jiminycrick
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c83296a4ec
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Initial broken implementation of poise
Character movement no longer broken.
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2021-01-28 17:22:33 -08:00 |
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Ben Wallis
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aef2637288
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
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Joshua Barretto
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f8c8e342e6
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Moved common networking code to common/net, clippy fixes
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2020-12-13 17:23:45 +00:00 |
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James Melkonian
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71303fecfd
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Aura System and Campfire Health Regen
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2020-12-04 22:24:56 +00:00 |
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Sam
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c48c022f7e
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Separated out health from stats component.
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2020-11-04 19:22:04 -06:00 |
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BottledByte
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7ab99a3bbf
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Initial WIP implementation of the Buff system
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2020-10-26 19:28:14 -05:00 |
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Sam
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a8f31cbe6f
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Beam tick rate now more responsive when aiming.
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2020-09-29 19:48:14 -05:00 |
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Sam
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46563e7008
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Added beam system. Added collision code for spherical wedge/cylinder detection.
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2020-09-29 19:48:04 -05:00 |
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Imbris
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829d8a20d1
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Add shockwave system to handle shockwaves colliding with other entities
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2020-09-19 14:40:10 -05:00 |
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Imbris
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f39d1e9bb5
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Use less verbose span names when the tracy feature is off
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2020-09-07 00:59:16 -04:00 |
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Imbris
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63d60c212c
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Add spans to server systems
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2020-09-06 22:28:14 -04:00 |
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Imbris
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10c3d01466
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Add basic group functionality (no voxygen wiring yet)
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2020-08-08 01:09:01 +02:00 |
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Joshua Barretto
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d1cdb6ea55
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Updated changelog
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2020-07-07 01:11:37 +01:00 |
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Joshua Barretto
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e626f6255f
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Prevented pet damage
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2020-07-07 01:01:39 +01:00 |
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Imbris
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afff8a43b9
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Add some code to count how many updates will be sent for each component type (commented out)
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2020-07-06 02:25:29 -04:00 |
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CapsizeGlimmer
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289ef5d6b2
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Move message processing and chat bubbles to the client
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2020-06-27 16:42:26 -04:00 |
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Ben Wallis
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c1c968f479
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Globally suppressed clippy lint option_map_unit_fn for #587
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2020-06-14 16:48:07 +00:00 |
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Ben Wallis
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950c62efc6
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Suppressed all existing clippy warnings in preparation for fixes as part of #587
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2020-06-10 22:01:42 +01:00 |
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CapsizeGlimmer
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c65967ccdb
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Chatting now creates speech bubbles
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2020-05-27 13:49:14 +02:00 |
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Joshua Barretto
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8e0f40c71e
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Added on_ceiling check for sticky entities
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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eb23b0b2bd
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Added Colliders, made projectiles point particles
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2020-04-26 17:56:09 +01:00 |
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Imbris
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1a484410ca
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Delete Vel and Ori on the client when they are removed on the server
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2020-03-18 17:01:51 -04:00 |
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timokoesters
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87acc01d48
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Readd ranged and debug boost. Add bouncing while running in first person
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2020-03-16 12:32:57 +01:00 |
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timokoesters
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598a4c6cbb
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Add loadout struct for info on weapon configurations
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2020-03-14 22:33:20 +01:00 |
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timokoesters
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ac611f4618
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fix: sync characterstates, better energy management
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2020-02-24 20:57:33 +01:00 |
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timokoesters
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0bc07a0835
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-03 22:02:32 +01:00 |
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timokoesters
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aa52c6fd4f
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fix: jumping and attacking
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2020-02-03 17:03:52 +01:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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Gilbert Röhrbein
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28060e7b6e
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fixing #405 - Energy as its own component
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2020-01-12 22:25:04 +01:00 |
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Imbris
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b2752d2419
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Cutout unnecessary Resource syncing machinery and Tracker trait
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2019-12-20 22:51:35 -05:00 |
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Imbris
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5813f626d1
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cleanup
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2019-12-20 22:48:14 -05:00 |
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Imbris
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d341073a44
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Upgrade to specs 0.15.1
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2019-12-20 22:48:14 -05:00 |
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Imbris
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c3ac251fa8
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Stop syncing Projectile component to the client
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2019-12-20 22:48:14 -05:00 |
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Imbris
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e49cafafbf
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Actually send deletion messages
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2019-12-20 22:48:14 -05:00 |
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Imbris
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71cce03f29
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Move sync code into common submodule
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2019-12-20 22:37:12 -05:00 |
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Imbris
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609e0f23bf
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Stop global syncing of entity creation
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2019-12-20 22:37:12 -05:00 |
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