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bin
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Update assets_manager to v0.11
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2024-01-20 15:46:16 +00:00 |
comp
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Merge branch 'jcoxeye/price-entries' into 'master'
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2024-01-24 06:57:07 +00:00 |
figure
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rename Vox trait to FilledVox, and change is_empty to is_filled
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2023-05-09 19:43:10 +02:00 |
states
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Merge branch 'zesterer/toggle-light-sprites' into 'master'
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2024-01-22 09:39:31 +00:00 |
terrain
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updated bed sprite height
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2024-01-25 19:40:58 +01:00 |
util
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Remove dead code and factor out into Dir::random_2d
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2023-11-15 11:58:26 +01:00 |
volumes
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cargo fmt after updating new toolchain
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2023-10-06 09:13:01 +02:00 |
astar.rs
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Rename cheapest_score for clarity and add documentation to fields of NodeEntry
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2023-04-24 22:43:40 -04:00 |
cached_spatial_grid.rs
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Revert "Merge branch 'revert-b10718c5' into 'master'"
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2021-04-21 17:10:13 +00:00 |
calendar.rs
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Small fixes
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2023-03-29 23:11:59 +00:00 |
character.rs
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determine location names when loading character list
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2023-08-22 22:41:48 +02:00 |
clock.rs
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fmt
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2023-03-11 08:06:46 -05:00 |
cmd.rs
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Adds Flag to ArgumentSpec to support server command arguments like 'kill_npcs --also-pets'
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2024-01-20 16:39:42 -08:00 |
combat.rs
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make fortitude scale of difference from maximum health
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2024-01-21 20:18:19 +00:00 |
consts.rs
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Interaction distance check, better text
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2024-01-21 21:30:08 +00:00 |
depot.rs
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cargo clippy after toolchain-update
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2023-10-05 22:00:49 +02:00 |
effect.rs
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Made poise a float at interface of module.
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2021-09-25 14:07:47 -04:00 |
event.rs
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Use SpriteInteract state for toggling lights
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2024-01-21 21:30:08 +00:00 |
explosion.rs
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frost_gigas
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2023-02-15 00:10:37 +00:00 |
generation.rs
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Update assets_manager to v0.11
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2024-01-20 15:46:16 +00:00 |
grid.rs
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Began work on citadel
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2022-10-09 23:23:39 +02:00 |
lib.rs
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Added basic tethering
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2023-10-21 13:49:04 +01:00 |
link.rs
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Avoid re-fetching system data on every link persist
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2023-05-13 12:31:19 +01:00 |
lod.rs
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Better LoD giant trees
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2023-10-18 09:58:00 +01:00 |
lottery.rs
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Update assets_manager to v0.11
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2024-01-20 15:46:16 +00:00 |
mounting.rs
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tavern rtsim
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2023-12-07 20:08:03 +01:00 |
npc.rs
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crustacean-skeleton and crab
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2023-12-16 13:47:55 +00:00 |
outcome.rs
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haniwa
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2024-01-20 17:45:23 +00:00 |
path.rs
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Frost gigas tweaks
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2023-10-08 11:35:01 +00:00 |
ray.rs
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Frost gigas tweaks
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2023-10-08 11:35:01 +00:00 |
recipe.rs
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remove unneeded concatenate implementation
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2023-10-25 00:05:35 +02:00 |
region.rs
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djust for changes in specs safety refactor
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2023-09-24 23:46:59 -04:00 |
resources.rs
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tavern rtsim
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2023-12-07 20:08:03 +01:00 |
rtsim.rs
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Add veloren-common-i18n
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2024-01-14 21:25:15 +02:00 |
shared_server_config.rs
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Clean up day coefficient code
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2023-05-14 22:10:37 +01:00 |
skillset_builder.rs
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Update assets_manager to v0.11
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2024-01-20 15:46:16 +00:00 |
slowjob.rs
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all tests shows there is currently no way to keep rayon from work-stealing over scopes and doing really really weird stuff between the ECS threadpool and the slowjob Threadpool. so even if i dont like to have multiple threads i think there is no other workaround than just creating a second threapool for background tasks
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2022-08-19 09:50:00 +02:00 |
spiral.rs
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fix clamp clippy errors
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2022-11-28 14:26:27 +01:00 |
store.rs
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fix clippy issues, WITHOUT clippy::needless_pass_by_ref_mut as we are still unsure how to proceed with it. we want to keep the &mut ref where we are actually writing. maybe we need another method support
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2023-10-05 23:23:27 +02:00 |
tether.rs
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Finished adding tether graphics
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2023-10-21 13:51:40 +01:00 |
time.rs
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Add wildlife assetization support
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2021-07-17 15:37:30 +03:00 |
trade.rs
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make merchants use tell, and general cleanup
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2023-04-09 19:25:55 +01:00 |
typed.rs
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update toolchain to nightly-2023-04-20
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2023-05-08 18:58:54 +02:00 |
uid.rs
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upgrade wasmer, implement basic WASI, turn off login events for now
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2023-07-01 15:31:53 +02:00 |
view_distances.rs
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fmt
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2023-03-11 08:06:46 -05:00 |
vol.rs
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rename Vox trait to FilledVox, and change is_empty to is_filled
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2023-05-09 19:43:10 +02:00 |
weather.rs
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fmt
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2023-03-11 08:06:46 -05:00 |