incremented, causing a call to `handle_elevated_awareness()`, which
handled sounds heard. Instead, just `handle_sounds()` when they are heard and
increment awareness as part of hearing them.
The code more straightforwardly shows the agent first hearing a sound and then
becoming more aware based on that.
2022-03-12 16:58:06 -06:00
holychowders
df91f665d7
Agent Perception: Restrict when idling agents respond to sounds.
...
- Prevent utterances and other sounds from causing undesired jitters and
fleeing, such as those caused by greeting villagers.
- Agents will no longer flee from quieter weapon sounds such as melee.
2022-03-12 16:58:06 -06:00
Joshua Barretto
5ee6278860
Merge branch 'tormod-spread-towns-out' into 'master'
...
Fix bug where chunks outside the map counted as occupied.
See merge request veloren/veloren!3268
2022-03-12 13:10:32 +00:00
Tormod G. Hellen
5f12163e54
Prevent towns being placed in the ocean just off the coast.
2022-03-12 02:45:49 +01:00
Tormod G. Hellen
5e3ef83195
Force incompatible sites further apart.
2022-03-12 02:45:49 +01:00