Go to file
2022-04-23 14:54:01 +00:00
.cargo remove blank line 2022-02-21 04:04:56 +02:00
.github Lock lfs to 2.X 2021-12-28 16:11:58 -05:00
.gitlab add linux-aarch64 on master builds to be consistent 2022-03-03 10:33:19 +01:00
assets Balance tweaks 2022-04-23 14:54:01 +00:00
client update a bunch of dependencies, including clap3 2022-04-04 11:43:29 +02:00
common Balance tweaks 2022-04-23 14:54:01 +00:00
network update a bunch of dependencies, including clap3 2022-04-04 11:43:29 +02:00
nix docs(nix): add notice for vulkan driver error potentially relating to nixpkgs mismatches 2021-08-03 17:45:42 +03:00
plugin Move Veloren to 2021 edition 2022-01-26 16:46:40 +02:00
server Balance tweaks 2022-04-23 14:54:01 +00:00
server-cli update further dependencies, including strum and get rid of old strum_macro 2022-04-04 16:06:47 +02:00
voxygen Balance tweaks 2022-04-23 14:54:01 +00:00
world Balance tweaks 2022-04-23 14:54:01 +00:00
.dockerignore - Load characters after login. 2020-05-09 15:41:25 +00:00
.gitattributes Make gitlab hightlight syntax for ron files (using rust syntax highlighting). Update changelog for credits addition. Fix clippy large variant issue. 2021-09-30 03:01:24 -04:00
.gitignore Remove temporary test files from git repo 2022-04-07 18:44:15 +03:00
.gitlab-ci.yml Merge branch 'xMAC94x/update_cache_image' into 'master' 2022-02-16 21:41:29 +00:00
.mailmap Added a .mailmap file to unify my name in commits made with my email address 2021-01-15 00:19:47 +01:00
.rustfmt.toml update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00
.tokeignore Added tokeignore for Cargo.nix 2020-07-02 12:14:01 -04:00
Cargo.lock Merge branch 'tormod-personalities' into 'master' 2022-04-04 19:03:05 +00:00
Cargo.toml Some changes to help with profiling and cleaning up aliases in .cargo/config. Removed incremental override since incremental is no longer turned off by default in rustc. Remove -Zuntable-options from several aliases because the --profile option is now stable. Added shader-from-source feature to aliases for voxygen that turn off the default features 2022-02-13 22:58:24 -05:00
CHANGELOG.md Balance tweaks 2022-04-23 14:54:01 +00:00
clippy.toml stricten some rules and fix some clippy warnings 2022-01-30 20:16:21 +01:00
CODE_OF_CONDUCT.md speeling fix and feedback for CoC 2021-08-23 09:46:12 +02:00
CONTRIBUTING.md Add CONTRIBUTING 2019-05-17 01:34:07 +00:00
flake.lock chore(deps): update nix flake deps 2021-08-03 17:45:41 +03:00
flake.nix build(nix): remove useless override (upstreamed), fix crate name 2021-08-03 17:45:41 +03:00
LICENSE Update Veloren license year 2020-05-22 08:05:10 -04:00
README.md update Get Veloren Url in README 2021-11-13 08:35:49 +00:00
rust-toolchain update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00

Veloren logo on a screenshot

pipeline status coverage report license discord lines of code contributor count

Welcome To Veloren!

Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.

Development

Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don't have to know how to program to contribute!

Sign Up - Here you can create an online account for Veloren. This will be needed to play on auth-enabled servers, including the official server.

The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.

Future Plans - Go here for information about Veloren's development roadmap and what we're currently working on.

Official social media and websites

Get Veloren

We provide 64-bit builds for Linux, Mac, and Windows, which can be downloaded on the official website: https://www.veloren.net/download/

Due to rapid development stable versions become outdated fast and might be incompatible with the public server.

If you want to compile Veloren yourself, follow the instructions in our Book.

F.A.Q.

Q: How is this game licensed?

A: It's free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, Linux and Mac OS on all architectures (although x86_64 is our main focus). It's probably possible to compile Veloren on/for BSD, Fuchsia and others as well.

Q: Do you accept donations?

A: You can support the project on our OpenCollective Page.

Credit

Many thanks to everyone that has contributed to Veloren's development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.