jshipsey
cf425a09c8
setup
2023-10-19 00:14:12 -04:00
Joshua Barretto
e81516a154
Log shader warnings
2023-10-18 21:50:40 +01:00
Joshua Barretto
cb2de226a2
Fixed tracing span ordering issue
2023-10-18 19:56:19 +01:00
Joshua Barretto
ba763f2da5
Make no terrain pop the default
2023-10-18 09:58:00 +01:00
Joshua Barretto
bf92d0287b
Skip animating figures outside of the frustum
2023-10-18 09:58:00 +01:00
Christof Petig
e22046c5f4
Address zesterer's comments
2023-10-17 22:10:19 +02:00
Christof Petig
12ee21a289
first part of load items from plugin
2023-10-17 21:07:23 +02:00
Justin Shipsey
0d5017932d
Merge branch 'zesterer/backpack-fixes' into 'master'
...
Added wielding for wallrunning
See merge request veloren/veloren!4133
2023-10-16 20:00:06 +00:00
Isse
b862a7aa22
Merge branch 'isse/fix-div0' into 'master'
...
Fix divide by zero in state::apply_terrain_changes_internal
See merge request veloren/veloren!4140
2023-10-16 11:35:17 +00:00
Isse
3a61fb15b2
fix divide by zero in state::apply_terrain_changes_internal
2023-10-15 23:00:36 +02:00
Samuel Keiffer
e1767ab3ad
Merge branch 'sam/bezier-beam' into 'master'
...
Converted beam system from spherical shell wedges to quadratic beziers
See merge request veloren/veloren!4137
2023-10-15 15:42:02 +00:00
Joshua Barretto
e6ca99cbb4
Fixed rolling limbs
2023-10-15 15:53:34 +01:00
Joshua Barretto
eec60a3277
Improved walking animations
2023-10-15 15:33:51 +01:00
Joshua Barretto
b21ccbf480
Reduced shoulder bopping
2023-10-15 12:21:20 +01:00
Sam
ef5e37a64d
Converted beam system from spherical shell wedges to quadratic beziers
2023-10-14 21:46:28 -04:00
Joshua Barretto
c327d0cc85
Better wielded rolling
2023-10-14 21:35:54 +01:00
Raul Wagner Costa
46cf1f1914
Linearize light colors on the CPU
2023-10-14 18:10:35 +00:00
Joshua Barretto
748cde14be
Factored out common lantern animation
2023-10-14 15:46:20 +01:00
Joshua Barretto
30ecc997ea
Factor tool back animation code out
2023-10-14 15:06:08 +01:00
Joshua Barretto
03f698034b
Nicer running
2023-10-14 14:27:01 +01:00
Joshua Barretto
e293de5bae
Added wielding for wallrunning
2023-10-14 12:27:08 +01:00
Joshua Barretto
32b0b33abe
Merge branch 'zesterer/backpack-fixes' into 'master'
...
Make backpacks distinct ArmorKinds, fix visual offsets of carried weapons
See merge request veloren/veloren!4131
2023-10-13 22:21:53 +00:00
Joshua Barretto
64cb9b099d
Better rolling
2023-10-13 22:35:34 +01:00
Joshua Barretto
510b5eaf98
Fixed vanishing legs
2023-10-13 21:55:40 +01:00
Joshua Barretto
6dc5a5b366
Made bird legs more reasonable
2023-10-13 21:25:39 +01:00
Joshua Barretto
921c1cc0d9
Fixed glidewield
2023-10-13 21:09:33 +01:00
Joshua Barretto
f29e7846f2
Better backward strafing
2023-10-13 20:22:39 +01:00
Joshua Barretto
adf77c48df
Fixed glider shoulders
2023-10-13 19:44:55 +01:00
Joshua Barretto
93632c59af
Somewhat balanced racial running speeds
2023-10-13 19:28:21 +01:00
Joshua Barretto
46b8533681
Better hand movement during strafe
2023-10-13 19:09:48 +01:00
Joshua Barretto
755ce65357
Revert quadmed change
2023-10-13 18:56:18 +01:00
Joshua Barretto
825c59d8d7
Much improved strafing
2023-10-13 17:11:01 +01:00
Joshua Barretto
a1349d8176
Added foot motion when turning on the spot
2023-10-13 15:16:47 +01:00
Joshua Barretto
f8c24666eb
Fixed strafing
2023-10-13 14:44:37 +01:00
Joshua Barretto
7f922d8a27
Improved running animation of several skeletons
2023-10-13 14:07:49 +01:00
Isse
e0c67c470b
Merge branch 'isse/small-fixes' into 'master'
...
Client local time, used for fluid shaders
See merge request veloren/veloren!4128
2023-10-13 12:17:51 +00:00
Isse
56175c2730
rename client_time to local_time
2023-10-13 13:17:52 +02:00
Joshua Barretto
9dd5cd24d1
Make backpacks distinct ArmorKinds, fix visual offsets of carried weapons
2023-10-13 11:57:49 +01:00
Joshua Barretto
0f2d4c261a
Merge branch 'zesterer/better-anims' into 'master'
...
