wabbajack/Wabbajack.Lib/MO2Installer.cs

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using System;
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using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.Windows;
using Alphaleonis.Win32.Filesystem;
using IniParser;
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using IniParser.Model;
using IniParser.Model.Configuration;
using IniParser.Parser;
using Wabbajack.Common;
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using Wabbajack.Lib.CompilationSteps.CompilationErrors;
using Wabbajack.Lib.Downloaders;
using Wabbajack.Lib.NexusApi;
using Wabbajack.Lib.Validation;
using Directory = Alphaleonis.Win32.Filesystem.Directory;
using File = Alphaleonis.Win32.Filesystem.File;
using Path = Alphaleonis.Win32.Filesystem.Path;
using SectionData = Wabbajack.Common.SectionData;
namespace Wabbajack.Lib
{
public class MO2Installer : AInstaller
{
public bool WarnOnOverwrite { get; set; } = true;
public override ModManager ModManager => ModManager.MO2;
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public string GameFolder { get; set; }
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public MO2Installer(string archive, ModList modList, string outputFolder, string downloadFolder, SystemParameters parameters)
: base(
archive: archive,
modList: modList,
outputFolder: outputFolder,
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downloadFolder: downloadFolder,
parameters: parameters)
{
}
protected override async Task<bool> _Begin(CancellationToken cancel)
{
if (cancel.IsCancellationRequested) return false;
var metric = Metrics.Send(Metrics.BeginInstall, ModList.Name);
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ConfigureProcessor(20, ConstructDynamicNumThreads(await RecommendQueueSize()));
var game = ModList.GameType.MetaData();
if (GameFolder == null)
GameFolder = game.GameLocation();
if (GameFolder == null)
{
var otherGame = game.CommonlyConfusedWith.Where(g => g.MetaData().IsInstalled).Select(g => g.MetaData()).FirstOrDefault();
if (otherGame != null)
{
await Utils.Log(new CriticalFailureIntervention(
$"In order to do a proper install Wabbajack needs to know where your {game.HumanFriendlyGameName} folder resides. However this game doesn't seem to be installed, we did however find a installed" +
$"copy of {otherGame.HumanFriendlyGameName}, did you install the wrong game?",
$"Could not locate {game.HumanFriendlyGameName}"))
.Task;
}
else
{
await Utils.Log(new CriticalFailureIntervention(
$"In order to do a proper install Wabbajack needs to know where your {game.HumanFriendlyGameName} folder resides. However this game doesn't seem to be installed",
$"Could not locate {game.HumanFriendlyGameName}"))
.Task;
}
Utils.Log("Exiting because we couldn't find the game folder.");
return false;
}
if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Validating Game ESMs");
ValidateGameESMs();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Validating Modlist");
await ValidateModlist.RunValidation(Queue, ModList);
Directory.CreateDirectory(OutputFolder);
Directory.CreateDirectory(DownloadFolder);
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if (Directory.Exists(Path.Combine(OutputFolder, Consts.MO2ModFolderName)) && WarnOnOverwrite)
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{
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if ((await Utils.Log(new ConfirmUpdateOfExistingInstall { ModListName = ModList.Name, OutputFolder = OutputFolder }).Task) == ConfirmUpdateOfExistingInstall.Choice.Abort)
{
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Utils.Log("Exiting installation at the request of the user, existing mods folder found.");
return false;
}
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}
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Optimizing ModList");
await OptimizeModlist();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Hashing Archives");
await HashArchives();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Downloading Missing Archives");
await DownloadArchives();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Hashing Remaining Archives");
await HashArchives();
var missing = ModList.Archives.Where(a => !HashedArchives.ContainsKey(a.Hash)).ToList();
if (missing.Count > 0)
{
foreach (var a in missing)
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Info($"Unable to download {a.Name}");
if (IgnoreMissingFiles)
Info("Missing some archives, but continuing anyways at the request of the user");
else
Error("Cannot continue, was unable to download one or more archives");
}
if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Priming VFS");
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await PrimeVFS();
if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Building Folder Structure");
BuildFolderStructure();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Installing Archives");
await InstallArchives();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Installing Included files");
await InstallIncludedFiles();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Installing Archive Metas");
await InstallIncludedDownloadMetas();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Building BSAs");
await BuildBSAs();
if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Generating Merges");
await zEditIntegration.GenerateMerges(this);
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UpdateTracker.NextStep("Set MO2 into portable");
