return to the character screeen. And other related improvements. * Uid now optional when removing an entity from IdMaps since that Uid may have been transferred to the new entity created when the client exits "in-game". * Added notes about making sure to update the CharacterId mapping when changing the `kind` field of `Presence`. * Add a parameter to `delete_entity_recorded` that indicates whether it is being called from `handle_exit_ingame` and that provides the `Uid` that was removed from the entity so that we can more explicitly and correctly handle that case. * We now add the Uid of the client to the deleted entities list when it exits "ingame". (still need to rework code so that the client doesn't delete its own entity). * Improved integration of possession code with ForceUpdate logic. * Don't remove `Presence` component from old entity in possession so that deleting that entity will properly handle updating the CharacterId unmapping (if the old entity isn't going to be deleted we still remove the `Presence` component so that it doesn't keep terrain loaded). * Added a couple TODOs on existing tangential things I noticed. |
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.cargo | ||
.github | ||
.gitlab | ||
assets | ||
client | ||
common | ||
network | ||
nix | ||
plugin | ||
rtsim | ||
server | ||
server-cli | ||
voxygen | ||
world | ||
.dockerignore | ||
.gitattributes | ||
.gitignore | ||
.gitlab-ci.yml | ||
.mailmap | ||
.rustfmt.toml | ||
.tokeignore | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
clippy.toml | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
flake.lock | ||
flake.nix | ||
LICENSE | ||
README.md | ||
rust-toolchain |
Welcome to Veloren!
Veloren is a multiplayer voxel RPG written in Rust. It is inspired by games such as Cube World, The Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft. The game is in active development and enjoys a flourishing player community.
Development
Currently, most communication among contributors takes place on our official Discord server. You can join it to keep up with the game development, talk to us or even contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You do not need to know how to code to contribute to the game!
Useful links
Sign up - Here you can create an official account for Veloren. Most Veloren servers require you to register with the official authentication server to play.
Click here for more details about authentication
The official authentication server uses TLS encryption extensively. It also employs salted hashing to ensure your login credentials are stored securely. Additionally, the server neither tracks any metrics nor uses data for any purpose other than providing the authentication service.The wiki - The official wiki which provides various information about the game.
The book - The book is a collection of supplementary information about the game. It includes instructions on how to compile the game.
Future plans - This is the development roadmap and what issues the community is currently working on.
Official social media and websites
Get Veloren
We provide builds for Windows, macOS and Linux. The game can be downloaded on the official website:
Due to rapid game development, stable versions become outdated fast and might be incompatible with the public server.
It is recommended to use Airshipper, our official launcher, to keep your game up-to-date easily.
If you prefer to compile the game yourself, follow the instructions in our book.
F.A.Q.
Q: How is this game licensed?
A: It is free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.
Q: What platforms are supported?
A: Veloren can run on Windows, macOS and Linux, on all CPU architectures. However, the x86_64 architecture is the main focus in development. Official builds for the ARM64 architecture are also provided for macOS and Linux. It is likely possible to compile the game on other platforms as well.
Q: Do you accept donations?
A: You can support the project on our Open Collective page.
Credit
Many thanks to everyone who has contributed to Veloren's source code, provided ideas for the game, crafted game art, composed music, hunted bugs, created tools and, overall, supported the project.