Improving some animations
See merge request veloren/veloren!4127
2023-10-12 20:18:11 +00:00
Joshua Barretto
d1d4d527c7
Fixed test
2023-10-12 20:37:53 +01:00
Joshua Barretto
0b1ffb6695
Fixed footstep timings
2023-10-12 20:31:10 +01:00
Joshua Barretto
245855bf5c
Remove redundant code, fix riding
2023-10-12 19:00:51 +01:00
Joshua Barretto
dc6c5190f2
Correct shoulder orientation when holding lantern
2023-10-12 18:13:46 +01:00
Joshua Barretto
1d33d7e4c4
Fixed lantern holding logic
2023-10-12 18:08:24 +01:00
Joshua Barretto
eab9e0e047
Shift feet due to run tilt
2023-10-12 17:57:02 +01:00
Joshua Barretto
dac228d733
Account for tilting for foot orientation
2023-10-12 17:43:29 +01:00
Joshua Barretto
ecc2991ef5
Vary animation speed based on humanoid scale
2023-10-12 17:27:22 +01:00
Joshua Barretto
a895243cb2
Fixed shoulder pads for new running animation
2023-10-12 17:01:57 +01:00
Joshua Barretto
4439d1e3fe
Improved riding animation
2023-10-12 16:39:32 +01:00
Joshua Barretto
2880dd7af4
Minor improvements to running
2023-10-12 16:18:53 +01:00
Joshua Barretto
2d68a93a78
Improved existing weapon wielding animations
2023-10-12 15:12:35 +01:00
Joshua Barretto
148069b4ad
Fixed rolling angles
2023-10-12 15:12:23 +01:00
Joshua Barretto
1c6aa4a53e
Improved wielding animation
2023-10-12 14:18:54 +01:00
Joshua Barretto
d52f3af727
Better gliding
2023-10-12 12:34:17 +01:00
Joshua Barretto
d5565c4a41
Added strafe-like rolling
2023-10-12 12:34:08 +01:00
Joshua Barretto
ad580ab33c
Better head movement
2023-10-12 01:28:21 +01:00
Isse
68857d5af7
fix client without singleplayer feature
2023-10-12 01:47:30 +02:00
Isse
72db9b61b3
client local time
2023-10-12 01:46:12 +02:00
Joshua Barretto
7c170ce246
Improved running animation
2023-10-12 00:07:48 +01:00
Isse
472b996c8e
Merge branch 'isse/shader-fp-fixes' into 'master'
...
Shader floating point fixes
See merge request veloren/veloren!4120
2023-10-11 23:04:33 +00:00
Isse
4967eebb0b
change time of day repeat to 1000 days
2023-10-11 23:12:54 +02:00
maxicarlos08
8a5f237e9c
Frost gigas tweaks
2023-10-08 11:35:01 +00:00
Isse
7d37646dac
renames and comments
2023-10-07 19:53:55 +02:00
Isse
bc436e2c9f
make particles only use 1 float for inst time again
2023-10-07 19:53:55 +02:00
Isse
a152e4dfb4
time-proof usages of tick
2023-10-07 19:53:55 +02:00
Isse
b11aac2b5b
use look dir for spectator
2023-10-07 19:53:55 +02:00
Isse
6d4be9bd01
time proof time of day in shaders
2023-10-07 19:53:55 +02:00
Marcel Märtens
8e95cb944d
cargo fmt after updating new toolchain
2023-10-06 09:13:01 +02:00
Marcel Märtens
cb25a409d5
more clippy fixes in all binaries
2023-10-06 09:12:31 +02:00
Marcel Märtens
631f3ab8ee
fix clippy issues, WITHOUT clippy::needless_pass_by_ref_mut as we are still unsure how to proceed with it. we want to keep the &mut ref where we are actually writing. maybe we need another method support
2023-10-05 23:23:27 +02:00
Marcel Märtens
882a8d104c
Revert "extended clippy from quality.sh"
...
This reverts commit 30ebb7f2edcf299e4886aa7de6573ef54353a8dd.
