Ben Wallis
c001de7409
Fixed pressing enter on character creation screen attempting to log in instead of create the character. Fixed deleting a character with no characters remaining resulting in the deleted character still being selected internally.
2022-05-28 16:28:26 +01:00
Ben Wallis
34f580dfaa
Introduced loot ownership rules to combat loot stealing by players
...
* Added `LootOwner` component used to indicate that an `ItemDrop` entity is owned by another entity
* A loot winner is now calculated after EXP allocation using the EXP per entity for weighted chance distribution
* Used existing Inventory Full overitem text to show "Owned by {player} for {seconds}secs" when a pickup fails due to a loot ownership check
* Updated agent code to take into account loot ownership when searching for `ItemDrop` targets to pick up
* Added `loot` ECS system to clear expired loot ownerships
2022-05-28 12:06:49 +00:00
Christof Petig
2bf8e1865f
Skiing and ice skating
2022-05-27 17:19:52 +00:00
Imbris
ca1a27bd11
Merge branch 'imbris/update-tracy' into 'master'
...
Update tracy
See merge request veloren/veloren!3400
2022-05-27 02:50:24 +00:00
Imbris
5cf899c4fe
Plot fixes in client and dynamic name fix in voxygen (tracy update)
2022-05-26 22:19:11 -04:00
Imbris
a366fc4512
Update tracy
2022-05-26 00:04:03 -04:00
Marcel
fb6a8e0360
Merge branch 'xMAC94x/network_error' into 'master'
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Pass network errors through the stack to display them in logs
See merge request veloren/veloren!3385
2022-05-25 22:12:42 +00:00
Samuel Keiffer
b9c324a183
Merge branch 'tame_and_mount_special_casing' into 'master'
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Special case taming and mounting.
See merge request veloren/veloren!3354
2022-05-24 02:09:45 +00:00
N A
d84a26dfd8
Special case taming and mounting.
2022-05-24 02:09:45 +00:00
Corvella
a9622fe28e
Add a setting to toggle zooming in when charging bow
2022-05-23 23:09:47 +00:00
Marcel Märtens
fc735f509e
fix a unrelated clippy issue that came up suddenly
2022-05-23 09:20:54 +02:00
Imbris
50c34e56ce
Merge branch 'chucksys/chat-opacity-text' into 'master'
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Add chat window opacity value alongside slider
See merge request veloren/veloren!3377
2022-05-19 03:48:20 +00:00
Sam
534c7dc8b9
Simplified item key (no assets)
2022-05-18 16:28:06 -04:00
Sam
46fe8604b7
Added search filtering to modular entries in crafting UI
2022-05-16 15:11:46 -04:00
Sam
066b8ef9fd
Address feedback (no assets)
2022-05-16 15:11:43 -04:00
Sam
85c2a85817
Addressed review comments
2022-05-16 15:11:42 -04:00
Sam
13ea6dee93
Addressed second round of balance feedback (assets).
2022-05-16 15:11:40 -04:00
Sam
c0dd748bc7
Addressed second round of balance feedback (no assets).
2022-05-16 15:11:40 -04:00
Sam
95c3fdffa1
Addressed playtest feedback (no assets).
2022-05-16 15:11:39 -04:00
Sam
1b85258838
Crafting slots now properly check component recipe book to see if an input is valid.
2022-05-16 15:11:35 -04:00
Sam
64d07d02c4
Changed item definition id to better handle modular items.
2022-05-16 15:11:34 -04:00
Sam
37442b638c
Changed component recipe book to generate some stuff automatically to avoid potential for stuff inside to become unsynced (no assets).
2022-05-16 15:11:33 -04:00
Sam
afd2c8730f
Addressed most review comments (no assets).
2022-05-16 15:11:32 -04:00
Bryant Deters
777fcdf477
closing crafting menu clears crafting components in modular recipe [ci_skip]
2022-05-16 15:11:31 -04:00
Bryant Deters
cabde522b0
cleanup commented line [ci_skip]
2022-05-16 15:11:31 -04:00
Bryant Deters
0d4b05b256
text margin fix, removed some mutable variables, can_perform for modulars accounts for crafting sprites [ci skip]
2022-05-16 15:11:30 -04:00
Sam
f6bf8206ab
Use new icons from Pfau
2022-05-16 15:11:30 -04:00
Monty Marz
c3f92622c1
bg icons
2022-05-16 15:11:29 -04:00
Sam
fceb48c3ac
Removed vec allocation for component recipe iterators
2022-05-16 15:11:26 -04:00
Sam
a5a517916e
Initial UI including ingredients in crafting modular components
2022-05-16 15:11:25 -04:00
Sam
085b18c07a
Formatting tweaks to tooltips
2022-05-16 15:11:25 -04:00
Bryant Deters
075fee5190
modular component tooltips
2022-05-16 15:11:25 -04:00
Sam
d436362a8d
Consolidated crafting UI for the primnary component of modular weapons.
