Sam
|
ffe456c703
|
Fixed what broke after rebasing.
|
2020-09-29 19:48:13 -05:00 |
|
Sam
|
2ff59c9f60
|
Addressed comments
|
2020-09-21 17:55:29 -05:00 |
|
Sam
|
b4018e7d42
|
Made 3rd ability interruptible. Final balance tweaks.
|
2020-09-21 17:40:16 -05:00 |
|
Sam
|
fe70b7fbce
|
Addressed second round of feedback.
|
2020-09-21 17:38:53 -05:00 |
|
Sam
|
b06ab250cc
|
Addressed first round of feedback on sword overhaul.
|
2020-09-21 17:38:52 -05:00 |
|
Sam
|
6dede05a0e
|
Combo now only increases when landing a hit.
|
2020-09-21 17:38:51 -05:00 |
|
Sam
|
2aac008b90
|
Attack speed now scales with combo in combo melee.
|
2020-09-21 17:38:50 -05:00 |
|
Sam
|
e54483d789
|
Shifted hit attempt to before swing duration, instead of after.
|
2020-09-21 17:38:49 -05:00 |
|
Sam
|
04af75bf8d
|
Initial implementation of new dash melee.
|
2020-09-21 17:38:48 -05:00 |
|
Sam
|
abcd0af1e3
|
Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3).
|
2020-09-21 17:38:47 -05:00 |
|
jshipsey
|
a18c23025e
|
stage 2 and 3 anim
|
2020-09-21 17:38:46 -05:00 |
|
Sam
|
847bddbd89
|
Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.
|
2020-09-21 17:38:46 -05:00 |
|
Sam
|
2ba9d1e54f
|
Added support for different swings in the combo melee having differnt fractions of time buildup duration is split.
|
2020-09-21 17:38:45 -05:00 |
|
jshipsey
|
2451a64b97
|
stage 2 animation
|
2020-09-21 17:38:44 -05:00 |
|
Sam
|
0ba5740265
|
Added enum for stage section instead of using 4 bools.
|
2020-09-21 17:38:43 -05:00 |
|
Sam
|
440e45f2bc
|
Did stuff to support addition of keyframes for combo melee animation.
|
2020-09-21 17:38:43 -05:00 |
|
Sam
|
aab56ea636
|
Animation time for combo melee now resets between stages.
|
2020-09-21 17:38:42 -05:00 |
|
Sam
|
cf573a42bd
|
Initial implementation of combo melee attack.
|
2020-09-21 17:38:41 -05:00 |
|