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This is needed (for now) in order to parallelize ingame_chat, because one of the handled messages updates this value on the server. It turns out that the value is not actually used on the server, only the client, so this was mostly a matter of threading this back to the correct place. Additionally, we took the opportunity to modify the UI to not log you into the game until your character was confirmed to be loaded, which was a todo item that lets us simplify some error handling logic and remove stuff from global state. |
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ar_SA | ||
be_BY | ||
ca_CA | ||
cz_CZ | ||
de_DE | ||
en | ||
es_ES | ||
es_LA | ||
eu | ||
fr_FR | ||
hu_HU | ||
it_IT | ||
ja_JP | ||
nl_NL | ||
no_NB | ||
pl_PL | ||
pt_BR | ||
pt_PT | ||
ro_RO | ||
ru_RU | ||
sr_SR | ||
sv_SE | ||
th_TH | ||
tr_TR | ||
uk_UA | ||
vi_VI | ||
zh_CN | ||
zh_TW | ||
README.md |
Translation document instructions
In order to keep localization documents readible please follow the following rules:
- Separate the string map sections using a commentary describing the purpose of the next section
- Prepend multi-line strings with a commentary
- Append one blank line after multi-line strings and two blank lines after sections
Adding a new language in Veloren
To add a new language in Veloren, please follow these steps:
- Create a new folder into the
assets/voxygen/i18n
directory - Copy the content of the
en
directory in your new folder - Configure the language metadata in the
_manifest.ron
file - From this point, you can start translating the files!