Couls
4a4c061b55
Extend item pickup UI to group members
2022-09-20 22:13:50 +00:00
Sam
c228d9cc3f
Addressed comments
2022-09-17 13:10:01 -04:00
Sam
3d6c9a780d
Removed redundant package parameter from init function of hot reloading
2022-09-17 00:55:28 -04:00
Sam
cfeb197f85
Removed duplicate crates added so there could be dynamic crates, now compiled with crate type specified instead.
2022-09-17 00:50:59 -04:00
Sam
23c51af437
Consolidated voxygen and server dynlibs into a common dynlib
2022-09-16 23:43:26 -04:00
Sam
b632dbffdd
Hot reloading attack code in agent now functional
2022-09-16 22:13:18 -04:00
Sam
ddb56bd560
Dynamic library compiles, but still panics
2022-09-16 22:13:18 -04:00
Sam
525630c37a
Moved some agent code into separate crate to facilitate hot reloading of that agent code.
2022-09-16 22:13:18 -04:00
Joshua Yanovski
e9a463d459
Revert "Merge branch 'xMAC94x/update-deps' into 'master'"
...
This reverts merge request !3608
2022-09-15 18:51:48 +00:00
Joshua Yanovski
cafdcad8ce
Merge branch 'sharp/improve-msg' into 'master'
...
Improve some server system performance
See merge request veloren/veloren!3614
2022-09-15 04:30:31 +00:00
Joshua Yanovski
2c15d0af56
Reduce overhead of messaging systems.
2022-09-14 21:04:53 -07:00
James Melkonian
5d5cb28b59
Fix pet aggro
2022-09-14 19:48:34 +00:00
flo
dc688bccb9
fix_salamander_and_elbst
2022-09-13 17:32:53 +00:00
Marcel Märtens
a32b269252
steal sharps clippy improvements to the old nightly
2022-09-11 16:10:56 +02:00
Joshua Yanovski
986d104faa
Update Rust toolchain.
2022-09-08 15:43:53 -07:00
Marcel Märtens
d9e6f10688
update dependencies
2022-09-08 23:29:08 +02:00
Joshua Yanovski
f5aee1d2a7
Allow mods/admins to log in when server is full.
...
As a side effect, this moves the initial game server sync message into
the login code, since that's the first place we can check for admin
permissions and we want to avoid sending large messages to users who are
not authenticated (especially if the player cap has been reached;
previously, the player cap check limited the damage that could be done
by unauthenticated players).
Some fallout from this is that we don't synchronize the Player component
anymore, which had some minor effects on voxygen. This update also
breaks Torvus, since Client::new now expects the username and password
to be provided from the getgo--an accompanying MR will be submitted to
fix it.
2022-09-06 21:42:31 -07:00
Samuel Keiffer
34fa03a425
Merge branch 'juliancoffee/bigger-kit' into 'master'
...
Make /kit use all weapons from possible modulars
See merge request veloren/veloren!3595
2022-09-06 04:45:12 +00:00
juliancoffee
68da12ab6b
Reduce traversal_config min dist
...
* Fix LOS pillar cheesing
2022-09-05 02:17:15 +03:00
juliancoffee
421aa44d5f
Make kit generate all possible modulars
2022-09-05 00:24:58 +03:00
flo
6c89cd8fbf
put Organ under Toolkind Instrument
2022-08-30 16:55:02 +00:00
Samuel Keiffer
52ce12f383
Merge branch 'floppy-music-instruments' into 'master'
...
Music Instruments
See merge request veloren/veloren!3535
2022-08-28 18:48:18 +00:00
flo
9339971032
Music Instruments
2022-08-28 18:48:18 +00:00
Imbris
334937568e
Add an entity view distance setting that allows limiting the distance
...
entities are synced from and displayed in.
NOTE: Syncing entities work at the granularity regions which are
multi-chunk squares but the display of entities in voxygen is limited in
a circle with the radiues of the supplied distance.
Additional details and changes:
* Added `ViewDistances` struct in `common` that contains separate
terrain and entity view distances (the entity view distance will be
clamped by the terrain view distance in uses of this).
* View distance requests from the client to the server now use this
type.
* When requesting the character or spectate state the client now passes
its desired view distances. This is exposed as a new parameter on
`Client::request_character`/`Client::request_spectate`. And the client
no longer needs to send a view distance request after entering these
states. This also allows us to avoid needing to initialize `Presence`
with a default view distance value on the server.
* Removed `DerefFlaggedStorage` from `Presence` and `RegionSubscription` since the
change tracking isn't used for these components.
* Add sliders in voxygen graphics and network tabs for this new setting.
Show the clamped value as well as the selected value next to the
slider.
* Rename existing "Entities View Distance" slider (which AFAIK controls
the distance at which different LOD levels apply to figures) to
"Entities Detail Distance" so we can use the former name for this new
slider.
2022-08-25 23:24:43 -04:00
Imbris
c36d6e873f
Fix issue with the region subscription system not updating on view
...
distance changes (until the player crossed a chunk boundary and
triggered the normal update).
