Commit Graph

151 Commits

Author SHA1 Message Date
Joseph Gerardot
eb1b42be0f Add debug_items command
This command gives the player all debug items he does not currently
have.
2019-11-05 15:57:08 -05:00
jshipsey
2b5fd372c5 streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally. 2019-10-25 21:50:14 -04:00
pestilence
52dbfde510
add giveitem command 2019-10-25 00:14:08 +02:00
Imbris
8f81b69a25 Move terrain management and syncing into server side ecs systems 2019-10-23 23:50:06 -04:00
Imbris
2703c8afe1 Move serverside client to a component and communications into server ecs systems 2019-10-23 23:50:06 -04:00
Acrimon
57bfb302dd Formatted code. 2019-10-23 20:23:31 +02:00
Acrimon
6f532a7a37 Drastically improved error messages in client and server. 2019-10-23 18:38:09 +02:00
soruh
db69bf23b8 Don't display commands that the player cannot use. 2019-10-21 18:36:35 +02:00
Joshua Yanovski
8ae2692b6e Allow canceling chunk generation.
Currently we only do this when no players are in range of the chunk.  We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.

We now check an atomic flag for every column sample in a chunk.  We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
KyoZM
5be28178bd proper message on permission check failure for commands 2019-10-12 18:24:44 -03:00
KyoZM
9ac089ae26 consume vector without calling the iterator 2019-10-07 01:49:56 -03:00
KyoZM
5abe88ecee cargo format 2019-10-07 01:38:28 -03:00
KyoZM
064f33666a removelights no longer deletes players with lanterns 2019-10-07 01:03:53 -03:00
KyoZM
ea82115656 create /removelights command 2019-10-07 00:19:46 -03:00
timokoesters
a01edbe370
fix: error message for give_exp 2019-10-06 20:52:26 +02:00
Piotr Korgól
09429b45d1 Make /adminify admin-only and /waypoint free 2019-10-05 17:37:10 +02:00
Forest Anderson
2f1c62d2ed Merge branch 'appcrashwin7/veloren-exp-command' into 'master'
add give_exp command

See merge request veloren/veloren!536
2019-10-04 21:02:07 +00:00
Monty Marz
4c1eba1f3e Assets update, aesthetics, minor fixes 2019-10-04 18:27:12 +00:00
appcrashwin7
1069173d83 add give_exp command 2019-10-04 17:48:14 +02:00
Justin Shipsey
27f3bebe40 Char overhaul and asset update 2019-10-02 10:05:17 +00:00
Joshua Barretto
e22fe81a2f Added velorite 2019-09-26 00:15:07 +01:00
Joshua Barretto
7e6eede740 Better sun halo colours 2019-09-26 00:15:07 +01:00
Joshua Barretto
3f2e22f039 Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
haslersn
1796c09ca1 common: Rework volume API
See the doc comments in `common/src/vol.rs` for more information on
the API itself.

The changes include:

* Consistent `Err`/`Error` naming.
  * Types are named `...Error`.
  * `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
  to an upcoming change where a “map” in the game related sense will
  be added.
* Add volume iterators. There are two types of them:
  * _Position_ iterators obtained from the trait `IntoPosIterator`
    using the method
    `fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
    which returns an iterator over `Vec3<i32>`.
  * _Volume_ iterators obtained from the trait `IntoVolIterator`
    using the method
    `fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
    which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
  Those traits will usually be implemented by references to volume
  types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
  type which usually implements several volume traits, such as `Chunk`).
  * _Position_ iterators iterate over the positions valid for that
    volume.
  * _Volume_ iterators do the same but return not only the position
    but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
  `Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
  * `RasterableVol` represents a volume that is compile-time sized and has
    its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
    because such a volume can be used with `VolGrid3d`.
  * `RectRasterableVol` represents a volume that is compile-time sized at
    least in x and y direction and has its lower bound at `(0, 0, z)`.
    There's no requirement on he lower bound or size in z direction.
    The name `RectRasterableVol` was chosen because such a volume can be
    used with `VolGrid2d`.
2019-09-06 15:43:31 +02:00
Christoffer Lantz
7dce9c4fb9 Added unwrap_or to obj_str_opt in handle_object in case we don't return early in the _ => match arm 2019-09-02 01:22:09 -04:00
Christoffer Lantz
c154a41c5c Changed Spawned object: to Spawned: in handle_object 2019-09-02 01:22:09 -04:00
Christoffer Lantz
8f68df2bd1 Tells the user which object was spawned 2019-09-02 01:22:08 -04:00
Monty Marz
f53904b534 More sprites, ui fixes, lianas 2019-09-01 19:04:03 +00:00
timokoesters
952ec35857
Remove warnings 2019-08-29 19:54:53 +02:00
timokoesters
155605841b
Use comp::Stats to store Equipment, make char weapon selection work 2019-08-29 19:44:28 +02:00
timokoesters
eb34e5bb27
fmt 2019-08-26 13:12:43 +02:00
Songtronix
814e858720
Split Events in ServerEvent and LocalEvent 2019-08-26 13:12:41 +02:00
timokoesters
e8ccbe75fa
Clean up entity spawning code 2019-08-26 13:12:39 +02:00
Joshua Yanovski
c02f2a7f9e Fixes to worldgen and adding a debug command.
Humidity and temperature are now indexed to uniform altitude *over land
chunks* (and water chunks adjacent to land) rather than over the whole
range of altitude.  This is necessary in order to satisfy the uniformity
conditions of the formula for weighted sum CDF.

Additionally, fixes the computation of whether a tree should be
generated or not.  Previously, it was using a source of randomness
scaled to use much less than the full 0-1 range; this has been resolved.
This makes for much nicer and more gradual transitions between densities
and reduces the amount of completely barren landscapes, while also
making forests larger.

Finally, this commit adds a server command, debug_column, which returns
some useful debug information about a column given an x and y
coordinate.  This is useful for debugging worldgen.
2019-08-26 11:52:25 +02:00
Monty Marz
29f6186139 hotbar changes
completely switched to. vox files

easier to see design

gradient and numbers on the health/mana bar
2019-08-18 18:07:21 +00:00
Piotr Korgól
586bf5faff Add adminify command to temporarily give admin perms 2019-08-17 23:35:01 +02:00
Piotr Korgól
a777b67b2d Add needs_admin bool to check if the commands needs admin perms 2019-08-15 16:33:40 +02:00
Piotr Korgól
0221de484e Give singleplayer its own server settings 2019-08-14 17:51:59 +02:00
Piotr Korgól
6882170d6f Add Admins field to the settings file 2019-08-14 17:30:36 +02:00
Piotr Korgól
98c0692260 Add AdminPerms component, make some commands require it 2019-08-14 17:30:36 +02:00
Joshua Barretto
d5aee13c91 Merge branch 'zesterer/small-fixes' into 'master'
Added entity event system, fixed fall damage

See merge request veloren/veloren!418
2019-08-09 23:56:49 +00:00
Songtronix
612a3df528 fix time overflow crash 2019-08-09 09:13:28 +00:00
Piotr Korgól
9f2d66b025 Add a lantern strength limit to prevent shader overflows 2019-08-08 14:44:58 +02:00
Joshua Barretto
e6f384fc11 Added default explosion radius 2019-08-07 18:18:32 +01:00
Joshua Barretto
5b62531da3 Added /explosion command 2019-08-07 18:17:04 +01:00
Joshua Barretto
767ced8fe7 Limited entity spawning to 10 2019-08-04 11:30:05 +01:00
Joshua Barretto
677c5781ba Added bosses, improved secret object spawn rates 2019-08-02 20:10:52 +01:00
Dominik Broński
f644b6ab89 Revert "Merge branch 'imbris/upgrade_specs' into 'master'"
This reverts merge request !375
2019-08-01 23:32:33 +00:00
Imbris
5f56657f6c Upgrade specs to 0.15 2019-08-01 18:09:13 -04:00
Joshua Barretto
331b6c8b3a Altered Item structure 2019-08-01 09:12:00 +01:00