2022-05-16 15:11:21 -04:00
Sam
5877334ed3
Tags are now generated for modular items.
2022-05-16 15:11:20 -04:00
Sam
aeac0f5ad6
Modular inputs now have tooltips.
2022-05-16 15:11:19 -04:00
Monty Marz
3d5e29b44d
Ui
2022-05-16 15:11:18 -04:00
Sam
360e12be22
UI can display a preview of the modular weapon output.
2022-05-16 15:11:17 -04:00
Sam
8fc0138e84
Initial crafting UI for modular weapons.
2022-05-16 15:11:17 -04:00
Sam
bf348b7f43
Addressed further review.
2022-05-16 15:11:16 -04:00
Sam
94c19735ca
Fixed broken stuff during rebase.
2022-05-16 15:11:16 -04:00
Sam
81c83c5e83
Items with components can now have their name modified by the components. Also addressed more review. NO ASSETS
2022-05-16 15:11:15 -04:00
Sam
524845b661
Addressed more comments on MR.
2022-05-16 15:11:15 -04:00
Sam
259db56ca6
Addressed more comments in MR review.
2022-05-16 15:11:14 -04:00
Sam
a9e9a70687
Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. NO ASSETS
2022-05-16 15:11:11 -04:00
Sam
b048179c0a
Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
2022-05-16 15:11:11 -04:00
Sam
08b7bb781f
Changed Item to have ItemBase instead of ItemDef. NO ASSETS.
2022-05-16 15:11:10 -04:00
Sam
5bacf526ad
Began addressing initial review of modular weapons.
2022-05-16 15:11:10 -04:00
Sam
2aad3f3961
Switched to item list as an input for modular components so that allowed items could be centralized.
2022-05-16 15:11:08 -04:00
Sam
38cb465722
Fixed loading of modular weapons from the loadout to work with nested components.
...
Modular weapons can now be correctly dispalyed when wielded.
2022-05-16 15:10:57 -04:00
Sam
0a38567e8d
Modular weapons can now be properly displayed in the inventory.
2022-05-16 15:10:57 -04:00
Sam
762b3be3c3
Modular weapons can now be dropped as loot or assigned to enemies.
2022-05-16 15:10:56 -04:00
Sam
c01fe655f1
Added wood
2022-05-16 15:10:55 -04:00
Sam
d380a2dbaf
Quality is now propogated through modular items from the quality of the components.
2022-05-16 15:10:55 -04:00
Monty Marz
c5b79021f8
Fix wrapping for ingredients text
2022-05-16 15:10:54 -04:00
Sam
405b9b2448
Modular weapons now have programmatically generated names.
2022-05-16 15:10:53 -04:00
Sam
4e89bc7485
Added test functions to assist in fixing unit tests that broke from changed functionality.
2022-05-16 15:10:52 -04:00
Sam
6620c1dd1f
Added HandsKind to automatically resolve handedness of modular weapons.
2022-05-16 15:10:51 -04:00
Sam
85b7382487
Added handedness requirements to recipes and components.
2022-05-16 15:10:50 -04:00
Sam
77934c9214
Made changes to crafting to allow modular weapons to work as intended.
2022-05-16 15:10:48 -04:00
IsseW
bd53d0b354
fix wrong spelling
2022-05-16 00:06:57 +02:00
IsseW
fb7aa07b01
site command completion
2022-05-15 23:57:21 +02:00
Cheuk Yin Ng
0962d3d67e
Add chat window opacity value alongside slider
2022-05-15 08:30:30 -07:00
holychowders
be0e322219
Remove "(Items)" from stealth stat descriptions.
2022-05-14 09:34:57 -05:00
holychowders
63f829be66
Add icon to stealth stat in Bag UI.
...
- Thanks to Toaster for making the icon.
2022-05-12 20:28:23 -05:00
holychowders
ff905fab95
Add stealth stat to Bag UI. NOTE: Needs icon.
2022-05-12 20:26:43 -05:00
Joshua Barretto
e02f8aee65
Merge branch 'zesterer/lod-objects' into 'master'
...