This introduces a `ViewDistance` struct that provides an abstraction
around limiting the rate the view distance can be cycled up and down.
This helps avoid unnecessary sending, deleting, and then resending of
synced things like entities (the client will still delete its terrain
locally and re-request it though).
The second part of this fix is storing the last view distance in the
`RegionSubscription` struct and then updating region subscriptions if
this doesn't match the current view distance in the `Presence`
component.
2022-08-25 23:24:43 -04:00
Isse
20013e17ab
Merge branch 'isse/remove-print' into 'master'
...
Remove print
See merge request veloren/veloren!3563
2022-08-24 22:28:13 +00:00
flo
e882e62c08
seachapel
2022-08-24 21:50:53 +00:00
IsseW
5232b6e9af
remove print
2022-08-24 23:38:18 +02:00
Joshua Barretto
51d90707b5
Relaxed automod somewhat
2022-08-23 10:03:06 +01:00
Imbris
ce8b8b6f12
Update changelog, cargo fmt
2022-08-21 12:10:20 -04:00
Imbris
7439d09708
Ensure that the client clears pending trades on its side when exiting to
...
the character screen (and similar actions). When any entity is
deleted cancel any existing trades associated with it.
2022-08-20 18:47:09 -04:00
Imbris
87815b4615
Use send_fallible
in notify_client
implementation to document that any errors are ignored (and use if let
instead of map
)
2022-08-20 18:47:09 -04:00
Imbris
f1b6805c65
Remove outdated comments in handle_destroy and refactor map_err
to if let Err
2022-08-20 18:47:09 -04:00
Imbris
0ee0d446f1
Make /kill_npcs delete entities instead of setting health to 0, to avoid drops or other undesired effects from occuring.
2022-08-20 18:47:09 -04:00
juliancoffee
6319dcfc22
Add more components in /body
...
* Add mass
* Add density
* Add collider.
This one is strange as always, I don't know what's wrong, but debug hitbox
changes only after death. Real one seems to work.
2022-08-20 17:02:08 +03:00
juliancoffee
a371aad05e
Add /body command that allows you to switch body
2022-08-20 15:20:27 +03:00
Tormod Gjeitnes Hellen
e306b3bfe3
Have the ambushers say something.
...
Very unsure about the way I did this...
2022-08-17 23:50:09 +02:00
Tormod G. Hellen
753a51e683
Make selfish bastards ambush people when they're alone.
2022-08-17 23:50:09 +02:00
Saverio Miroddi
021a8be62e
Server: Vacuum database on startup
...
Runs after the migrations. In some cases, it can reclaim a significant amount of space (reported 30%).
2022-08-17 20:12:20 +02:00
AldanTanneo
ba87a405af
Discord Activity
2022-08-15 15:58:37 +00:00
Samuel Keiffer
a1b5f53d15
Merge branch 'craft-all' into 'master'
...
Craft all
See merge request veloren/veloren!3525
2022-08-12 00:47:48 +00:00
Julio Cezar Silva
9315482fc4
Craft all
2022-08-12 00:47:48 +00:00
Samuel Keiffer
9112e2177a
Merge branch 'vfoulon80/agent-behavior-tree' into 'master'
...
Refactor agent's behavior tree
See merge request veloren/veloren!3500
2022-08-11 20:46:14 +00:00
Isse
e81dade43f
Fix compilation with worldgen turned off.
2022-08-11 20:27:25 +00:00
Vincent Foulon
b1baa09815
Address review comments
2022-08-11 21:15:46 +02:00
Joshua Barretto
602de267b1
Perform validation on all kinds of chat message
2022-08-11 11:11:33 +01:00
Joshua Barretto
4e103c433f
Simplified and improved alias validation
2022-08-11 11:11:31 +01:00
Joshua Barretto
4d110a542c
Improved banned words loading
2022-08-11 11:09:53 +01:00
Joshua Barretto
52bd7b2485
Added automod
2022-08-11 11:09:52 +01:00
IsseW
87821d5c1d
force update counter
2022-08-09 19:22:09 +02:00
Isse
0471e78f41
spectate mode :D
2022-08-09 18:43:13 +02:00
Samuel Keiffer
8602a04e71
Merge branch 'floppy-DesertCity' into 'master'
...