ForcePortable();
UpdateTracker.NextStep("Create Empty Output Mods");
CreateOutputMods();
UpdateTracker.NextStep("Updating System-specific ini settings");
SetScreenSizeInPrefs();
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UpdateTracker.NextStep("Installation complete! You may exit the program.");
var metric2 = Metrics.Send(Metrics.FinishInstall, ModList.Name);
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return true;
}
private void CreateOutputMods()
{
Directory.EnumerateFiles(Path.Combine(OutputFolder, "profiles"), "settings.ini", DirectoryEnumerationOptions.Recursive).Do(f =>
{
var ini = f.LoadIniFile();
if (ini == null)
{
Utils.Log($"settings.ini is null for {f}, skipping");
return;
}
var overwrites = ini.custom_overwrites;
if (overwrites == null)
{
Utils.Log("No custom overwrites found, skipping");
return;
}
if (overwrites is SectionData data)
{
data.Coll.Do(keyData =>
{
var v = keyData.Value;
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var mod = Path.Combine(OutputFolder, Consts.MO2ModFolderName, v);
if (!Directory.Exists(mod))
Directory.CreateDirectory(mod);
});
}
});
}
private void ForcePortable()
{
var path = Path.Combine(OutputFolder, "portable.txt");
if (File.Exists(path)) return;
try
{
File.WriteAllText(path, "Created by Wabbajack");
}
catch (Exception e)
{
Utils.Error(e, $"Could not create portable.txt in {OutputFolder}");
}
}
private async Task InstallIncludedDownloadMetas()
{
await ModList.Directives
.OfType<ArchiveMeta>()
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.PMap(Queue, directive =>
{
Status($"Writing included .meta file {directive.To}");
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var outPath = Path.Combine(DownloadFolder, directive.To);
if (File.Exists(outPath)) File.Delete(outPath);
File.WriteAllBytes(outPath, LoadBytesFromPath(directive.SourceDataID));
});
}
private void ValidateGameESMs()
{
foreach (var esm in ModList.Directives.OfType<CleanedESM>().ToList())
{
var filename = Path.GetFileName(esm.To);
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var gameFile = Path.Combine(GameFolder, "Data", filename);
Utils.Log($"Validating {filename}");
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var hash = gameFile.FileHash();
if (hash != esm.SourceESMHash)
{
Utils.ErrorThrow(new InvalidGameESMError(esm, hash, gameFile));
}
}
}
private async Task BuildBSAs()
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{
var bsas = ModList.Directives.OfType<CreateBSA>().ToList();
Info($"Building {bsas.Count} bsa files");
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foreach (var bsa in bsas)
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{
Status($"Building {bsa.To}");
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var sourceDir = Path.Combine(OutputFolder, Consts.BSACreationDir, bsa.TempID);
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var bsaSize = bsa.FileStates.Select(state => File.GetSize(Path.Combine(sourceDir, state.Path))).Sum();
using (var a = bsa.State.MakeBuilder(bsaSize))
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{
var streams = await bsa.FileStates.PMap(Queue, state =>
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{
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Status($"Adding {state.Path} to BSA");
var fs = File.OpenRead(Path.Combine(sourceDir, state.Path));
a.AddFile(state, fs);
return fs;
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});
Info($"Writing {bsa.To}");
a.Build(Path.Combine(OutputFolder, bsa.To));
streams.Do(s => s.Dispose());
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}
}
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var bsaDir = Path.Combine(OutputFolder, Consts.BSACreationDir);
if (Directory.Exists(bsaDir))
{
Info($"Removing temp folder {Consts.BSACreationDir}");
Utils.DeleteDirectory(bsaDir);
}
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}
private async Task InstallIncludedFiles()
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{
Info("Writing inline files");
await ModList.Directives
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.OfType<InlineFile>()
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.PMap(Queue, directive =>
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{
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Status($"Writing included file {directive.To}");
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var outPath = Path.Combine(OutputFolder, directive.To);
if (File.Exists(outPath)) File.Delete(outPath);
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if (directive is RemappedInlineFile)
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WriteRemappedFile((RemappedInlineFile)directive);
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else if (directive is CleanedESM)
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GenerateCleanedESM((CleanedESM)directive);
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else
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File.WriteAllBytes(outPath, LoadBytesFromPath(directive.SourceDataID));
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});
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}
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private void GenerateCleanedESM(CleanedESM directive)
{
var filename = Path.GetFileName(directive.To);
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var gameFile = Path.Combine(GameFolder, "Data", filename);
