Imbris
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ebe063442a
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Fix most of the cargo check warnings
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2021-05-30 11:49:41 -04:00 |
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Imbris
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e4fc93035b
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Replace default wgpu error handler with one that includes the error in the panic message
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2021-05-30 11:49:41 -04:00 |
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Imbris
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5b3dbca297
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Remove unused shadow bind group from the cloud pipeline
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2021-05-30 11:49:41 -04:00 |
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Imbris
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d032563780
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Require WGPU_TRACE_DIR to be set manually instead of having a default value
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2021-05-30 11:49:41 -04:00 |
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Imbris
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a93be322b5
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Wait for ingame pipelines to build before entering char select, show pipeline rebuilding status text in the graphics settings tab
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2021-05-30 11:49:41 -04:00 |
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Imbris
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65946b6f4b
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Fix bug in sprite pipeline creation & misc other pipeline creation fixes
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2021-05-30 11:49:41 -04:00 |
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Imbris
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604ea8ff18
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Make Drawer work with background pipeline creation
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2021-05-30 11:49:41 -04:00 |
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Imbris
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71a561fc70
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Move pipeline creation into the background, still needs Drawer modications and UI to display status
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2021-05-30 11:49:41 -04:00 |
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Imbris
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5b00b28e04
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Fix wrong intermediate target texture format
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2021-05-30 11:49:41 -04:00 |
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Imbris
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de7f7881a0
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CI tweaks, make windows build use posix mingw and copy necessary DLL files
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2021-05-30 11:49:41 -04:00 |
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Imbris
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62db5e5a69
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Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
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2021-05-30 11:49:41 -04:00 |
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Synis
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3f02e7b743
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Fix missing include
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2021-05-30 11:49:41 -04:00 |
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Imbris
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3e74f87ea3
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Cloud and sprite shader fixes after rebase
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2021-05-30 11:49:41 -04:00 |
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Imbris
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13d61eaf9f
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Clear textures that will be partially written to work around Dx12 bug on AMD
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2021-05-30 11:49:41 -04:00 |
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Imbris
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8e87047d9e
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Update wgpu to get gfx-hal update that fixes the dx12 depth cube view construction issue
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2021-05-30 11:49:41 -04:00 |
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Imbris
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7343286a3c
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Add env vars to set wgpu backend and wgpu api trace save dir (api trace still needs feature to be set ofc)
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2021-05-30 11:49:41 -04:00 |
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Imbris
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f09f515db2
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Fix dx12 shader issues
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2021-05-30 11:49:41 -04:00 |
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Imbris
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97359042db
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Update wgpu
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2021-05-30 11:49:41 -04:00 |
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João Capucho
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4c73433ecb
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Fix panic on zero sized scissor
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2021-05-30 11:49:41 -04:00 |
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João Capucho
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4c51dd0147
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Fix resizing using the wrong value
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2021-05-30 11:49:41 -04:00 |
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Imbris
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cbddf50a41
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Allow setting env var to only use the vulkan backend, deactivate profiling if the feature is not available
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2021-05-30 11:49:41 -04:00 |
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Imbris
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c58e8e9eb8
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Disable CI that does not need to run for builds
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2021-05-30 11:49:41 -04:00 |
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Imbris
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d7b651451b
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Implement screenshots
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2021-05-30 11:49:41 -04:00 |
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Imbris
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0ad51204ec
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Update wgpu-profiler, smol rebase fix
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2021-05-30 11:49:41 -04:00 |
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Imbris
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66822246e3
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Change docker tags to a wpu specific tag
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2021-05-30 11:49:41 -04:00 |
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Imbris
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e31353df88
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Display gpu timing info in the HUD when enabled
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2021-05-30 11:49:41 -04:00 |
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Imbris
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2de13f3a87
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Try out using storage buffer for sprite vertices
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2021-05-30 11:49:41 -04:00 |
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Imbris
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bed1596985
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Fix bugs with sprite rendering
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2021-05-30 11:49:41 -04:00 |
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Imbris
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0933a87d84
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Fix sprite vertex lookup, normalize sprite
normals in vert shader
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2021-05-30 11:49:41 -04:00 |
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Imbris
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8c3ede3b39
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Almost implement instance merging for sprites (validation error), rebase
fix
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2021-05-30 11:49:41 -04:00 |
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Imbris
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49f03bd325
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Start sprite refactor
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2021-05-30 11:49:41 -04:00 |
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João Capucho
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ef96ce68e6
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Fix winit returning wrong window size
It seems like waiting for wgpu to create a instance is enough to make
winit return the correct window size
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2021-05-30 11:49:41 -04:00 |
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João Capucho
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e40702c083
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Fix scissor panic
Removes the Scale::physical_resolution method as it could become
desynced from the renderer resolution causing the panic
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2021-05-30 11:49:41 -04:00 |
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João Capucho
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3da110628a
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Update to the most recent wgpu
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2021-05-30 11:49:40 -04:00 |
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Imbris
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f62718044d
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Fix texture sampling syntax
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2021-05-30 11:49:40 -04:00 |
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Imbris
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a1d8265935
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Switch to index rendering for most quad-like things
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2021-05-30 11:49:40 -04:00 |
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Imbris
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0d7e96e849
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Small fixes to gpu profiling
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2021-05-30 11:49:40 -04:00 |
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Imbris
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9d076d3a89
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Update to the latest wgpu git
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2021-05-30 11:49:40 -04:00 |
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Imbris
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d2e2580df4
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Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes
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2021-05-30 11:49:40 -04:00 |
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Imbris
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5cdce0635d
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WIP gpu timer thing (not for squashing!)
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2021-05-30 11:49:40 -04:00 |
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Imbris
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40d420e868
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Update wgpu to fix segfault
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2021-05-30 11:49:40 -04:00 |
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Imbris
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d79e9cf40a
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Fix char select shadows by clearing shadow textures
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2021-05-30 11:49:40 -04:00 |
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Imbris
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e2469152a3
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Add setting for the PresentMode
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2021-05-30 11:49:40 -04:00 |
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Imbris
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f307037a50
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fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
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2021-05-30 11:49:40 -04:00 |
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Imbris
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65a864f45b
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Fix lod alt texture filtering
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2021-05-30 11:49:40 -04:00 |
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Imbris
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4f30534ea1
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Resolve validation errors with trying to use unsupported filtering modes
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2021-05-30 11:49:40 -04:00 |
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Joshua Barretto
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d247379953
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Corrected shadow cull mode
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2021-05-30 11:49:40 -04:00 |
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Imbris
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5e0f26ab30
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Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!!
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2021-05-30 11:49:40 -04:00 |
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Imbris
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72e6fe89df
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Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
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2021-05-30 11:49:40 -04:00 |
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Imbris
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855101d72a
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Comment out secondary backends
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2021-05-30 11:49:40 -04:00 |
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