Sam
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0e5e2b46f2
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Changed energy to internally use an integer with a high resolution, and externally to use a float.
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2021-09-23 14:11:09 -04:00 |
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Sam
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42012fddcb
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Overhauled health component, making it a float to outer interfaces.
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2021-09-09 00:10:17 -04:00 |
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Sam
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be8b12845a
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Added buff strength stat to weapons.
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2021-07-11 12:50:38 -05:00 |
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juliancoffee
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62eaabfe88
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Introduce hit_timing for combo_melee
bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
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2021-06-12 14:10:19 +03:00 |
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Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
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jshipsey
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769e21104e
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higher health lower damage
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2021-05-01 12:29:28 -04:00 |
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jshipsey
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dc5a38f1e8
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ori addition to combomelee
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2021-05-01 12:29:28 -04:00 |
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jshipsey
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896d2a5b63
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combat tweaks
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2021-04-15 11:43:52 -04:00 |
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jshipsey
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49f496e290
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intitial values
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2021-03-12 00:58:12 -05:00 |
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jshipsey
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e06ebf3507
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initial balance
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2021-02-27 01:42:47 -05:00 |
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jshipsey
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ce3b2141e1
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theropod retrofit, some more moves
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2021-02-27 01:42:46 -05:00 |
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jshipsey
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aa4237b019
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BL improvements, various fixes
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2021-02-27 01:42:45 -05:00 |
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jshipsey
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e4e25e20c9
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rebase
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2021-02-27 01:42:45 -05:00 |
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jshipsey
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66664f3f89
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the stabs
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2021-02-27 01:42:45 -05:00 |
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