Commit Graph

6028 Commits

Author SHA1 Message Date
Sam
0b86943e66 Added LoadoutConfig to better specify loadouts. 2020-11-23 10:57:56 +00:00
95d300c0e2 remove level 6 dungeons 2020-11-23 10:57:56 +00:00
099dfc959f translations, fixes 2020-11-23 10:57:56 +00:00
b30dfd1539 sync 2020-11-23 10:57:56 +00:00
93a86a951e Tweaked default graphics settings 2020-11-23 10:57:56 +00:00
82da969707 fix overly long names clipping on the minimap 2020-11-23 10:57:56 +00:00
7850b0bcaf Added site names, dungeon difficulty, better explosions 2020-11-23 10:57:55 +00:00
5b907ede9e fix hints 2020-11-23 10:57:55 +00:00
884a5d9c51 fix scrolling on non-windows OS 2020-11-23 10:57:55 +00:00
058908f603 Made flamethrower and healing staff emit light on use 2020-11-23 10:57:55 +00:00
97934d1070 map fixes 2020-11-23 10:57:55 +00:00
5930ca4a59 Temporarily make particles opaque to avoid depth-related rendering problems 2020-11-23 10:57:55 +00:00
7eb437501d Fixed various particle issues 2020-11-23 10:57:55 +00:00
0f2e7434fc Sun, brightness, and gamma adjustments 2020-11-23 10:57:55 +00:00
bcc220804a Added exposure to settings 2020-11-23 10:57:55 +00:00
327febd9b2 Updated changelog 2020-11-23 10:57:53 +00:00
062ce4b158 Resolved or patches various water shader issues 2020-11-23 10:57:16 +00:00
f78b165320 Replaced placeholder willow generating conditions 2020-11-23 10:57:16 +00:00
8b6c73744e more map stuff 2020-11-23 10:57:16 +00:00
1e7b9fa9b5 Resolved or patches various water shader issues 2020-11-23 10:57:16 +00:00
86571c9e2e Partially fixed mist 2020-11-23 10:57:15 +00:00
aa59d66a76 Fixed many map problems, re-added surface mist 2020-11-23 10:57:15 +00:00
579bdcf10e Forest soil undulation, better acadia placement 2020-11-23 10:57:15 +00:00
99b3a4465a WIP map zooming and dragging 2020-11-23 10:57:15 +00:00
ef03137c65 Better water, shadows, clouds 2020-11-23 10:57:15 +00:00
be1fb5b5d2 Shader quality tweaks 2020-11-23 10:57:15 +00:00
0e8a14250f Minor emissions tweaks 2020-11-23 10:57:15 +00:00
42c6142ec6 Added occasional sky emission at night 2020-11-23 10:57:15 +00:00
28b0a00b44 Removed per-level dungeon waypoints 2020-11-23 10:57:14 +00:00
e09c22f9cc Altered splay to avoid strange LoD shape 2020-11-23 10:45:02 +00:00
c825e33f1a map icon options WIP 2020-11-23 10:45:02 +00:00
34987c1654 Don't do gamma twice 2020-11-23 10:45:02 +00:00
271c1e29a5 Adjusted sun/moon for HDR 2020-11-23 10:45:02 +00:00
1d031538f9 Added HDR 2020-11-23 10:45:02 +00:00
49df604de0 Better scattering and scatter (of both varieties) 2020-11-23 10:45:02 +00:00
ee65b4fb17 Improved cloud quality by improving sun access heuristic 2020-11-23 10:45:02 +00:00
29a8e8c359 Fixed rebase 2020-11-23 10:45:02 +00:00
1864f4626c map icons 2020-11-23 10:45:01 +00:00
de685b00b2 Improved water pathfinding 2020-11-23 10:45:01 +00:00
71b7e1ef90 Better non-climbing NPC pathfinding in rivers 2020-11-23 10:45:01 +00:00
b352ef5d55 Terrain pop-in, fixed agent pathfinding in water 2020-11-23 10:45:01 +00:00
717fd88565 Experimental dissolve VD 2020-11-23 10:45:01 +00:00
6adfa547db Added site icons to main map 2020-11-23 10:45:01 +00:00
d4d4f17d3c Added world map size icons 2020-11-23 10:45:01 +00:00
c906764889 Better LoD 2020-11-23 10:45:01 +00:00
450bc6c4ae Prevented rtsim entities always climbing 2020-11-23 10:45:01 +00:00
f448212515 Update leather_blue-0.vox 2020-11-23 10:45:01 +00:00
225756b011 npc armour 2020-11-23 10:45:01 +00:00
7359dc6e1f Removed giants, gave lanterns to rtsim NPCs 2020-11-23 10:45:01 +00:00
22fb71905b Added rtsim entities moving when unloaded, better generation 2020-11-23 10:45:01 +00:00