Joshua Barretto
|
7589774967
|
Renamed tether renderer to rope, fixed tether lengths
|
2023-10-21 13:51:42 +01:00 |
|
Joshua Barretto
|
a5ec81a2ab
|
Better tether pattern, account for mass
|
2023-10-21 13:51:41 +01:00 |
|
Joshua Barretto
|
deca7ae258
|
Finished adding tether graphics
|
2023-10-21 13:51:40 +01:00 |
|
Joshua Barretto
|
9a72d52c48
|
Began adding tether visuals
|
2023-10-21 13:49:04 +01:00 |
|
Joshua Barretto
|
e81516a154
|
Log shader warnings
|
2023-10-18 21:50:40 +01:00 |
|
Joshua Barretto
|
cea7636e29
|
Reverted bad shader changes
|
2023-10-18 21:20:15 +01:00 |
|
Joshua Barretto
|
321cc030ad
|
Better LoD giant trees
|
2023-10-18 09:58:00 +01:00 |
|
Joshua Barretto
|
ba763f2da5
|
Make no terrain pop the default
|
2023-10-18 09:58:00 +01:00 |
|
Joshua Barretto
|
6a82fcf703
|
Added block noise to LoD objects
|
2023-10-18 09:58:00 +01:00 |
|
Joshua Barretto
|
8036ffa374
|
Removed unnecessary shader code
|
2023-10-18 09:58:00 +01:00 |
|
Joshua Barretto
|
c07d7a212b
|
Better LoD effects, performance improvements
|
2023-10-18 09:58:00 +01:00 |
|
Joshua Barretto
|
4d6c3a00f3
|
Testing better LoD voxelisation techniques
|
2023-10-18 09:57:59 +01:00 |
|
Isse
|
b6c234b26e
|
fix puddle details
|
2023-10-15 00:48:37 +02:00 |
|
Raul Wagner Costa
|
46cf1f1914
|
Linearize light colors on the CPU
|
2023-10-14 18:10:35 +00:00 |
|
Isse
|
d620206f37
|
fix reflection mode low
|
2023-10-14 09:52:46 +02:00 |
|
Isse
|
56175c2730
|
rename client_time to local_time
|
2023-10-13 13:17:52 +02:00 |
|
Isse
|
3e19c847f1
|
use client local time for water
|
2023-10-12 01:46:43 +02:00 |
|
Isse
|
72db9b61b3
|
client local time
|
2023-10-12 01:46:12 +02:00 |
|
Isse
|
472b996c8e
|
Merge branch 'isse/shader-fp-fixes' into 'master'
Shader floating point fixes
See merge request veloren/veloren!4120
|
2023-10-11 23:04:33 +00:00 |
|
Isse
|
a1afd5c62f
|
fix signs in particle-vert.glsl
|
2023-10-11 20:46:44 +02:00 |
|
Isse
|
d12f0acd1c
|
fix uses of time of day, which are scaled wrong
|
2023-10-11 20:39:17 +02:00 |
|
Isse
|
65e6eb4e38
|
add comments explaining the elements of time_of_day and tick in shaders
|
2023-10-11 20:29:37 +02:00 |
|
maxicarlos08
|
8a5f237e9c
|
Frost gigas tweaks
|
2023-10-08 11:35:01 +00:00 |
|
Isse
|
7d37646dac
|
renames and comments
|
2023-10-07 19:53:55 +02:00 |
|
Isse
|
2eae780e71
|
vectorize wave functions
|
2023-10-07 19:53:55 +02:00 |
|
Isse
|
bc436e2c9f
|
make particles only use 1 float for inst time again
|
2023-10-07 19:53:55 +02:00 |
|
Isse
|
a152e4dfb4
|
time-proof usages of tick
|
2023-10-07 19:53:55 +02:00 |
|
Isse
|
6d4be9bd01
|
time proof time of day in shaders
|
2023-10-07 19:53:55 +02:00 |
|
Maxicarlos08
|
f2958954b9
|
new model for portal & use cultist particles
|
2023-08-27 19:40:49 +02:00 |
|
Maxicarlos08
|
0c9a942027
|
refactor teleporter system and include nearby pets
|
2023-08-15 12:24:49 +02:00 |
|
Maxicarlos08
|
bb2034ca92
|
portal particles
|
2023-08-15 12:24:48 +02:00 |
|
flo
|
57fe2c4adb
|
spawn wyverns
|
2023-08-02 07:55:10 +00:00 |
|
Joshua Barretto
|
ffabace13d
|
Fixed bloom sample UV, added Cinematic shader
|
2023-06-28 12:21:16 +01:00 |
|
Avi Weinstock
|
d023f9db54
|
Only bind the materials texture in the postprocess bindgroup if it's needed.
|
2023-06-07 16:21:28 -04:00 |
|
Avi Weinstock
|
025831d9a2
|
Add GradientSobel experimental filter that adds object outlines based on the normal map.
|
2023-06-07 15:39:57 -04:00 |
|
Joshua Barretto
|
2064ad5d80
|
Added color dither
|
2023-05-31 19:10:09 +01:00 |
|
Joshua Barretto
|
2a9e43b847
|
Draw distinction between bilinear filtering and nearest neighbour
|
2023-05-31 18:26:53 +01:00 |
|
Joshua Barretto
|
b2051767ff
|
More experimental shaders
|
2023-05-31 17:07:22 +01:00 |
|
Joshua Barretto
|
2219797142
|
Merge branch 'zesterer/shader-block-kinds' into 'master'
Added support for block kinds in shaders
See merge request veloren/veloren!3932
|
2023-05-21 17:19:51 +00:00 |
|
Joshua Barretto
|
423e6f0348
|
Adjusted particle offset
|
2023-05-19 15:05:18 +01:00 |
|
Joshua Barretto
|
2893f400f8
|
Better particle lighting
|
2023-05-19 14:58:59 +01:00 |
|
Joshua Barretto
|
4961ca2f6d
|
Fixed particle effect UB
|
2023-05-19 14:46:22 +01:00 |
|
Joshua Barretto
|
c73848b932
|
Fixed minor issues with walls, better particles
|
2023-05-19 14:25:49 +01:00 |
|
Joshua Barretto
|
c94d6c502a
|
Added one-way wall sprites
|
2023-05-19 13:24:45 +01:00 |
|
Joshua Barretto
|
a634da2d07
|
Addressed review comments
|
2023-05-17 22:22:54 +01:00 |
|
Joshua Barretto
|
aeb72bcf22
|
Added support for block kinds in shaders
|
2023-05-15 17:31:21 +01:00 |
|
Joshua Barretto
|
4253833aaf
|
Add photorealistic experimental shader
|
2023-05-12 14:02:23 +01:00 |
|
Joshua Barretto
|
1924c67033
|
Adjusted night ambience
|
2023-05-12 13:47:01 +01:00 |
|
Isse
|
f6f332af6a
|
send full matrix to shader
|
2023-05-09 19:43:10 +02:00 |
|
Isse
|
c4cffff92f
|
apply shader changes from zesterer
|
2023-05-09 19:43:10 +02:00 |
|