jiminycrick
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dd69b5f2bc
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Poise stats
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2021-01-28 17:22:35 -08:00 |
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jiminycrick
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8b97199245
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Update rand dependency
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2021-01-26 20:35:08 -08:00 |
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Scott Williams
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157e56d8ca
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Removed Shiny Gem, Added migration to change shiny gems to diamonds. Changed shiny gem recipes to diamonds
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2021-01-24 16:40:22 +00:00 |
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Scott Williams
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32bbdffc38
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Added 6 gems, removed shiny gem from cave, replaced with diamond.
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2021-01-24 14:00:49 +00:00 |
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Sarra Kitty
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e7d852835c
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Sarrakitty/rotsys item sprites
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2021-01-19 18:23:44 +00:00 |
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Ben Wallis
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aef2637288
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
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Joshua Barretto
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a4b9230f03
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fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced twice in the lockfile
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2021-01-07 20:25:12 +00:00 |
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Benoît du Garreau
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1ace001fde
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Fix debug items
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2020-12-18 18:11:48 +01:00 |
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Benoît du Garreau
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989683d2d3
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Improve world::Index
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2020-12-17 12:08:04 +01:00 |
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Benoît du Garreau
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1c4e334cd4
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Apply suggestion
- Remove default value for CharacterAbility
- Put back accidentally removed comment
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2020-12-17 12:06:32 +01:00 |
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Benoît du Garreau
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ce9d706ed4
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Fix clippy lints
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2020-12-17 12:06:28 +01:00 |
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Benoît du Garreau
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7b4aa6d4cc
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cargo fmt
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2020-12-17 12:06:22 +01:00 |
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Benoît du Garreau
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d090eefb00
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Move the asset module to a single file
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2020-12-17 12:06:13 +01:00 |
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Benoît du Garreau
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0cf164f33a
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Use assets_manager to load assets
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2020-12-17 12:06:07 +01:00 |
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jiminycrick
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60d5d62eef
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Switched to hashbrown everywhere
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2020-12-17 10:31:35 +01:00 |
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Marcel Märtens
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107fd432f5
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update further crates
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2020-12-16 08:56:21 +01:00 |
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Monty Marz
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f2ba7cc297
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add baobabs, fix map difficulty, make mushrooms lootable
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2020-12-10 18:06:29 +01:00 |
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Marcel Märtens
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ccb01e1898
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adjust fmt and clippy after toolchain upgrade
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2020-12-10 14:53:01 +01:00 |
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Samuel Keiffer
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352917d9cb
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Graying out skills with insufficient energy no longer dependent on hard-coded values
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2020-11-27 16:27:09 +00:00 |
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jiminycrick
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1cf0aff5ef
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More ai work
balance
Lavadrake AI tweaks
feedback tweaks
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2020-11-24 17:48:54 -06:00 |
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jshipsey
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f411ff7e04
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bunch of animations and more attacks
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2020-11-24 17:48:51 -06:00 |
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jshipsey
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6f72e68ad6
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hoof attack, tweaks
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2020-11-24 17:48:50 -06:00 |
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jshipsey
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a27b086401
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placeholder for charge animal, animated leapmelee, small fixes
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2020-11-24 17:48:49 -06:00 |
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jshipsey
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1f59ef92d8
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species specific speeds, more animation
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2020-11-24 17:48:48 -06:00 |
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jshipsey
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c07d8df58b
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assigning weapons, building animations
ability mapping
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2020-11-24 17:48:43 -06:00 |
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jshipsey
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e3e513cc11
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initial quadlow ranged work
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2020-11-24 17:48:27 -06:00 |
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jshipsey
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ae06016e9a
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Wolf attacks and ai.
initial wolf dash testing
tool.rs
Wolf attack AI
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2020-11-24 17:48:20 -06:00 |
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Sam
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b5f59f9cf3
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Fixed tests. Addressed comments.
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2020-11-13 10:41:34 -06:00 |
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Sam
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e2fe2fd532
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Speed and power on weapons are now able to modify abilities after they are loaded from ron files.
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2020-11-12 21:24:36 -06:00 |
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Imbris
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37e4ea4669
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Remove ability map from top level functions
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2020-11-12 21:24:35 -06:00 |
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Sam
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9b4fa4e961
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Started moving loading of ability manifest to an ecs variable.
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2020-11-12 21:24:34 -06:00 |
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Sam
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050ad82e55
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Abilities are now loaded from .ron files.
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2020-11-12 21:24:34 -06:00 |
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Sam
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770aaf6b93
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Added projectile constructor. Removed a bunch of cloning.
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2020-11-12 21:24:32 -06:00 |
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Sam
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abf7301a89
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Changed how buffs were constructed on projectiles.
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2020-11-12 21:24:32 -06:00 |
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Sam
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f4244ecbaf
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Added ron files for unique and WIP tools.
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2020-11-12 21:24:31 -06:00 |
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Snowram
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bed3a5c70a
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Adds a speed variable to charged states
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2020-11-11 22:06:05 +01:00 |
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Snowram
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af346806de
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Addressed comments
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2020-11-11 22:03:54 +01:00 |
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Snowram
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fe977f0a6c
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Adds a speed stat to weapons
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2020-11-11 22:03:53 +01:00 |
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Monty Marz
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0e072f72cc
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frost cleaver
velorite mage set
offsets
armor stats
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2020-11-10 21:43:45 +00:00 |
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jshipsey
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cd188fd32b
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tweaks
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2020-11-09 18:32:23 -05:00 |
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Sam
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9b0e1c8dfc
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Slight balance tweaks.
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2020-11-08 19:33:24 -06:00 |
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Sam
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8fa7e246e9
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Minor tweaks.
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2020-11-08 18:11:53 -06:00 |
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jshipsey
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0618de138e
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rebase
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2020-11-08 19:02:48 -05:00 |
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jshipsey
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20efc692fd
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ranged
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2020-11-08 18:52:22 -05:00 |
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Sam
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edff3a75c3
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Made bow stay in BasicRanged state while autofiring.
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2020-11-08 18:51:36 -05:00 |
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jshipsey
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92aa6a1b12
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axe basic
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2020-11-08 18:51:35 -05:00 |
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jiminycrick
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33e87de17e
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Initial combo melee for axe M1
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2020-11-08 18:48:48 -05:00 |
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Imbris
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133ba82a9b
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Use item_definition_id for weapon asset mapping
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2020-11-07 16:44:11 -06:00 |
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Sam
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a4046872b2
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Yeeted from code files.
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2020-11-07 15:53:10 -06:00 |
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TheBoredProgrammer64
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b2ec207979
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Revert "Removed toolCategory"
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
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2020-11-06 15:33:20 +00:00 |
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