Commit Graph

13181 Commits

Author SHA1 Message Date
Imbris
19b5ed3487 Appease clippy 2023-03-11 11:06:08 -05:00
Imbris
619f62cb63 Use try_set for door destruction to avoid accidentally overwriting any
other changes that already occured that tick.

Also get terrain/block change resources from the ecs once to avoid the
overhead of fetching them from the ecs (and aquiring/releasing runtime
borrow).
2023-03-11 10:24:45 -05:00
Imbris
3ad9297623 Ensure outcome event bus is cleared on the client since those are unused, and add a TODO about either using them or not generating them 2023-03-11 10:24:45 -05:00
Imbris
475ae65d16 Avoid extra StructureBlock clones in layer/tree.rs 2023-03-11 10:24:45 -05:00
Imbris
dd6e6ccf91 Add Vec3::one * 0.5 to sprite item drop position instead of Vec3::unit_z, this should put the new enity in the center of the voxel that the sprite occupied 2023-03-11 10:24:45 -05:00
Imbris
2d66145620 Add some documentation to pos_key/key_pos/pos_chunk methods which are easy to mix up 2023-03-11 10:24:45 -05:00
Imbris
0d8aa16d89 Avoid duplicate searches in the inventory for required items when
interacting with sprites and rustfmt decides to format a bunch of
stuff...

* Add PartialEq impls between ItemDefinitionId<'_> and
  ItemDefinitionIdOwned.
* Remove unused Serialize and Deserialize derives from
  ItemDefinitionId<'_>
* Add Inventory::get_slot_of_item_by_def_id which acts like
  Inventory::get_slot_of_item but accepts a ItemDefinitionIdOwned
  reference instead of an Item reference.
* Add some TODOs for some potential optimizations
* Rustfmt decided now was the time to format some random stuff I didn't
  touch. Maybe I fixed something it was getting stuck on???? But some
  files I didn't make any changes (although might have inadvertantly saved
  them when viewing in editor (with fmt on save)).
* InvSlotId passed to SpriteInteract character state instead of
  refinding the item in the inventory (if it moved we simply give up on
  the state as if the requirements weren't met). (overall in this change
  3 searches for the item in the inventory are reduced to a single one)
2023-03-11 10:24:30 -05:00
Imbris
93eab4791d Remove ComponentKey TODO in Inventory::get_slot_of_item since item_definition_id contains component IDs! 2023-03-11 10:23:16 -05:00
Imbris
349d1726a6 Only emit SpriteUnlocked outcome if the sprite interaction kind is Unlock. Also rustfmt decided to make a bunch of changes. 2023-03-11 10:23:14 -05:00
Imbris
fe38b9b92b Add documentation to bool field 2023-03-11 10:21:39 -05:00
Imbris
2eb7d366d9 Always try to remove a block if it is bonked, even if we can't reclaim an item from it! 2023-03-11 10:21:39 -05:00
Imbris
d6ca65a44c Merge branch 'imbris/fix-common-formatting' into 'master'
Fix issue with rustfmt not seeing module declarations inside of macro in `common`

See merge request veloren/veloren!3818
2023-03-11 15:14:27 +00:00
Imbris
b644ff7668 fmt 2023-03-11 08:06:46 -05:00
Imbris
e8a5de4e65 Switch from custom macro for grouping cfgs to cfg_if since rustfmt can't see through macros but is hardcoded to parse cfg_if and follow the module names inside it. 2023-03-11 08:06:46 -05:00
Monty Marz
5f85668b19 Merge branch 'camps_fixes_0' into 'master'
Initial quest window work, spot fixes

See merge request veloren/veloren!3815
2023-03-10 22:16:27 +00:00
Monty Marz
277a402781 Initial quest window work, spot fixes 2023-03-10 22:16:26 +00:00
Francesco Vasco
30e327d357 Italian translations 2023-03-08 19:00:11 +01:00
Marcel
9396fa9741 Merge branch 'Thegaming_Life/replacing_all_map2_with_RECT_SIZE_with_cpos_to_wpos_and_wpos_to_cpos' into 'master'
replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove...

See merge request veloren/veloren!3807
2023-03-06 21:03:35 +00:00
Thegaming Life
5ddc55be52 replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove... 2023-03-06 21:03:35 +00:00
Isse
a25edef40e Merge branch 'catb0t/1528-camera-zoom-lock-toggle' into 'master'
Allow locking camera zoom

Closes #1528

See merge request veloren/veloren!3802
2023-03-06 18:17:06 +00:00
Cat Stevens
83e4cdfe76 Allow locking camera zoom
Allow the camera's zoom to be locked by a keybind
	or a Gameplay setting. The zoom lock
	behavior can be changed between Toggle
	and Auto, where Auto only locks the camera
	zoom while specific movement/combat inputs
	are being pressed. (closes !1528)

A temporary fading notification is shown at the
	top of the screen, informing the player of
	the setting change (when the keybind is
	used) or that the zoom is locked (when
	the player might have forgotten the zoom
	is locked, and is trying to zoom).

i18n strings are added for English and German,
	but no other languages.