2023-10-05 22:00:49 +02:00
Marcel Märtens
df03c92741
extended clippy from quality.sh
2023-10-05 22:00:49 +02:00
Marcel Märtens
540f0d10f2
cargo clippy after toolchain-update
2023-10-05 22:00:49 +02:00
Marcel Märtens
394c8892bb
update toolchain to nightly-2023-09-28
2023-10-05 22:00:48 +02:00
Maxicarlos08
a3be68930e
review comments
2023-10-02 23:23:42 +02:00
Maxicarlos08
7734b653e7
replace all uses of Arc<> with references
2023-10-02 16:52:41 +02:00
Maxicarlos08
9ababec625
fix UI issues & cleanup
2023-09-29 23:30:44 +02:00
Maxicarlos08
66f6b81575
singleplayer server initialization status
2023-09-29 23:30:14 +02:00
Maxicarlos08
9a3f53c32c
added status updates to loading screen
2023-09-29 23:30:14 +02:00
Imbris
9c398cb06d
djust for changes in specs safety refactor
2023-09-24 23:46:59 -04:00
Imbris
cd98dd5245
Remove unused deps flagged by cargo-machete
2023-09-21 22:59:50 -04:00
Maxicarlos08
3f6d23ad7f
remove unwrap from controller modifier handler
2023-09-18 18:34:57 +02:00
Isse
f4ca60cbb6
Map selector and generation UI
2023-09-17 17:11:19 +00:00
Imbris
34ee35c524
Prefer locking the cursor when grabbing it (if that option is supported)
...
over just confining it to the window.
This prevents the cursor from moving around when controlling the camera.
2023-09-10 16:51:31 -04:00
Maxicarlos08
ec42b9b5ce
don't store group id in ChatMode
2023-09-06 17:47:16 +02:00
Xiretza
06111612a3
voxygen: better translation of buff-death messages
...
This removes interpolation of translated strings, which is bad practice
because it simply doesn't work in many languages.
Translation files were updated using the following fish script. Some
resulting translations are truly terrible, but they always have been -
now it's just a lot more obvious.
```
function getbuff --argument langfile buff
grep hud-outcome-$buff $langfile | cut -d= -f2- | string trim
end
set buffs burning bleeding curse crippled frozen mysterious
function replacebuffs --argument langfile entity
set slug 'hud-chat-died_of_'$entity'_buff_msg'
for buff in $buffs[-1..1]
set bstr (getbuff $langfile $buff)
or continue
sed -i -e '/'$slug'/{p; s/[^=]* = \(.*\)/ .'$buff' = \1/; s/{ \$died_of_buff }/'(string replace / '\\/' $bstr)'/}' $langfile
end
sed -i -E 's/('$slug' \=).*/\1/' $langfile
end
function dofile --argument langfile
sed -i -e s/buff_nonexistent/nonexistent_buff/ $langfile
for entity in pvp npc nonexistent
replacebuffs $langfile $entity
end
sed -i -e s/nonexistent_buff/buff_nonexistent/ $langfile
sed -i -e /hud-outcome-/d $langfile
sed -i -e '/#.*outcomes/d' $langfile
end
for langfile in assets/voxygen/i18n/*/hud/chat.ftl
echo doing $langfile
dofile $langfile
end
```
2023-08-29 17:09:48 +00:00
Xiretza
9ef2875db7
voxygen: avoid unnecessary allocation
...
Cow::to_string() goes through &str even for an Owned variant,
Cow::into_owned() passes Owned variants through as-is. As it happens,
the values here are always Owned (see comment in try_msg_ctx()
implementation).
2023-08-29 17:09:31 +00:00
Thomas S
4d21fbaea5
add fr translations
2023-08-29 10:14:48 +00:00
Marcel
f6b1d39cf4
Merge branch 'xMAC94x/update_dependencies' into 'master'
...
xmac94x/update dependencies
See merge request veloren/veloren!4090
2023-08-28 17:08:55 +00:00
Maxicarlos08
f2958954b9
new model for portal & use cultist particles
2023-08-27 19:40:49 +02:00
Marcel Märtens
b4216ec634
get rid of old criterion
2023-08-27 19:17:04 +02:00
Imbris
de34726fa7
Merge branch 'imbris/winit-update-v2' into 'master'
...
Update winit to 0.28
See merge request veloren/veloren!4088
2023-08-27 15:10:00 +00:00
Imbris
eec1b5853e
Remove unused cpal version
...
Also it turns out directories-next is in use for something that we need
2023-08-23 00:47:31 -04:00
Imbris
f5445774de
Update winit to 0.28
...
Hopefully works better on wayland!
2023-08-23 00:45:36 -04:00
Christof Petig
b20ff5144c
determine location names when loading character list
2023-08-22 22:41:48 +02:00
Joshua Barretto
6fbca74e88
Merge branch 'maxicarlos08/dungeon-avoid-cave' into 'master'
...
Cheesing fixes to old-style dungeons
See merge request veloren/veloren!4014
2023-08-19 11:12:01 +00:00
Maxicarlos08
14f433b6cd
used second sfx for teleport event
2023-08-19 11:44:58 +02:00
Maxicarlos08
dc1756b2df
added sfx (thanks to @flo666)
2023-08-17 22:47:35 +02:00
Evgen Kot
9f213019d1
Settings for Si prefixes in the interface menu
2023-08-17 15:24:05 +00:00
Maxicarlos08
e5e26149ed
review
2023-08-17 11:16:20 +02:00