Hugo Peixoto
fe11d6d5bc
Split sky shader's twilight into dawn and dusk
...
Instead of having the same color profiles for the sky's color, light,
and halo, we now have the ability to define different values for dawn
and dusk.
The dusk values were unchanged and the dawn values are similar, but with
less red. These should probably be tweaked a bit more.
2022-05-22 19:54:44 +01:00
Joshua Barretto
6ace5adda6
Reduced point light ambiance hack
2022-05-15 16:33:03 +01:00
Joshua Barretto
cc295b483a
Better snow cover
2022-05-15 15:34:36 +01:00
Joshua Barretto
b42ee3fce2
Avoid expense when LoD voxels are disabled
2022-05-11 15:20:19 +01:00
Joshua Barretto
01e1cb34b0
Fixed minor LoD issues
2022-05-11 15:00:44 +01:00
Joshua Barretto
5e1f16fb7a
Better tree colours
2022-05-11 00:15:05 +01:00
Joshua Barretto
d4fd9d2d0e
Added LoD houses
2022-05-10 19:19:46 +01:00
Joshua Barretto
7382aab13a
Upped default LoD distance
2022-05-10 17:12:12 +01:00
Joshua Barretto
add9e5f9fe
Better snow cover
2022-05-10 12:40:06 +01:00
Joshua Barretto
c199d17deb
Better snow cover
2022-05-10 12:40:06 +01:00
Joshua Barretto
63c8ea58b9
Unbork normals
2022-05-10 12:40:06 +01:00
Joshua Barretto
2d7aa1aaa3
Added no terrain pop experimental shader
2022-05-10 12:40:06 +01:00
Joshua Barretto
596ae73117
Added NoLodVoxels option
2022-05-10 12:40:06 +01:00
Joshua Barretto
39e8b5d468
Hacky normals
2022-05-10 12:40:06 +01:00
Joshua Barretto
c3f30b2188
Offset for side/top texture
2022-05-10 12:40:06 +01:00
Joshua Barretto
3693a439ac
Better reflections
2022-05-10 12:40:06 +01:00
Joshua Barretto
e4e50cb50e
Better pulldown
2022-05-10 12:40:06 +01:00
Joshua Barretto
a9b2018383
Better snow cover
2022-05-10 12:40:06 +01:00
Joshua Barretto
2df01385d2
Voxelise trees
2022-05-10 12:38:37 +01:00
Joshua Barretto
1db7cc7fde
LoD trees in snow are white
2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1
Different kinds of tree
2022-05-10 12:38:36 +01:00
Joshua Barretto
7cce892cff
Varying normals
2022-05-10 12:38:36 +01:00
Joshua Barretto
ac0e7a7724
Use dedicated fragment shader
2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687
Initial implementation of LoD trees
2022-05-10 12:38:36 +01:00
Joshua Barretto
30e73735de
Added SpawnMode to allow for ice and water column spawning of wildlife
2022-05-08 12:37:29 +01:00
Youssef Fahmy
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00
Sam
89bf529a5e
Addressed review comments
2022-03-03 01:12:40 -05:00
Sam
f5e0cb0045
Addressed review comments
2022-03-03 01:11:18 -05:00
Sam
5a60562eee
Addressed review comments
2022-03-03 01:11:16 -05:00
Monty Marz
855733bdcb
tiny tweak
2022-03-03 01:11:09 -05:00
Sam
0542e46e7d
Lighting works now hackily
2022-03-03 01:11:01 -05:00
Monty Marz
82def16969
visuals
2022-03-03 01:11:00 -05:00
Sam
c6dc96b795
Settings button to turn off weapon trails.
2022-03-03 01:10:59 -05:00
Sam
f4abe4f275
More tweaks
2022-03-03 01:10:58 -05:00
Sam
b558331b32
Finishing touches
2022-03-03 01:10:55 -05:00
Sam
5018a9f476
Game now runs, still doesn't work
2022-03-03 01:10:53 -05:00
Sam
0794f980fe
Mostly snaked through another rendering pipeline
2022-03-03 01:10:47 -05:00
Imbris
08f67a335f
Add experimental shader option that lowers glow strength for lights near the camera
2022-02-26 00:26:42 -05:00
Sam
f30e879cf5
Clippy fixes
2022-02-14 17:23:15 -05:00
Sam
bf7e84c6ae
Initial particle work
2022-02-10 14:58:37 -05:00
Sam
f1801560fa
Deadwood ai
2022-02-10 14:58:31 -05:00
Joshua Barretto
e98f9aab63
Slight ambience at night
2022-02-09 22:47:58 +00:00
Joshua Barretto
17d5a9e222
Bare minimum water shaders
2022-02-09 14:41:44 +00:00
Joshua Barretto
0facac68b4
Bad fake lighting in caves
2022-02-09 13:28:07 +00:00
Joshua Barretto
8888190eb4
Added BareMinimum shader effect
2022-02-09 12:56:21 +00:00
Imbris
18f6077321
Merge branch 'imbris/srgb-dither' into 'master'
...
Dither in nonlinear srgb space and dithering related experimental shader options
See merge request veloren/veloren!3160
2022-02-01 21:24:50 +00:00
Sam
097d6cf07c
Extend green
2022-01-30 18:50:18 -05:00
Sam
0c44a7d1ab
More tweaking
2022-01-30 18:37:11 -05:00
Sam
bfa9c1ce3a
Fixed lifesteal particles
2022-01-30 18:11:41 -05:00
Imbris
89edd18787
Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options
2022-01-28 22:55:59 -05:00