To implement the simplistic fading text, the
	behavior was extracted into an impl
	called `ChangeNotification`, where
	reasons are quantified by `NotificationReason`.
2023-03-05 11:30:27 -05:00
Monty Marz
1be69e845d Merge branch 'camps' into 'master'
More spot features

See merge request veloren/veloren!3803
2023-03-03 23:21:37 +00:00
Monty Marz
9a025cfcc8 More spot features 2023-03-03 23:21:37 +00:00
Joshua Barretto
2fb20782e5 Merge branch 'zesterer/culling' into 'master'
Added basic culling of underground terrain and sprites

See merge request veloren/veloren!3794
2023-03-01 14:40:52 +00:00
Joshua Barretto
6df7963a22 Updated changelog 2023-03-01 12:55:42 +00:00
Joshua Barretto
175ae0da7b Cleaned up implementation, addressed review comments 2023-03-01 12:54:43 +00:00
Joshua Barretto
81ec1f726c Reduced light volume bounds according to underground depth 2023-03-01 12:09:41 +00:00
Joshua Barretto
fc05638490 Fix rain in caves 2023-03-01 12:09:41 +00:00
Joshua Barretto
4699569eae Made directed shadows take advantage of culling 2023-03-01 12:09:41 +00:00
Joshua Barretto
de1c961141 Fixed apple sprite offset 2023-03-01 12:09:41 +00:00
Joshua Barretto
0d0b7a8889 Got rid of the worst of the cull popping 2023-03-01 12:09:41 +00:00
Joshua Barretto
7fa654ae4c Clippy fixes 2023-03-01 12:09:40 +00:00
Joshua Barretto
124c7e1496 Switch to camera position for culling 2023-03-01 12:09:40 +00:00
Joshua Barretto
661b587c9f Added basic culling of underground terrain and sprites 2023-03-01 12:09:40 +00:00
Marcel
589fddab4e Merge branch 'Thegaming_Life/replace_chunk_size_with_constant_in_swarm' into 'master'
Changed the chunk size to constant

See merge request veloren/veloren!3805
2023-02-28 10:00:54 +00:00
Thegaming Life
acbb7ccba9 Changed the chunk size to constant 2023-02-28 10:00:53 +00:00
Samuel Keiffer
01da8b6a82 Merge branch 'tursus_werewolf_anim&spawn_loot_tweaks' into 'master'
spawn and loot tweaks, tursus and werewolf anims

See merge request veloren/veloren!3790
2023-02-22 01:32:05 +00:00
flo
98e93d1a1c spawn and loot tweaks, tursus and werewolf anims 2023-02-22 01:32:05 +00:00
Isse
475bc5c6ff Merge branch 'tormod/proximity-spec' into 'master'
Make castles appear close to towns

See merge request veloren/veloren!3801
2023-02-21 16:58:43 +00:00
Tormod Gjeitnes Hellen
7164391c40
Refactor the site enemy functions to return iterators. 2023-02-21 17:14:04 +01:00
Tormod Gjeitnes Hellen
5e506a02ef
Change warning level for failing to find site placement to debug. 2023-02-21 17:03:23 +01:00
Tormod Gjeitnes Hellen
0fbe6a67f2
Make castles appear close to towns. 2023-02-21 17:03:22 +01:00
Tormod Gjeitnes Hellen
a0dd527a1d
Refactor proximity checking to be more flexible. 2023-02-21 16:58:54 +01:00
Isse
9b6dd6198b Merge branch 'tormod/castles-avoid-trees' into 'master'
Make castles avoid trees.

See merge request veloren/veloren!3799
2023-02-21 13:05:16 +00:00
Tormod G. Hellen
90b945e18b
Make castles avoid trees. 2023-02-20 23:24:03 +01:00
Marcel
63c8baffe1 Merge branch 'tygyh/Update-swedish-translations' into 'master'
Remove unused 'hud-chat-mod' entry

See merge request veloren/veloren!3793
2023-02-17 10:04:09 +00:00
Marcel
d4274402c1 Merge branch 'frost_gigas_revived_2' into 'master'
frost_gigas

See merge request veloren/veloren!3769
2023-02-15 00:10:38 +00:00
flo
bf81ffc029 frost_gigas 2023-02-15 00:10:37 +00:00
Christof Petig
968e4b721c Merge branch 'floppy-bird_medium_2' into 'master'
bird_medium_2

See merge request veloren/veloren!3706
2023-02-14 23:17:20 +00:00
flo
0531b40fae bird_medium_2 2023-02-14 23:17:20 +00:00