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Info($"Generating cleaned ESM for {filename}");
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if (!File.Exists(gameFile)) throw new InvalidDataException($"Missing {filename} at {gameFile}");
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Status($"Hashing game version of {filename}");
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var sha = gameFile.FileHash();
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if (sha != directive.SourceESMHash)
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throw new InvalidDataException(
$"Cannot patch {filename} from the game folder because the hashes do not match. Have you already cleaned the file?");
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var patchData = LoadBytesFromPath(directive.SourceDataID);
var toFile = Path.Combine(OutputFolder, directive.To);
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Status($"Patching {filename}");
using (var output = File.Open(toFile, FileMode.Create))
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using (var input = File.OpenRead(gameFile))
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{
Utils.ApplyPatch(input, () => new MemoryStream(patchData), output);
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}
}
private void SetScreenSizeInPrefs()
{
var config = new IniParserConfiguration {AllowDuplicateKeys = true, AllowDuplicateSections = true};
foreach (var file in Directory.EnumerateFiles(Path.Combine(OutputFolder, "profiles"), "*refs.ini",
DirectoryEnumerationOptions.Recursive))
{
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try
{
var parser = new FileIniDataParser(new IniDataParser(config));
var data = parser.ReadFile(file);
bool modified = false;
if (data.Sections["Display"] != null)
{
if (data.Sections["Display"]["iSize W"] != null && data.Sections["Display"]["iSize H"] != null)
{
data.Sections["Display"]["iSize W"] =
SystemParameters.ScreenWidth.ToString(CultureInfo.CurrentCulture);
data.Sections["Display"]["iSize H"] =
SystemParameters.ScreenHeight.ToString(CultureInfo.CurrentCulture);
modified = true;
}
}
if (data.Sections["MEMORY"] != null)
{
if (data.Sections["MEMORY"]["VideoMemorySizeMb"] != null)
{
data.Sections["MEMORY"]["VideoMemorySizeMb"] =
SystemParameters.EnbLEVRAMSize.ToString(CultureInfo.CurrentCulture);
modified = true;
}
}
if (modified)
parser.WriteFile(file, data);
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}
catch (Exception ex)
{
Utils.Log($"Skipping screen size remap for {file} due to parse error.");
continue;
}
}
}
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private void WriteRemappedFile(RemappedInlineFile directive)
{
var data = Encoding.UTF8.GetString(LoadBytesFromPath(directive.SourceDataID));
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data = data.Replace(Consts.GAME_PATH_MAGIC_BACK, GameFolder);
data = data.Replace(Consts.GAME_PATH_MAGIC_DOUBLE_BACK, GameFolder.Replace("\\", "\\\\"));
data = data.Replace(Consts.GAME_PATH_MAGIC_FORWARD, GameFolder.Replace("\\", "/"));
data = data.Replace(Consts.MO2_PATH_MAGIC_BACK, OutputFolder);
data = data.Replace(Consts.MO2_PATH_MAGIC_DOUBLE_BACK, OutputFolder.Replace("\\", "\\\\"));
data = data.Replace(Consts.MO2_PATH_MAGIC_FORWARD, OutputFolder.Replace("\\", "/"));
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data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_BACK, DownloadFolder);
data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_DOUBLE_BACK, DownloadFolder.Replace("\\", "\\\\"));
data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_FORWARD, DownloadFolder.Replace("\\", "/"));
File.WriteAllText(Path.Combine(OutputFolder, directive.To), data);
}
public static IErrorResponse CheckValidInstallPath(string path, string downloadFolder)
{
var ret = Utils.IsDirectoryPathValid(path);
if (!ret.Succeeded) return ret;
if (!Directory.Exists(path)) return ErrorResponse.Success;
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// Check folder does not have a Wabbajack ModList
foreach (var file in Directory.EnumerateFiles(path))
{
if (!File.Exists(file)) continue;
if (System.IO.Path.GetExtension(file).Equals(Consts.ModListExtension))
{
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return ErrorResponse.Fail($"Cannot install into a folder with a Wabbajack ModList inside of it");
}
}
// Check folder is either empty, or a likely valid previous install
if (!Directory.IsEmpty(path))
{
// If we have a MO2 install, assume good to go
if (Directory.EnumerateFiles(path).Any(file =>
{
var fileName = Path.GetFileName(file);
if (fileName.Equals("ModOrganizer.exe", StringComparison.OrdinalIgnoreCase)) return true;
if (fileName.Equals("ModOrganizer.ini", StringComparison.OrdinalIgnoreCase)) return true;
return false;
}))
{
return ErrorResponse.Success;
}
// If we don't have a MO2 install, and there's any file that's not in the downloads folder, mark failure
if (Directory.EnumerateFiles(path).Any(file =>
{
var fileName = Path.GetFileName(file);
if (string.IsNullOrWhiteSpace(downloadFolder)) return true;
return !Utils.IsUnderneathDirectory(file, downloadFolder);
}))
{
return ErrorResponse.Fail($"Cannot install into a non-empty folder that does not look like a previous WJ installation.\n" +
$"To override, delete all installed files from your target installation folder. Any files in your download folder are okay to keep.");
}
}
return ErrorResponse.Success;
}
}
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}