Sam
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fe70b7fbce
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Addressed second round of feedback.
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2020-09-21 17:38:53 -05:00 |
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Sam
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b06ab250cc
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Addressed first round of feedback on sword overhaul.
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2020-09-21 17:38:52 -05:00 |
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Sam
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6dede05a0e
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Combo now only increases when landing a hit.
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2020-09-21 17:38:51 -05:00 |
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Sam
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2aac008b90
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Attack speed now scales with combo in combo melee.
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2020-09-21 17:38:50 -05:00 |
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Sam
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e54483d789
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Shifted hit attempt to before swing duration, instead of after.
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2020-09-21 17:38:49 -05:00 |
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Sam
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04af75bf8d
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Initial implementation of new dash melee.
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2020-09-21 17:38:48 -05:00 |
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Sam
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abcd0af1e3
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Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3).
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2020-09-21 17:38:47 -05:00 |
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jshipsey
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a18c23025e
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stage 2 and 3 anim
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2020-09-21 17:38:46 -05:00 |
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Sam
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847bddbd89
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Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.
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2020-09-21 17:38:46 -05:00 |
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Sam
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2ba9d1e54f
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Added support for different swings in the combo melee having differnt fractions of time buildup duration is split.
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2020-09-21 17:38:45 -05:00 |
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jshipsey
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2451a64b97
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stage 2 animation
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2020-09-21 17:38:44 -05:00 |
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Sam
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0ba5740265
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Added enum for stage section instead of using 4 bools.
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2020-09-21 17:38:43 -05:00 |
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Sam
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440e45f2bc
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Did stuff to support addition of keyframes for combo melee animation.
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2020-09-21 17:38:43 -05:00 |
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Sam
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aab56ea636
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Animation time for combo melee now resets between stages.
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2020-09-21 17:38:42 -05:00 |
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Sam
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cf573a42bd
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Initial implementation of combo melee attack.
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2020-09-21 17:38:41 -05:00 |
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