LoD Objects (inc. Trees)
See merge request veloren/veloren!3367
2022-05-11 14:56:12 +00:00
Joshua Barretto
01e1cb34b0
Fixed minor LoD issues
2022-05-11 15:00:44 +01:00
Joshua Barretto
9ac84c0a3a
Improved LoD models
2022-05-11 12:20:42 +01:00
Joshua Barretto
5e1f16fb7a
Better tree colours
2022-05-11 00:15:05 +01:00
Joshua Barretto
907ba3dcbc
Added giant trees to LoD
2022-05-10 20:30:48 +01:00
Joshua Barretto
d4fd9d2d0e
Added LoD houses
2022-05-10 19:19:46 +01:00
Joshua Barretto
7382aab13a
Upped default LoD distance
2022-05-10 17:12:12 +01:00
Joshua Barretto
c7e51a6c59
Added frustum culling for LoD objects
2022-05-10 16:21:14 +01:00
Joshua Barretto
19d19df63c
Flush LoD distance on login
2022-05-10 15:43:53 +01:00
Joshua Barretto
06300bc75f
Updated changelog
2022-05-10 12:56:24 +01:00
Joshua Barretto
f35c98d1a1
Added LoD distance setting
2022-05-10 12:40:06 +01:00
Joshua Barretto
2d7aa1aaa3
Added no terrain pop experimental shader
2022-05-10 12:40:06 +01:00
Joshua Barretto
596ae73117
Added NoLodVoxels option
2022-05-10 12:40:06 +01:00
Joshua Barretto
2df01385d2
Voxelise trees
2022-05-10 12:38:37 +01:00
Joshua Barretto
1db7cc7fde
LoD trees in snow are white
2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1
Different kinds of tree
2022-05-10 12:38:36 +01:00
Joshua Barretto
ac0e7a7724
Use dedicated fragment shader
2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687
Initial implementation of LoD trees
2022-05-10 12:38:36 +01:00
holychowders
1ebbf335e1
Simplify stealth logic. Remove max item stealth upper limit and restore close to original curve.
2022-05-06 19:25:03 -05:00
holychowders
dc9dbc30b4
- Adjust Stats Diary UI to show stealth as a percentage from armor items.
...
- `(Max)` is also shown when stealth from items is maxed out (currently
30%).
Notes:
- FIXME: Someone more familiar with the different armor types may want to adjust their stealths.
- In addition, the current max stealth sum from armor is `0.3`, beyond which no stealth effect is caused.
2022-05-06 13:15:46 -05:00
Marcel Märtens
697673bcca
update toolchain to nightly-2022-04-25
2022-05-03 15:22:28 +02:00
Marcel Märtens
fa49248c31
switch to upstream vek again
2022-04-28 09:10:55 +02:00
Youssef Fahmy
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00
Marcel
967d151312
Merge branch 'aerialfiddle/be_BY' into 'master'
...
Fixed an error where '{amount} Exp' floater did not use existing localizations
See merge request veloren/veloren!3332
2022-04-19 17:02:19 +00:00
Anton Katsuba
d37db03270
Fixed an error where '{amount} Exp' floater was displayed only in English despite localizations being available
2022-04-19 18:28:15 +03:00
Leonid Toshchev
860af759a4
# Fix 994: fix panic when hotloading figure manifests
2022-04-14 15:53:39 +00:00
Marcel Märtens
64b9602760
update further dependencies, including strum and get rid of old strum_macro
2022-04-04 16:06:47 +02:00
Marcel Märtens
affdf3131f
update a bunch of dependencies, including clap3
2022-04-04 11:43:29 +02:00
jh0l
585bcda729
fix: 🐛 resolve issue where client spams TradeAction updates based on out of sync PendingTrade values
2022-03-27 20:25:22 +02:00
jh0l
32d4ddd4fd
style: 🎨 remove newline
2022-03-27 20:25:20 +02:00
Jack hollis-london
aeae94d31b
small refactor per code review
2022-03-27 20:25:19 +02:00
jh0l
403a523ec7
refactor: ♻️ move voxygen hud update definitions from common/trade to voxygen/hud & trade
2022-03-27 20:24:23 +02:00
jh0l
de70ce61d8
feat: ✨ a TextEdit input in the trade window so that users can specify the amount of an item to trade by typing
2022-03-27 20:24:21 +02:00
jh0l
991cfcaa47
feat: 🌐 add i18n for trade amount input placeholder
2022-03-27 20:24:20 +02:00
jh0l
6f22f31376
feat: ✨ a TextEdit input in the trade window so that users can specify the amount of an item to trade by typing
2022-03-27 20:24:18 +02:00