Imbris
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66d2d636ee
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Add server-cli option to disable auth
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2020-10-10 02:10:32 -04:00 |
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Imbris
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873ea1ec46
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Make basic server-cli mode default to not reading input and add interactive option
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2020-10-10 02:10:31 -04:00 |
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Imbris
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ef74d395a6
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Improve figure and sprite highlighting
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2020-10-10 02:10:31 -04:00 |
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Imbris
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6c43a7cdc5
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Change projectiles to not be pushed back by collisions, moved group check into projectile system from physics system
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2020-10-10 02:10:31 -04:00 |
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Monty Marz
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65f16ba4c1
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Merge branch 'pfau/microscopic-fixes' into 'master'
Lanterns, Gliders, Quality Stat
See merge request veloren/veloren!1400
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2020-10-07 02:23:20 +00:00 |
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Monty Marz
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2b800a2b63
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make clippy happy
Delete glider.ron
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2020-10-07 02:23:20 +00:00 |
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Marcel
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613b3b103f
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Merge branch 'undefined' into 'master'
Correction of errors
See merge request veloren/veloren!1421
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2020-10-05 22:54:49 +00:00 |
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Marcel
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155e14a4bd
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Merge branch 'xvar/sigint-graceful-shutdown' into 'master'
Implemented graceful shutdown and fixed various TUI bugs
See merge request veloren/veloren!1423
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2020-10-04 21:32:26 +00:00 |
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Ben Wallis
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51459c0733
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Implemented graceful shutdown on SIGUSR1 signal. Added shutdown <seconds> TUI command. Added abortshutdown TUI command. Fixed a bug in TUI that caused a panic on quit in basic mode on windows.
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2020-10-04 21:24:45 +01:00 |
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Samuel Keiffer
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8402f98261
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Merge branch 'sam/sceptre-loot-fix' into 'master'
Loot table fix
See merge request veloren/veloren!1422
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2020-10-04 14:54:35 +00:00 |
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Sam
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e501235265
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Loot table fix
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2020-10-04 08:52:19 -05:00 |
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pablo saavedra soler
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90e795fd9f
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I have corrected many errors in Spanish grammar and dialect in Latin America
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2020-10-04 06:41:35 +00:00 |
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Marcel
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33be0a0e9f
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Merge branch 'mdroogle/interaction_hint' into 'master'
Add interaction hint #615
See merge request veloren/veloren!1394
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2020-10-01 09:31:54 +00:00 |
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Samuel Keiffer
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a2daad8c76
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Merge branch 'sam/sceptre-overhaul' into 'master'
Sceptre Rework
Closes #760
See merge request veloren/veloren!1345
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2020-09-30 03:05:14 +00:00 |
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Sam
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47abf49751
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Addressed comments
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2020-09-29 20:48:23 -05:00 |
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Sam
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207586cfab
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Beam particles fixed/tweaked.
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2020-09-29 19:48:17 -05:00 |
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Sam
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5f889773b5
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Addressed comments
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2020-09-29 19:48:17 -05:00 |
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Sam
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51141b2c1a
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Changelog line, final balance tweaks.
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2020-09-29 19:48:16 -05:00 |
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Sam
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0b80257aa3
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Add migration
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2020-09-29 19:48:15 -05:00 |
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Sam
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56d2afc0dc
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Added keyframe support to basic beam state. Addressed some comments.
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2020-09-29 19:48:15 -05:00 |
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Sam
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a8f31cbe6f
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Beam tick rate now more responsive when aiming.
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2020-09-29 19:48:14 -05:00 |
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Sam
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506ad1e80e
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Improvements to beam collision.
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2020-09-29 19:48:14 -05:00 |
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Sam
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ffe456c703
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Fixed what broke after rebasing.
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2020-09-29 19:48:13 -05:00 |
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Sam
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37fcfb8b6f
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Created manifest for database to filepath for items.
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2020-09-29 19:48:12 -05:00 |
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Sam
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3d6c26a3c7
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Fully separated sceptres from staves.
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2020-09-29 19:48:12 -05:00 |
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Sam
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3e2e06f2f8
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Projectile effects are now drained, so that the same projectile can't trigger it's effects on multiple enemies.
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2020-09-29 19:48:11 -05:00 |
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Sam
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67eafdabd0
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Separated out energy cost for healing so it's not based off of the energy regen from dealing damage.
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2020-09-29 19:48:11 -05:00 |
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Monty Marz
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3734fafcd8
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doubled energy consumption for M1 healing
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2020-09-29 19:48:10 -05:00 |
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Monty Marz
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2a884df8de
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fix SCT decimals not being absolutes
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2020-09-29 19:48:10 -05:00 |
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Sam
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5bd6f0e26f
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Addressed feedback in sceptre branch
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2020-09-29 19:48:09 -05:00 |
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Sam
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de45784596
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Addressed round of testing feedback.
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2020-09-29 19:48:09 -05:00 |
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Sam
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18c2b850d3
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Added healing healthsource logic to beam system.
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2020-09-29 19:48:08 -05:00 |
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Monty Marz
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13d9b814ab
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separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
remove firebolt from starting sceptre
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2020-09-29 19:48:07 -05:00 |
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Sam
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7e95a93434
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Energy no longer regens when heal target is at full health.
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2020-09-29 19:48:07 -05:00 |
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Sam
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07fd9ac023
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Re-added necessary functionality to beam (heal, lifesteal, energy regen).
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2020-09-29 19:48:06 -05:00 |
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Sam
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095433abcc
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Addressed comments.
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2020-09-29 19:48:06 -05:00 |
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Sam
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799a6c1d1e
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Tweaked beam collision logic to be more accurate.
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2020-09-29 19:48:05 -05:00 |
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Sam
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a679a34a7b
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Reverted changes to melee system that were added to when beam was initially in melee system.
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2020-09-29 19:48:04 -05:00 |
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Sam
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46563e7008
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Added beam system. Added collision code for spherical wedge/cylinder detection.
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2020-09-29 19:48:04 -05:00 |
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Sam
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ddbe871b50
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Placeholder animation for beam attack.
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2020-09-29 19:48:03 -05:00 |
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Sam
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03b5cac2f9
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Beams now have spherical hit detection.
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2020-09-29 19:48:02 -05:00 |
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Sam
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6bb680f372
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M1 now only regens stamina when healing allies if they are not at full health.
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2020-09-29 19:48:02 -05:00 |
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Sam
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8f7d45100d
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Tick rate now exposed as a variable.
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2020-09-29 19:48:01 -05:00 |
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Monty Marz
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a2d74b71c4
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change tick rate
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2020-09-29 19:48:01 -05:00 |
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Monty Marz
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2b8d1e6fb9
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test values
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2020-09-29 19:48:00 -05:00 |
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Sam
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bcda944af9
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Fixed energy cost for playtesting purposes.
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2020-09-29 19:48:00 -05:00 |
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Sam
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36762be2a7
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Fixed explosion color of sceptre M2.
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2020-09-29 19:47:59 -05:00 |
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Monty Marz
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387f2cb60c
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color adjustments
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2020-09-29 19:47:59 -05:00 |
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Sam
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6b23af6e0b
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Tweaked particles. Added skill icons.
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2020-09-29 19:47:58 -05:00 |
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Sam
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8b9202710f
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New sceptre M2 is functional.
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2020-09-29 19:47:57 -05:00 |
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