veloren/assets/common/abilities
Sam 43874a4aa5 Added healing beam character state.
This was done as there was a lot of special casing in basic beam to account for healing.
2021-03-09 17:58:20 -05:00
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axe balance pass 2 2021-02-27 01:42:47 -05:00
axesimple visual weapon variation, adjust minotaur dash, keyframed golem quake 2021-02-27 01:42:47 -05:00
bow Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
bowsimple BL improvements, various fixes 2021-02-27 01:42:45 -05:00
dagger Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
debug Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
empty Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
farming Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
hammer balance pass 2 2021-02-27 01:42:47 -05:00
hammersimple theropod retrofit, some more moves 2021-02-27 01:42:46 -05:00
sceptre Added healing beam character state. 2021-03-09 17:58:20 -05:00
shield Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
spear minotaur moves, added claygolem 2021-02-27 01:42:47 -05:00
staff Added healing beam character state. 2021-03-09 17:58:20 -05:00
staffsimple Added healing beam character state. 2021-03-09 17:58:20 -05:00
sword balance pass 2 2021-02-27 01:42:47 -05:00
swordsimple initial balance 2021-02-27 01:42:47 -05:00
unique Added healing beam character state. 2021-03-09 17:58:20 -05:00
weapon_ability_manifest.ron New abilities for sceptre are done 2021-03-09 17:56:38 -05:00