DesertCity
See merge request veloren/veloren!3495
2022-08-08 09:58:19 +00:00
flo
5dd9991311
DesertCity
2022-08-08 09:58:18 +00:00
Imbris
d5b59c2bb7
Convert away from IdvStorage to mixture of VecStorage and DenseVecStorage
2022-08-08 00:38:20 -04:00
Vincent Foulon
c1dcb6e412
Fix missing translation key in interaction
2022-08-07 21:16:31 +02:00
Vincent Foulon
b82da6acdb
Reimplement !3508
2022-08-07 21:11:58 +02:00
Vincent Foulon
62568d2229
Add documentation
2022-08-07 20:54:09 +02:00
Vincent Foulon
3203051fc3
Move interaction-cancelling code in interaction behavior + includes missing fix from !3467
2022-08-07 20:54:08 +02:00
Vincent Foulon
4f53d055de
Reimplement !3467 + fix event being pushed in front of agent inbox
2022-08-07 20:54:07 +02:00
Vincent Foulon
6994b026b1
Remove unused import
2022-08-07 20:54:06 +02:00
Vincent Foulon
faf2b13ac1
Move recv_interactions into BehaviorTree + cleanup functions ^& warnings
2022-08-07 20:54:02 +02:00
Vincent Foulon
d105d7063c
Cleanup prof_span + finish unfinished module rename
2022-08-07 20:50:37 +02:00
Vincent Foulon
6fae4efd45
PoC: Refactor agent's behavior tree
2022-08-07 20:50:24 +02:00
juliancoffee
d000cc90a1
Migrate code to new i18n API
2022-08-06 21:56:01 +03:00
Vincent Foulon
8862258f61
Deny any interaction received during hostile_tree
2022-08-06 18:31:42 +00:00
Marcel Märtens
bfcc2cb802
Change the version number to 0.13
2022-07-23 14:06:08 +02:00
Forest Anderson
9d67deeeb7
Reverted removal of msg
2022-07-17 13:32:53 -04:00
tygyh
120ee6b6c0
Fix typos
2022-07-15 18:59:37 +02:00
tygyh
cbe4d9d807
Remove unused imports
2022-07-15 16:00:27 +02:00
tygyh
5e5698249b
Remove unnecessarily qualified paths
2022-07-15 14:49:46 +02:00
Isse
1e3b5383cf
Merge branch 'zesterer/better-rain' into 'master'
...
Better rain
See merge request veloren/veloren!3464
2022-07-13 23:25:33 +00:00
Joshua Barretto
f48665366b
More lightning position variety
2022-07-13 21:45:37 +01:00
Isse
9edfbaa29d
fix agent aggression when not recieving damage from attack
2022-07-13 19:46:48 +02:00
Joshua Barretto
25c55b6a25
Better rain performance, wetness
2022-07-13 18:34:34 +01:00
Socksonme
3f0f1c423c
Small fixes
2022-07-12 21:01:47 +00:00
Joshua Barretto
4e854a28ff
Fixed occlusion bias
2022-07-10 16:56:45 +01:00
Joshua Barretto
47b236b1f0
Better lightning rates, fixed shaders
2022-07-10 13:44:11 +01:00
Joshua Barretto
836fe2b1c6
Proper lightning
2022-07-09 01:59:18 +01:00
Joshua Barretto
6d1b46956d
Better storms
2022-07-09 00:14:59 +01:00
Joshua Barretto
4531a4e3f9
Added lightning
2022-07-08 23:26:33 +01:00
Joshua Barretto
6c4b10d881
Use existing humidity
2022-07-08 20:18:07 +01:00
Joshua Barretto
28bc9db198
Better cloud cover
2022-07-08 18:09:13 +01:00
Marcel Märtens
e4909650e1
update hashbrown, specs, and tracy
2022-07-06 15:41:59 +02:00
IsseW
5a0cdc2528
add rain threshold that depends on chunk moisture
2022-07-04 18:18:43 +02:00
IsseW
80e29e2c20
put rain_density in uniform
2022-07-04 18:18:37 +02:00
IsseW
27ec6d7469
add weather_zone command
2022-07-04 18:18:33 +02:00
IsseW
121cf3becc
Comment fixes
2022-07-04 18:11:44 +02:00
IsseW
fd12c8abdb
Remove dead shader code, clean up weather.rs
2022-07-04 18:10:06 +02:00
DaforLynx
dc8424c549
Moving audio code
2022-07-04 18:10:05 +02:00
IsseW
6215ccd522
Remove dead code
2022-07-04 18:07:24 +02:00
IsseW
b82bb5b247
Don't have rain be behind an expiremental shader
2022-07-04 18:07:22 +02:00
IsseW
3eabe24f12
base occlusion texture size of off voxels
2022-07-04 18:07:19 +02:00
IsseW
6d40caed23
wind adjust
2022-07-04 18:07:17 +02:00
IsseW
54f958acc7
more correct occlusion
2022-07-04 18:07:16 +02:00
DaforLynx
83ee54001e
Ambience slider; fix to utterances
2022-07-04 18:07:15 +02:00
IsseW
79cac935c8
Added rain occlusion
2022-07-04 18:07:11 +02:00
DaforLynx
ca815f25a1
merging some UI sfx from a now-dead branch
...
Merge part 2
merge part 3
Merge part 4
merge part 5
2022-07-04 18:07:07 +02:00
Joshua Barretto
48117988e1
Better rain threshold
2022-07-04 18:07:06 +02:00
Joshua Barretto
767093105f
Rebalanced rain
2022-07-04 18:07:05 +02:00
Joshua Barretto
502145a6f9
Cloud movement is more prominent
2022-07-04 18:07:01 +02:00