Sam
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28a4ce9be1
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Various tweaks
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2022-07-26 19:44:49 -04:00 |
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Youssef Fahmy
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871859b09b
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Smol balance changes
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2021-11-16 22:45:59 +00:00 |
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Sam
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0e5e2b46f2
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Changed energy to internally use an integer with a high resolution, and externally to use a float.
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2021-09-23 14:11:09 -04:00 |
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Sam
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42012fddcb
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Overhauled health component, making it a float to outer interfaces.
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2021-09-09 00:10:17 -04:00 |
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Sam
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5bf99eac11
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Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
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2021-06-03 21:39:15 -05:00 |
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Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
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jshipsey
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51bc74b2a5
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visual weapon variation, adjust minotaur dash, keyframed golem quake
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2021-02-27 01:42:47 -05:00 |
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Pascal Fuhrmann
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9f7637ab21
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Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
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2021-02-05 01:39:12 +00:00 |
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Sam
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78a2459e6d
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Changed knockback from an enum to a struct.
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2021-02-02 13:06:30 -05:00 |
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jiminycrick
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152156d065
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Fix rebase and scrub poise from UI
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2021-01-28 17:22:39 -08:00 |
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jiminycrick
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c83296a4ec
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Initial broken implementation of poise
Character movement no longer broken.
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2021-01-28 17:22:33 -08:00 |
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Sam
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050ad82e55
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Abilities are now loaded from .ron files.
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2020-11-12 21:24:34 -06:00 |
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Sam
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a4bfe07fbc
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Created ron files for abilities of the base 6 weapons.
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2020-11-12 21:24:31 -06:00 |
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