veloren/assets/common/loot_tables
juliancoffee 1e358e6f0c Make ItemEquality work
+ Create own directory for trade_pricing `assets/common/trading`
+ Move fictive loot tables there
+ Mark sellable/non-sellable items in trade_pricing tests
2021-07-05 19:55:08 +03:00
..
armor cave adjustments 2021-06-07 11:02:34 +02:00
consumable Split consumables to different tables in trading 2021-06-10 16:04:59 +03:00
creature Ajust new npcs from feedback 2021-06-25 03:26:32 +02:00
dungeon Add CorruptionSpores 2021-06-30 03:33:06 +03:00
food Gem Rings and small change to trading. 2021-06-26 02:44:02 +00:00
materials tweak item_price_calculation coefficients 2021-06-17 23:49:43 +03:00
sprite recipes, re-organization, cleanup 2021-06-07 10:58:05 +02:00
weapons Deduplicated stuff in npc_armor. 2021-04-29 15:45:14 -04:00
cave_large.ron Moved materials into their own loot tables. 2021-04-02 23:04:33 -04:00
fallback.ron Loot tables can now recursively specify loot tables. Mercahnts broken. 2021-04-02 23:04:25 -04:00
humanoids.ron Added unit test to validate contents of loot tables. 2021-04-02 23:04:35 -04:00
villager.ron Removed old 2h variants of 1h weapons. 2021-04-29 13:18:04 -04:00