Monty Marz
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099dfc959f
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translations, fixes
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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b30dfd1539
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sync
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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93a86a951e
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Tweaked default graphics settings
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2020-11-23 10:57:56 +00:00 |
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Monty Marz
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82da969707
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fix overly long names clipping on the minimap
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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7850b0bcaf
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Added site names, dungeon difficulty, better explosions
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2020-11-23 10:57:55 +00:00 |
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Monty Marz
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5b907ede9e
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fix hints
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2020-11-23 10:57:55 +00:00 |
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Monty Marz
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884a5d9c51
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fix scrolling on non-windows OS
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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058908f603
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Made flamethrower and healing staff emit light on use
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2020-11-23 10:57:55 +00:00 |
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Monty Marz
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97934d1070
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map fixes
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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5930ca4a59
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Temporarily make particles opaque to avoid depth-related rendering problems
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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7eb437501d
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Fixed various particle issues
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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0f2e7434fc
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Sun, brightness, and gamma adjustments
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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bcc220804a
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Added exposure to settings
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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327febd9b2
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Updated changelog
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2020-11-23 10:57:53 +00:00 |
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Joshua Barretto
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062ce4b158
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Resolved or patches various water shader issues
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2020-11-23 10:57:16 +00:00 |
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Treeco
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f78b165320
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Replaced placeholder willow generating conditions
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2020-11-23 10:57:16 +00:00 |
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Monty Marz
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8b6c73744e
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more map stuff
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2020-11-23 10:57:16 +00:00 |
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Joshua Barretto
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1e7b9fa9b5
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Resolved or patches various water shader issues
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2020-11-23 10:57:16 +00:00 |
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Joshua Barretto
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86571c9e2e
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Partially fixed mist
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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aa59d66a76
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Fixed many map problems, re-added surface mist
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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579bdcf10e
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Forest soil undulation, better acadia placement
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2020-11-23 10:57:15 +00:00 |
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Monty Marz
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99b3a4465a
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WIP map zooming and dragging
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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ef03137c65
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Better water, shadows, clouds
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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be1fb5b5d2
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Shader quality tweaks
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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0e8a14250f
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Minor emissions tweaks
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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42c6142ec6
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Added occasional sky emission at night
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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28b0a00b44
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Removed per-level dungeon waypoints
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2020-11-23 10:57:14 +00:00 |
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Joshua Barretto
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e09c22f9cc
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Altered splay to avoid strange LoD shape
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2020-11-23 10:45:02 +00:00 |
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Monty Marz
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c825e33f1a
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map icon options WIP
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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34987c1654
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Don't do gamma twice
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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271c1e29a5
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Adjusted sun/moon for HDR
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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1d031538f9
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Added HDR
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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49df604de0
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Better scattering and scatter (of both varieties)
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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ee65b4fb17
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Improved cloud quality by improving sun access heuristic
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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29a8e8c359
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Fixed rebase
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2020-11-23 10:45:02 +00:00 |
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Monty Marz
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1864f4626c
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map icons
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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de685b00b2
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Improved water pathfinding
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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71b7e1ef90
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Better non-climbing NPC pathfinding in rivers
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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b352ef5d55
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Terrain pop-in, fixed agent pathfinding in water
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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717fd88565
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Experimental dissolve VD
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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6adfa547db
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Added site icons to main map
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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d4d4f17d3c
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Added world map size icons
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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c906764889
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Better LoD
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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450bc6c4ae
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Prevented rtsim entities always climbing
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2020-11-23 10:45:01 +00:00 |
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Monty Marz
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f448212515
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Update leather_blue-0.vox
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2020-11-23 10:45:01 +00:00 |
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Monty Marz
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225756b011
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npc armour
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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7359dc6e1f
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Removed giants, gave lanterns to rtsim NPCs
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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22fb71905b
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Added rtsim entities moving when unloaded, better generation
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2020-11-23 10:45:01 +00:00 |
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Monty Marz
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427f431ac8
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Duh.
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2020-11-23 10:45:00 +00:00 |
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Joshua Barretto
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59bb0c433e
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Added simulation entity updating
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2020-11-23 10:45:00 +00:00 |
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