Commit Graph

728 Commits

Author SHA1 Message Date
Isse
db1480b564 put ice_reflections under REFLECTION_MODE_HIGH 2023-11-10 12:53:09 +01:00
Joshua Barretto
84e59c52fb Made portal fizz better convey access 2023-11-08 23:19:02 +01:00
Joshua Barretto
83dc22dfbf Made ice reflective 2023-11-08 23:19:00 +01:00
Isse
7a8e363df1 better way to show glitter 2023-11-02 15:22:32 +01:00
Isse
48d95e7699 SnowGlitter experimental shader 2023-11-02 12:53:34 +01:00
Isse
f98e4331a1 Fix LoD reflections for nvidea + vulkan 2023-10-23 19:48:30 +00:00
Joshua Barretto
7589774967 Renamed tether renderer to rope, fixed tether lengths 2023-10-21 13:51:42 +01:00
Joshua Barretto
a5ec81a2ab Better tether pattern, account for mass 2023-10-21 13:51:41 +01:00
Joshua Barretto
deca7ae258 Finished adding tether graphics 2023-10-21 13:51:40 +01:00
Joshua Barretto
9a72d52c48 Began adding tether visuals 2023-10-21 13:49:04 +01:00
Joshua Barretto
e81516a154 Log shader warnings 2023-10-18 21:50:40 +01:00
Joshua Barretto
cea7636e29 Reverted bad shader changes 2023-10-18 21:20:15 +01:00
Joshua Barretto
321cc030ad Better LoD giant trees 2023-10-18 09:58:00 +01:00
Joshua Barretto
ba763f2da5 Make no terrain pop the default 2023-10-18 09:58:00 +01:00
Joshua Barretto
6a82fcf703 Added block noise to LoD objects 2023-10-18 09:58:00 +01:00
Joshua Barretto
8036ffa374 Removed unnecessary shader code 2023-10-18 09:58:00 +01:00
Joshua Barretto
c07d7a212b Better LoD effects, performance improvements 2023-10-18 09:58:00 +01:00
Joshua Barretto
4d6c3a00f3 Testing better LoD voxelisation techniques 2023-10-18 09:57:59 +01:00
Isse
b6c234b26e fix puddle details 2023-10-15 00:48:37 +02:00
Raul Wagner Costa
46cf1f1914 Linearize light colors on the CPU 2023-10-14 18:10:35 +00:00
Isse
d620206f37 fix reflection mode low 2023-10-14 09:52:46 +02:00
Isse
56175c2730 rename client_time to local_time 2023-10-13 13:17:52 +02:00
Isse
3e19c847f1 use client local time for water 2023-10-12 01:46:43 +02:00
Isse
72db9b61b3 client local time 2023-10-12 01:46:12 +02:00
Isse
472b996c8e Merge branch 'isse/shader-fp-fixes' into 'master'
Shader floating point fixes

See merge request veloren/veloren!4120
2023-10-11 23:04:33 +00:00
Isse
a1afd5c62f fix signs in particle-vert.glsl 2023-10-11 20:46:44 +02:00
Isse
d12f0acd1c fix uses of time of day, which are scaled wrong 2023-10-11 20:39:17 +02:00
Isse
65e6eb4e38 add comments explaining the elements of time_of_day and tick in shaders 2023-10-11 20:29:37 +02:00
maxicarlos08
8a5f237e9c Frost gigas tweaks 2023-10-08 11:35:01 +00:00
Isse
7d37646dac renames and comments 2023-10-07 19:53:55 +02:00
Isse
2eae780e71 vectorize wave functions 2023-10-07 19:53:55 +02:00
Isse
bc436e2c9f make particles only use 1 float for inst time again 2023-10-07 19:53:55 +02:00
Isse
a152e4dfb4 time-proof usages of tick 2023-10-07 19:53:55 +02:00
Isse
6d4be9bd01 time proof time of day in shaders 2023-10-07 19:53:55 +02:00
Maxicarlos08
f2958954b9
new model for portal & use cultist particles 2023-08-27 19:40:49 +02:00
Maxicarlos08
0c9a942027
refactor teleporter system and include nearby pets 2023-08-15 12:24:49 +02:00
Maxicarlos08
bb2034ca92
portal particles 2023-08-15 12:24:48 +02:00
flo
57fe2c4adb spawn wyverns 2023-08-02 07:55:10 +00:00
Joshua Barretto
ffabace13d Fixed bloom sample UV, added Cinematic shader 2023-06-28 12:21:16 +01:00
Avi Weinstock
d023f9db54 Only bind the materials texture in the postprocess bindgroup if it's needed. 2023-06-07 16:21:28 -04:00
Avi Weinstock
025831d9a2 Add GradientSobel experimental filter that adds object outlines based on the normal map. 2023-06-07 15:39:57 -04:00
Joshua Barretto
2064ad5d80 Added color dither 2023-05-31 19:10:09 +01:00
Joshua Barretto
2a9e43b847 Draw distinction between bilinear filtering and nearest neighbour 2023-05-31 18:26:53 +01:00
Joshua Barretto
b2051767ff More experimental shaders 2023-05-31 17:07:22 +01:00
Joshua Barretto
2219797142 Merge branch 'zesterer/shader-block-kinds' into 'master'
Added support for block kinds in shaders

See merge request veloren/veloren!3932
2023-05-21 17:19:51 +00:00
Joshua Barretto
423e6f0348 Adjusted particle offset 2023-05-19 15:05:18 +01:00
Joshua Barretto
2893f400f8 Better particle lighting 2023-05-19 14:58:59 +01:00
Joshua Barretto
4961ca2f6d Fixed particle effect UB 2023-05-19 14:46:22 +01:00
Joshua Barretto
c73848b932 Fixed minor issues with walls, better particles 2023-05-19 14:25:49 +01:00
Joshua Barretto
c94d6c502a Added one-way wall sprites 2023-05-19 13:24:45 +01:00