Monty Marz
32f6d42ed9
alpha disclaimer
2020-06-24 13:44:39 +00:00
Marcel Märtens
9485b45e70
switch to tracing
stlye and enhance logs with usefull information
...
- Updated CHANGELOG
- reduce dependencies
- found out that we have alot of duplicate coding... alot...
2020-06-22 09:53:15 +02:00
Kevin Glasson
19c2bf1181
Add hotbar state persistence.
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Persist the hotbar state to disk by writing it out to a `profile.ron`
situated next to the existing `settings.ron`. There are individual
profiles for every character on every server. On creation of a new
character the default hotbar state will be `[None; 10]` i.e. the hotbar
will be empty.
Resolves: https://gitlab.com/veloren/veloren/-/issues/577
2020-06-19 08:00:21 +08:00
scott-c
88d68df2c0
Remove wield requirement to swap loadout
2020-06-17 21:34:58 +08:00
Justin Shipsey
2f896849d4
Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
2020-06-16 21:32:39 +00:00
scott-c
0b9cae84de
Add changes to change log
2020-06-15 18:13:32 +08:00
Shane Handley
825cf98a00
Fixes a bug where run sfx were being played during a roll.
2020-06-15 06:53:50 +10:00
Justin Shipsey
688f917308
asset
...
missing fix
2020-06-14 09:22:21 +00:00
Shane Handley
6a1cec8860
Docs, make adding event mappers easier for sfx, remove placeholder
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sounds.
2020-06-09 00:41:46 +10:00
Ben Wallis
1d564f53c7
Fix #322 - Refactored audio output device enumeration to fail gracefully when audio devices with null or otherwise unusable names are encountered
2020-06-07 16:24:22 +01:00
Joey Maher
458ac4af5e
Adds simple auto walk functionality. Toggleable or push to hold
2020-06-06 13:09:01 -05:00
Joey Maher
25e74ee6e2
Toggle_lantern after dropping a Lantern slot item
2020-06-06 07:37:43 -05:00
Joey Maher
8d90952074
Add channel to send messages up from methods like fetch_events to hud
2020-06-05 14:27:22 -05:00
S Handley
e0633a238e
Update CHANGELOG and a TODO, fix safer deserialisation for inventory
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data.
2020-06-04 11:44:33 +00:00
S Handley
b1d191301a
Make the persistence system code more generic so that it handles all
...
data associated with a character, rather than individually as we were
planning to do with stats/inv/etc... This removes potential for DB locking when we deal with each individually, and we
should have plenty of room for additional writes within the transaction.
2020-06-01 21:34:52 +00:00
scott-c
c899bdf6ab
Add to changelog
2020-06-01 22:21:54 +08:00
Justin Shipsey
3877efec50
optimization and tails
2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04
Added 36 Swords
...
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
CapsizeGlimmer
72e90d5376
speech bubble changelog
2020-05-27 13:50:50 +02:00
Justin Shipsey
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
Imbris
a550c5de52
Merge branch 'qrazhan/450-feedback-on-alias-change' into 'master'
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Issue #450 : Send update chat message to all clients on successful alias change.
Closes #450
See merge request veloren/veloren!1018
2020-05-27 05:33:22 +00:00
Prashan Dharmasena
cba403df36
Closes #450 : Send update chat message to all clients on successful alias change.
2020-05-26 22:00:47 -07:00
Joshua Yanovski
34427373ef
Make civsim and sites deterministic.
...
For anything in worldgen where you use a HashMap, *please* think
carefully about which hasher you are going to use! This is
especially true if (for some reason) you are depending on hashmap
iteration order remaining stable for some aspect of worldgen.
2020-05-21 21:43:54 +02:00
Joshua Barretto
5c3a08e450
Updated changelog and fmt
2020-05-19 14:41:08 +01:00
Silentium
1673a25e8b
Added 2 sets of armour.
2020-05-17 19:02:59 +00:00
Marcel Märtens
4876dd492d
fix Changelog.md links
2020-05-16 01:18:50 +02:00
Marcel Märtens
ec03c4518a
Change the version number to 0.6
2020-05-16 00:50:40 +02:00
Joshua Barretto
aac28d04d5
Added dungeon bosses, boss loot, boss arenas
2020-05-15 16:05:50 +01:00
CapsizeGlimmer
0a723614f9
Popup message when setting waypoint
2020-05-14 16:56:10 +00:00
Forest
b678796549
Fix spelling and structure of changelog
2020-05-13 09:58:42 -04:00
Forest Anderson
28402e2bc1
Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
...
Capsize glimmer/tab completion
See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
CapsizeGlimmer
3f76d1d702
Rework tp command - "/sudo player /tp" is short for "/sudo player /tp sudoer"
2020-05-10 19:17:34 -04:00
Snowram
b8ed55113b
Updated changelog
2020-05-10 01:41:35 +02:00
S Handley
5a13b54cbf
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
63826d1a50
Add optional argument to /get_items
2020-05-07 18:39:48 +00:00
CapsizeGlimmer
701f38ab69
Enter the world by pressing "enter" at character selection
2020-05-04 19:08:51 +02:00
CapsizeGlimmer
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Monty Marz
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Joshua Barretto
2eac00405d
Updated changelog
2020-04-29 17:01:35 +02:00
Justin Shipsey
171e865f57
new animals
2020-04-28 03:13:23 +00:00
Joshua Barretto
237da2134d
Updated changelog
2020-04-25 21:44:43 +01:00
CapsizeGlimmer
bbbe03a033
Implement /sudo command
2020-04-23 22:36:19 -04:00
Joshua Barretto
7a11da1540
Updated changelog
2020-04-23 18:20:34 +01:00
Justin Shipsey
7519e842e9
6 new music tracks
2020-04-23 17:16:45 +00:00
Pfauenauge
25a9d5bf2f
resolved comments
2020-04-12 21:45:19 +02:00
Imbris
053458c2e3
Changelog and small fix
2020-04-12 18:41:09 +02:00
Carbonhell
198c875559
Carbonhell/keybindings
2020-04-08 17:36:37 +00:00
Piotr Korgól
84b1abdfcb
Prevent projectiles from hitting their owners
2020-04-06 23:08:54 +02:00
Capucho
a21ae27a77
Add player transparency and silhouette
2020-04-04 19:36:55 +00:00
Monty Marz
1af82604b5
German Translation
2020-04-04 14:39:54 +00:00