infrandomness
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bb678d6114
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Bump toolchain version
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2022-03-12 22:42:12 +01:00 |
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Tormod G. Hellen
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5f12163e54
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Prevent towns being placed in the ocean just off the coast.
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2022-03-12 02:45:49 +01:00 |
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Tormod G. Hellen
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5e3ef83195
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Force incompatible sites further apart.
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2022-03-12 02:45:49 +01:00 |
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Tormod G. Hellen
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afdb7fe9ea
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Increase quality of town placements.
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2022-03-12 02:45:49 +01:00 |
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Tormod G. Hellen
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68072231dc
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Force towns further apart.
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2022-03-12 02:45:49 +01:00 |
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Tormod G. Hellen
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031db61c1e
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Fix bug where chunks outside the map counted as occupied.
This prevented sites from being placed near the edge of the map.
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2022-03-12 02:45:43 +01:00 |
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Isidor Nielsen
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e21f04d456
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Add entity spawn on painter
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2022-03-09 21:40:23 +00:00 |
|
Christof Petig
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546afa86ae
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Economy redesign: Cleaner file structure (no code change)
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2022-03-05 09:19:26 +00:00 |
|
Christof Petig
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f347b9de11
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Diversify price calculation for items by using multiple categories per item.
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2022-03-03 02:32:34 +00:00 |
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Isidor Nielsen
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bd8a7a0506
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Better rocks
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2022-03-02 16:28:04 +00:00 |
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Isidor Nielsen
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f8916f878a
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Primitive group transformation and RotateAround primitive
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2022-03-01 23:38:05 +00:00 |
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infrandomness
|
1d44247efe
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Enable return_self_not_must_use lint
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2022-03-01 10:53:57 +01:00 |
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floppy
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b0ba5b9979
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fix SeaCrocodiles spawning in lakes
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2022-02-25 18:13:47 +01:00 |
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Tormod G. Hellen
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5df1ee6382
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Prevent castles being assailable from above.
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2022-02-22 22:11:01 +01:00 |
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Tormod G. Hellen
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609b26ce20
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Prevent trees being placed in barren regions.
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2022-02-22 21:00:52 +01:00 |
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Tormod G. Hellen
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a2d24521ee
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Prevent things being close that shouldn't.
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2022-02-22 21:00:52 +01:00 |
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Tormod G. Hellen
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b6b67d367a
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Prevent close settlements.
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2022-02-22 21:00:52 +01:00 |
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Tormod G. Hellen
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acce8aefa4
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Determine town suitability using log function.
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2022-02-22 21:00:52 +01:00 |
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Tormod G. Hellen
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22a75332f8
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Ensure towns are placed only in viable locations.
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2022-02-22 21:00:52 +01:00 |
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Tormod G. Hellen
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1ae93ee00e
|
Add more water checks.
Not sure if necessary or just paranoia.
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2022-02-22 21:00:52 +01:00 |
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Tormod G. Hellen
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339d6f2a3b
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Refactor for clarity.
This code was a bit hard to read. The name ought to make it easier.
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2022-02-22 21:00:52 +01:00 |
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IsseW
|
e9e4be6e7e
|
break when there are no stations
|
2022-02-20 22:11:09 +01:00 |
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IsseW
|
258b3c7535
|
Workshop fixes
|
2022-02-20 22:08:13 +01:00 |
|
Joshua Barretto
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4ef1c92858
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Merge branch 'enable_custom_names_for_lakes' into 'master'
enable custom naming bricks for lake biomes
See merge request veloren/veloren!3210
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2022-02-20 19:47:23 +00:00 |
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floppy
|
0d3a0cd1b8
|
enable custom naming bricks for lake biomes
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2022-02-16 20:30:52 +01:00 |
|
Joshua Barretto
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00b003a23c
|
Enabled site2 towns by default
|
2022-02-15 19:01:43 +00:00 |
|
Samuel Keiffer
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6c7c0eefae
|
Merge branch 'gnarlings' into 'master'
Gnarlings
See merge request veloren/veloren!3194
|
2022-02-15 00:22:37 +00:00 |
|
Avi Weinstock
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70b7e1ef92
|
Automatically fill top-level unions as separate fills.
|
2022-02-14 14:28:00 -05:00 |
|
Sam
|
2bcf9b9a26
|
Removed unions in gnarling site to make chunkgen more performant
|
2022-02-14 12:40:06 -05:00 |
|
Joshua Barretto
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6e46b4ddef
|
Fixed CI
|
2022-02-14 11:46:42 -05:00 |
|
Avi Weinstock
|
aab552afc5
|
Iterate over partially-disjoint unions of primitive bounds, improving CSG rasterization performance in the presence of sparse/disjoint unions.
|
2022-02-13 23:48:12 -05:00 |
|
Sam
|
6dafacaa24
|
Addressed review comments
|
2022-02-13 21:49:46 -05:00 |
|
Avi Weinstock
|
4f962df7c8
|
Automatically use right-recursion instead of left-recursion for union/intersection of CSG primitives via measuring the depth of the trees when unioning/intersecting them.
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2022-02-13 15:44:51 -05:00 |
|
Sam
|
2e6610314c
|
Balance tweaks
|
2022-02-13 00:39:46 -05:00 |
|
Sam
|
c77270b799
|
Addressed feedback
|
2022-02-12 20:52:01 -05:00 |
|
Sam
|
49e8803ee0
|
Fixed tests
|
2022-02-12 17:22:08 -05:00 |
|
James Melkonian
|
8da1ae578f
|
Simplify tunnel entity spawning
|
2022-02-12 14:21:22 -08:00 |
|
James Melkonian
|
8a02a943f4
|
Document tunnel generation
|
2022-02-12 13:57:44 -08:00 |
|
InfRandomness
|
090ac9030c
|
Change Path colors
|
2022-02-11 17:05:10 +00:00 |
|
jshipsey
|
2eee43865f
|
chieftain anims
|
2022-02-11 02:18:48 -05:00 |
|
Sam
|
4991f7ecea
|
Gnarlign site tweaks and chieftain buff
|
2022-02-11 01:23:09 -05:00 |
|
James Melkonian
|
95ea7a47e0
|
Gnarling cavern entrance stump
|
2022-02-10 19:35:30 -08:00 |
|
Sam
|
cab87658a3
|
Placement tweaks
|
2022-02-10 14:58:39 -05:00 |
|
James Melkonian
|
07d19bf03c
|
Gnarling cavern tweaks
|
2022-02-10 14:58:38 -05:00 |
|
Sam
|
86a00e75bb
|
Tweaked fire particles
|
2022-02-10 14:58:37 -05:00 |
|
Sam
|
bf7e84c6ae
|
Initial particle work
|
2022-02-10 14:58:37 -05:00 |
|
jshipsey
|
5eea73f793
|
root walls, minor tweaks
|
2022-02-10 14:58:36 -05:00 |
|
Sam
|
0031aa6f5f
|
Chieftain AI and attacks
|
2022-02-10 14:58:35 -05:00 |
|
jshipsey
|
3a35dcc77f
|
brick texture colors
|
2022-02-10 14:58:34 -05:00 |
|
jshipsey
|
0c788997a4
|
anims
|
2022-02-10 14:58:34 -05:00 |
|